Link (SSB4)/Down tilt: Difference between revisions
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*{{change|All hitboxes are now static, rather than being attached to Link's sword/body.}} | *{{change|All hitboxes are now static, rather than being attached to Link's sword/body.}} | ||
*{{change|The main hitbox now uses one extended hitbox which covers Link's sword rather than two standard hitboxes.}} | *{{change|The main hitbox now uses one extended hitbox which covers Link's sword rather than two standard hitboxes.}} | ||
**{{buff|This hitbox overall has slightly more horizontal range compared to the previous hitboxes.}} | |||
**{{nerf|However, this hitbox is smaller compared to the previous hitboxes (4u → 3.1u), reducing its vertical range.}} | |||
*{{change|The meteor hitbox is positioned higher, it can no longer hit grounded opponents and it now takes priority over the main hitbox.}} | *{{change|The meteor hitbox is positioned higher, it can no longer hit grounded opponents and it now takes priority over the main hitbox.}} | ||
*{{nerf|Main hitbox knockback scaling (50 → 30), hindering its KO potential.}} | *{{nerf|Main hitbox knockback scaling (50 → 30), hindering its KO potential.}} |
Revision as of 08:59, May 7, 2024
Overview
Update history
The main hitbox now always launches opponents in the direction Link is facing (Angle flipper: 0 → 3), making it a more consistent combo starter.
All hitboxes are now static, rather than being attached to Link's sword/body.
The main hitbox now uses one extended hitbox which covers Link's sword rather than two standard hitboxes.
This hitbox overall has slightly more horizontal range compared to the previous hitboxes.
However, this hitbox is smaller compared to the previous hitboxes (4u → 3.1u), reducing its vertical range.
The meteor hitbox is positioned higher, it can no longer hit grounded opponents and it now takes priority over the main hitbox.
Main hitbox knockback scaling (50 → 30), hindering its KO potential.
However, this also improves its combo potential at lower percents.
The meteor smash hitbox is significantly smaller (4u → 1.5u) and the meteor smash hitbox inside of Link has been removed, giving the move less range inside of Link.
The meteor smash hitbox has dramatically reduced knockback (90 (base), 50 (scaling) → 0/62), making it immensely weaker.
Startup lag (frame 13 → 11) and total duration (FAF 32 → 30).
Hitboxes Z offsets (12.8 (main)/15.4 (meteor) → 14.1/16.6), improving the move's range.
Damage (12% → 11%).
However, its knockback values were not compensated, improving its combo potential.
Hitboxes
Timing
Hitbox | 11-12 |
---|---|
Interruptible | 30 |
Animation length | 36 |
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![]() Lag time |
![]() Hitbox |
![]() Interruptible |
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