Spot dodge: Difference between revisions

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==Spot dodge frame list in ''Ultimate''==
==Spot dodge frame list in ''Ultimate''==
In ''Ultimate'', spot dodges have had their startup standardized across the cast, so every character gains intangibility starting on frame 3 (with the exception of {{SSBU|Bayonetta}}, and {{SSBU|Mythra}} who can instead activate Bat Within/Foresight starting on frame 2). Additionally, all characters' spot dodges can now be canceled 5 frames earlier than usual into any [[ground attack]] (including [[special move]]s, but excluding [[grab]]s and [[dash attack]]s, the latter since they require the user to [[dash]] first), making them more effective for retaliating against opponents after dodging their attacks. However, a staleness mechanic has been introduced for spot dodges, which reduces their intangibility frames and lengthens their duration if they are [[Spam|performed repeatedly]], gradually leaving the user more vulnerable. This mechanic is shared with [[roll]]s and [[air dodge]]s.
In ''Ultimate'', spot dodges have had their startup standardized across the cast, so every character gains intangibility starting on frame 3 (with the exception of {{SSBU|Bayonetta}}, and {{SSBU|Mythra}} who can instead activate Bat Within/Foresight starting on frame 2). Additionally, all characters' spot dodges can now be canceled 5 frames earlier than usual into any [[ground attack]] (including [[special move]]s, but excluding [[grab]]s and [[dash attack]]s, the latter since they require the user to [[dash]] first), making them more effective for retaliating against opponents after dodging their attacks. However, a staleness mechanic has been introduced for spot dodges, which reduces their intangibility frames and lengthens their duration if they are [[Spam|performed repeatedly]], gradually leaving the user more vulnerable. This mechanic is shared with [[roll]]s and [[air dodge]]s. The staleness mechanic also affects the Bat Within and Foresight windows as well.


The formula to determine a spot dodge's duration before it can be [[interrupt]]ed is '''D * (1 + P)''', plus one frame if stale, where '''D''' is the total duration of the spot dodge when fresh, and '''P''' is a penalty value that increases by 0.06 for every spot dodge, capping at 0.3. As a result, five consecutive uses of spot dodges will fully stale them. The penalty is reset per each spot dodge used every time the player spends roughly one second without using any kind of dodge. When fully stale, all spot dodges grant intangibility three frames later, making them worse for dodging attacks quickly.
The formula to determine a spot dodge's duration before it can be [[interrupt]]ed is '''D * (1 + P)''', plus one frame if stale, where '''D''' is the total duration of the spot dodge when fresh, and '''P''' is a penalty value that increases by 0.06 for every spot dodge, capping at 0.3. As a result, five consecutive uses of spot dodges will fully stale them. The penalty is reset per each spot dodge used every time the player spends roughly one second without using any kind of dodge. When fully stale, all spot dodges grant intangibility three frames later, making them worse for dodging attacks quickly.
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|style="text-align:left"|{{CharHead|Bayonetta|SSBU}}
|style="text-align:left"|{{CharHead|Bayonetta|SSBU}}
|6-17<ref>[[Bat Within]] activates on frames 2-5.</ref>||9-18||25 (20)||33 (27)
|6-17<ref>[[Bat Within]] activates on frames 2-5, assuming unstaled dodges.</ref>||9-18||25 (20)||33 (27)
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|style="text-align:left"|{{CharHead|Captain Falcon|SSBU}}
|style="text-align:left"|{{CharHead|Captain Falcon|SSBU}}
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|style="text-align:left"|{{CharHead|Mythra|SSBU}}
|style="text-align:left"|{{CharHead|Mythra|SSBU}}
|7-21<ref>[[Foresight]] activates on frames 2-6.</ref>||10-21||31 (26)||40 (32)
|7-21<ref>[[Foresight]] activates on frames 2-6, assuming unstaled dodges.</ref>||10-21||31 (26)||40 (32)
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