Screen KO: Difference between revisions

m
→‎In Melee: gif error
m (seems like a perfectly valid image to me, not everything has to be a gif)
m (→‎In Melee: gif error)
Line 12: Line 12:


===In ''[[Melee]]''===
===In ''[[Melee]]''===
[[File:Screen KO SSBM.gif|thumb|{{SSB|Yoshi}} gets Screen KO'd on [[Princess Peach's Castle]] in ''Melee''.]]
[[File:Screen KO SSBM.gif|thumb|{{SSBM|Bowser}} gets Screen KO'd on [[Princess Peach's Castle]] in ''Melee''.]]
In ''Melee'', all characters, with exception of {{SSBM|Mr. Game & Watch}}, have a unique [[tumbling]] animation for when they crash into the screen; upon striking the camera, the character also exclaims one of their two strong knockback yells (with the exception of {{SSBM|Samus}}), then gets KO'd by the bottom blast line without making any sounds. How close a character being KO'd is to the camera is no longer determined by randomness, but by the stage being played on. On {{SSBM|Mushroom Kingdom}} and [[Mushroom Kingdom II]], for example, Screen KO'd characters are very close to the camera and thus appear much larger. With the introduction of [[Coin Battle]]s, Screen KO'd characters also visibly drop numerous coins when they hit the screen.
In ''Melee'', all characters, with exception of {{SSBM|Mr. Game & Watch}}, have a unique [[tumbling]] animation for when they crash into the screen; upon striking the camera, the character also exclaims one of their two strong knockback yells (with the exception of {{SSBM|Samus}}), then gets KO'd by the bottom blast line without making any sounds. How close a character being KO'd is to the camera is no longer determined by randomness, but by the stage being played on. On {{SSBM|Mushroom Kingdom}} and [[Mushroom Kingdom II]], for example, Screen KO'd characters are very close to the camera and thus appear much larger. With the introduction of [[Coin Battle]]s, Screen KO'd characters also visibly drop numerous coins when they hit the screen.


148

edits