Shadow Flare: Difference between revisions

Beam does deal more damage when placing more balls but ball count is not based on damage dealt, i.e. boosting damage with spirits doesn't apply more balls at once
(Added details about the initial projectile)
(Beam does deal more damage when placing more balls but ball count is not based on damage dealt, i.e. boosting damage with spirits doesn't apply more balls at once)
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The initial shot has some special properties that can be used for [[mindgame]]s. If the control stick is tilted in the opposite direction after the side special input is performed, Sephiroth will turn around and perform Shadow Flare behind him. The beam deals very little hitstun and no knockback similarly to [[Blaster (Falco)|Falco's Blaster]], making it disadvantageous on hit in close quarters, but the sudden disruption may also cause opponents to make mistakes that grant Sephiroth an opening. Though the beam deals very low damage, it possesses unusually high [[priority]] and will destroy other projectiles within its priority range while continuing onward, allowing Sephiroth to break through an opponent's zoning with good timing.
The initial shot has some special properties that can be used for [[mindgame]]s. If the control stick is tilted in the opposite direction after the side special input is performed, Sephiroth will turn around and perform Shadow Flare behind him. The beam deals very little hitstun and no knockback similarly to [[Blaster (Falco)|Falco's Blaster]], making it disadvantageous on hit in close quarters, but the sudden disruption may also cause opponents to make mistakes that grant Sephiroth an opening. Though the beam deals very low damage, it possesses unusually high [[priority]] and will destroy other projectiles within its priority range while continuing onward, allowing Sephiroth to break through an opponent's zoning with good timing.


As the number of balls placed per use is based on the amount of damage dealt, reflecting the initial beam will result in twice the amount of balls that would be placed, up to the maximum of 5. For example, reflecting a beam that would place 2 balls will stick 4 balls on Sephiroth, while reflecting a beam that would place 3 balls would only result in 5 balls, as the number of balls cannot exceed 5. Each Sephiroth can only have a total of 5 balls active amongst all players. This includes balls that have been reflected onto him. In addition, Sephiroth cannot place balls on a player that already has balls applied from another Sephiroth.
[[Reflecting]] the initial beam will result in twice the amount of balls that would be placed, up to the maximum of 5. For example, reflecting a beam that would place 2 balls will stick 4 balls on Sephiroth, while reflecting a beam that would place 3 balls would only result in 5 balls, as the number of balls cannot exceed 5. Each Sephiroth can only have a total of 5 balls active amongst all players, including balls that have been reflected onto him. In addition, Sephiroth cannot place balls on a player that already has balls applied from another Sephiroth.


When using the move, Sephiroth may say {{ja|目障りだ|Mezawari da.}} ("Pathetic."), {{ja|焼き付ける|Yakitsukeru.}} ("Burn."), {{ja|跪け|Hizamazuke.}} ("Kneel."), {{ja|滅びる|Horobiru.}} ("Perish."), {{ja|くらえ|Kurae.}} ("Take this.") or simply chuckle.
When using the move, Sephiroth may say {{ja|目障りだ|Mezawari da.}} ("Pathetic."), {{ja|焼き付ける|Yakitsukeru.}} ("Burn."), {{ja|跪け|Hizamazuke.}} ("Kneel."), {{ja|滅びる|Horobiru.}} ("Perish."), {{ja|くらえ|Kurae.}} ("Take this.") or simply chuckle.
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