Command Selection: Difference between revisions

(→‎List of spells: Adding details to descriptions)
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Kamikazee does not appear to be available as a menu option during the [[World of Light]] Finale.
Kamikazee does not appear to be available as a menu option during the [[World of Light]] Finale.
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|'''Psyche Up'''<br />({{ja|ためる|Tameru}},<br />''Charge'')||[[File:Hero Psyche Up.jpg|200px]]||14||16||Noticeably increases the power of the Hero's next attack; specifically, it increases the damage by 1.2×, knockback by 1.2×, and shield damage by 1.65×, acting similar to [[Revenge]]. Projectiles are not affected by Psyche Up. Boosts the power of the Hero's throws as well, making them very powerful and capable of KOing around 130%, especially his up throw, but as well as forward and back throw when used near the ledge. Expires when a melee attack connects. [[Pummel]] counts as an attack, and will use up Psyche Up.
|'''Psyche Up'''<br />({{ja|ためる|Tameru}},<br />''Charge'')||[[File:Hero Psyche Up.jpg|200px]]||14||16||Noticeably increases the power of the Hero's next attack; specifically, it increases the damage by 1.2×, knockback by 1.2×, and shield damage by 1.65×, acting similar to [[Revenge]]. Projectiles are not affected by Psyche Up. Boosts the power of the Hero's throws as well, making them very powerful and capable of KOing around 130%, especially his up throw, but as well as forward and back throw when used near the ledge. Expires when a melee attack connects. [[Zap]]'s first hit and [[pummel]] count as attacks, and will use up Psyche Up, but it will last for all hits of the Hero's jab combo and forward tilt if he follows through with them.
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|'''Oomph'''<br />({{ja|バイキルト|Baikiruto}},<br />''Baikiruto'')||[[File:Hero Oomph.jpg|200px]]||16||16||Increases the Hero's attack power by 1.6× and his knockback by 1.1× for 10 seconds. However, he also takes 1.2× more damage, and Oomph won't affect projectiles. When combined with Psyche Up, several of Hero's moves become extremely powerful, granting him numerous KO options: his forward smash, dash attack, back air, and down air are capable of instantly breaking shields, his up throw KOs middle-weights at around 100% at ground level of Battlefield and Final Destination, and forward and back throw at 120% at the ledge, and even earlier with rage.
|'''Oomph'''<br />({{ja|バイキルト|Baikiruto}},<br />''Baikiruto'')||[[File:Hero Oomph.jpg|200px]]||16||16||Increases the Hero's attack power by 1.6× and his knockback by 1.1× for 10 seconds. However, he also takes 1.2× more damage, and Oomph won't affect projectiles. When combined with Psyche Up, several of Hero's moves become extremely powerful, granting him numerous KO options: his forward smash, dash attack, back air, and down air are capable of instantly breaking shields, his up throw KOs middle-weights at around 100% at ground level of Battlefield and Final Destination, and forward and back throw at 120% at the ledge, and even earlier with rage.
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