Ganondorf (SSB4)/Neutral attack: Difference between revisions

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(New Page: Ganondorf leans in a palm strike that deals electric damage. It has three separate hitboxes: on the hand, on the arm, and on his body. The hitbox on his hand is the sweetspot, deali...)
 
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Ganondorf leans in a palm strike that deals [[electric]] damage. It has three separate hitboxes: on the hand, on the arm, and on his body. The hitbox on his hand is the sweetspot, dealing the most damage and knockback while the hitbox on his body is the sourspot, dealing the least damage and knockback. It is Ganondorf's fastest ground attack, hitting on frame 7 with decent range and knockback. Apart from the sweetspot, the damage is relatively low and possess little (if any) jab setups. As of 1.1.5, Ganondorf's neutral attack was improved, dealing more damage on all hitboxes, has faster start-up and ending lag, the sweetspot's hitbox was shifted forward one unit giving it more range and the sourspot was shifted back one unit reducing the possibility of eating a blindspot.  
Ganondorf leans in a palm strike that deals [[electric]] damage. It has three separate hitboxes: on the hand, on the arm, and on his body. The hitbox on his hand is the sweetspot, dealing the most damage and knockback while the hitbox on his body is the sourspot, dealing the least damage and knockback. It is Ganondorf's fastest ground attack, hitting on frame 7 with decent range and knockback. Apart from the sweetspot, the damage is relatively low and possess little (if any) jab setups. As of 1.1.5, Ganondorf's neutral attack was improved, dealing more damage on all hitboxes, has faster start-up and ending lag, the sweetspot's hitbox was shifted forward one unit giving it more range and the sourspot was shifted back one unit reducing the possibility of eating a blindspot.  
'''{{GameIcon|ssb4}} [[1.1.5]]'''
{{UpdateList/1.1.5|char=Ganondorf}}


{{technical data}}
{{technical data}}

Revision as of 16:20, April 17, 2016

Ganondorf leans in a palm strike that deals electric damage. It has three separate hitboxes: on the hand, on the arm, and on his body. The hitbox on his hand is the sweetspot, dealing the most damage and knockback while the hitbox on his body is the sourspot, dealing the least damage and knockback. It is Ganondorf's fastest ground attack, hitting on frame 7 with decent range and knockback. Apart from the sweetspot, the damage is relatively low and possess little (if any) jab setups. As of 1.1.5, Ganondorf's neutral attack was improved, dealing more damage on all hitboxes, has faster start-up and ending lag, the sweetspot's hitbox was shifted forward one unit giving it more range and the sourspot was shifted back one unit reducing the possibility of eating a blindspot.

Super Smash Bros. 4 1.1.5

  • Buff Neutral attack has increased damage, modified positioning, and faster startup and endlag.
  • Buff Dash attack has less ending lag.
  • Buff Flame Choke and Flame Wave grab range increased.
  • Buff Grounded Wizard's Foot and variants 2% deal more damage and have altered positioning.

Technical changelist

Change Old value New value
Neutral attack damage 4%/7%/10% 6%/8%/10%
Neutral attack start-up 8 frames 7 frames
Neutral attack ending lag 34 frames 28 frames
Neutral attack hitbox X position 12/18 11/19
Dash attack ending lag 41 frames 37 frames
Flame Choke grab X position 5.2 (ground)/5.5 (air) 7.2/7.5
Flame Wave grab X position 5.2 (ground)/6.0 (air) 7.2/8.0
Grounded Wizard's Foot (clean) damage 12% 14%
Grounded Wizard's Foot (late) damage 10% 12%
Grounded Wizard's Foot and Wizard's Assault Z position -1/-3/4 0/-3/6
Grounded Wizard's Dropkick (clean) damage 9% 11%
Grounded Wizard's Dropkick (late) damage 7% 9%
Grounded Wizard's Dropkick Z position 1/-1/6 0/-1/8
Grounded Wizard's Assault (clean) damage 10% 12%
Grounded Wizard's Assault (late) damage 9% 11%


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