Dracula's Castle (World of Light): Difference between revisions

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{{disambig2|the [[World of Light]] sub-area|the stage|Dracula's Castle}}
{{disambig2|the [[World of Light]] sub-area|the stage|Dracula's Castle}}
[[File:DraculaCastleCharacterLocations.jpg|300px|thumb|Full map of Dracula's Castle.]]
[[File:DraculaCastleCharacterLocations.jpg|300px|thumb|Full map of Dracula's Castle.]]
'''Dracula's Castle''' ({{ja|ドラキュラ城|Dorakyura-jō}}, ''Dracula Castle'') is a sub-world found in [[The Dark Realm]] within [[Adventure Mode: World of Light|Adventure Mode]] in ''[[Super Smash Bros. Ultimate]]''. It is located at the end of the east path. Its structure is modeled after that of the world map from the original Castlevania. At the end of the path is this sub-world's boss, [[Dracula]]. Various music tracks from the Castlevania series play throughout the area.
'''Dracula's Castle''' ({{ja|ドラキュラ城|Dorakyura-jō}}, ''Dracula Castle'') is a sub-world found in [[The Dark Realm]] within [[Adventure Mode: World of Light|Adventure Mode]] in ''[[Super Smash Bros. Ultimate]]''. It is located at the end of the east path. Its structure is modeled after that of the world map from the original ''Castlevania''. At the end of the path is this sub-world's boss, [[Dracula]].


Evil ghosts are scattered throughout. Touching them will revert the player back to a certain area. The ghosts can only be defeated by acquiring a Silver Cannonball and firing them from a cannon. The silver cannonballs can bounce off of gold walls depending on its angle. Players can interact with the hourglass to reset the wall alignments as well as making the ghosts and cannonballs to respawn if the player isn't satisfied with the firing results.
Evil ghosts, resembling the demon from the [[Difficulty|intensity]] selection screen in {{for3ds}}'s {{SSB4-3DS|Classic Mode}} in its 3.0–3.9 form, are scattered throughout. Touching them will revert the player back to a certain area. The ghosts can only be defeated by acquiring a silver cannonball and firing them from a cannon. The silver cannonballs can bounce off of gold walls depending on its angle. Players can interact with the hourglass to reset the wall alignments as well as causing the ghosts and cannonballs to respawn if the player isn't satisfied with the firing results.


When the player is in the main halls or the dungeon, ''[[List of SSBU Music (Castlevania series)#Vampire Killer (Remix)|Vampire Killer]]'' plays. When the player is in the chapel, the outer wall, or underground, ''{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}'' plays. When the player is in the clock tower, ''{{SSBUMusicLink|Castlevania|Out of Time}}'' plays. Finally, when the player is at the castle keep, ''{{SSBUMusicLink|Castlevania|Nothing to Lose}}'' plays.
Various music tracks from the Castlevania series play throughout the area. When the player is in the main halls, ''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)|Vampire Killer (Remix)}}'' plays. When the player is in the chapel, the outer wall, or underground, ''{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}'' plays. When the player is in the dungeon, ''{{SSBUMusicLink|Castlevania|Vampire Killer|Vampire Killer}}'' plays. When the player is in the clock tower, ''{{SSBUMusicLink|Castlevania|Out of Time}}'' plays. Finally, when the player is at the castle keep, ''{{SSBUMusicLink|Castlevania|Nothing to Lose}}'' plays. For the most part, this song selection directly reflects the original ''Castlevania'' soundtrack, albeit with ''Starker / Wicked Child'' in lieu of ''Walking on the Edge'' in the underground and ''Vampire Killer'' in lieu of ''Heart of Fire'' in the dungeon (despite a remix of ''Heart of Fire'' being included in ''{{SSBUMusicLink|Castlevania|Can't Wait Until Night}}'').
 
The ghosts use the same sprite as the demon from the intensity choosing screen in {{for3ds}}'s {{SSB4-3DS|Classic Mode}}.


==Spirits==
==Spirits==
The spirits found here are generally associated with darkness, fitting with the classic monsters from the ''Castlevania'' series. Some are also heroic characters, similar to the Belmont clan. Spirits are ordered by when they are encountered in the sub-world.
The spirits found here are generally associated with darkness, fitting with the classic monsters from the ''Castlevania'' series. The locations of several spirits appear to represent specific enemies in the original ''Castlevania'', such as the Houndoom (in place of the Black Leopards in the main halls) and Zora (in place of the Fish Men in the underground); likewise, ''Castlevania'' boss spirits are placed in their respective locations in the game. Some spirits are also heroic characters, similar to the Belmont clan and their allies. Spirits are ordered by when they are encountered in the sub-world.


{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
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|[[Reset Bomb Forest]] ([[Battlefield form]])
|[[Reset Bomb Forest]] ([[Battlefield form]])
|•Defense ↑<br>•Curry-Filled<br>•Hazard: Lava Floor
|•Defense ↑<br>•Curry-Filled<br>•Hazard: Lava Floor
|•The floor is lava<br>•The enemy breathes fire after a little while<br>•The enemy has increased defense after a while
|•The floor is lava<br>•The enemy breathes fire after a little while<br>•The enemy has increased defense after a little while
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|-
|-
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{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
! style="width:5%;"|Image
! style="width:5%;"|Images
! Name
! Name
! style="width:5%;"|Type
! style="width:5%;"|Type
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| ''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}''
| ''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}''
|}
|}
==Names in other languages==
{{langtable
|ja={{ja|ドラキュラ城|Dorakyura-jō}}
|jaM=Dracula Castle
|en=Dracula's Castle
|fr=Château de Dracula
|frM=Dracula's Castle
|es=Castillo de Drácula
|esM=Dracula's Castle
|de=Schloss Dracula
|deM=Dracula Castle
|it=Castello di Dracula
|itM=Dracula's Castle
|nl=Dracula's Kasteel
|nlM=Dracula's Castle
|ru={{rollover|Замок Дракулы|Zamok Drakuly|?}}
|ruM=Dracula Castle
|ko={{rollover|드라큘라 성|Deurakyulla Seong|?}}
|koM=Dracula Castle
|zh=Dracula's Castle
}}


==Trivia==
==Trivia==
*Assuming the player does not destroy all the evil ghosts, Dracula's Castle is the only sub-world in the Dark Realm where none of its captured fighters are required to be unlocked to complete the World of Light.
*Assuming the player does not destroy all the evil ghosts, Dracula's Castle is the only sub-world in The Dark Realm where none of its captured fighters are required to be unlocked to beat the World of Light.
*Dracula's Castle is the only sub-world in the Dark Realm to have more than one [[Echo Fighter]] in it, with a total of four.
*Dracula's Castle is the only sub-world in World of Light to have more than one [[Echo Fighter]] in it, with a total of four out of seven ({{SSBU|Dark Pit}}, {{SSBU|Richter}}, {{SSBU|Daisy}}, and {{SSBU|Ken}}).
*Due to the presence of [[ladder (stage element)|ladders]] on this sub-area's map, this is the only instance where [[Pokémon Trainer]]'s climbing animations can be seen.


{{World of Light areas}}
{{World of Light areas}}
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