King Dedede (SSBU): Difference between revisions

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→‎Most historically significant players: ZAKI's last tournament was Maesuma TOP 14, which was held last September. That means he isn't really active for 7 months straight.
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m (→‎Most historically significant players: ZAKI's last tournament was Maesuma TOP 14, which was held last September. That means he isn't really active for 7 months straight.)
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|ssbgame2 = SSB4
|ssbgame2 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = D+
|tier = E+
|ranking = 80
|ranking = 79
}}
}}
'''King Dedede''' ({{ja|デデデ|Dedede}}, ''Dedede'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed as playable along with {{SSBU|Rosalina & Luma}} and the rest of the veterans on June 12th, 2018. King Dedede is classified as [[Fighter number|Fighter #39]].
'''King Dedede''' ({{ja|デデデ|Dedede}}, ''Dedede'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed as playable along with {{SSBU|Rosalina & Luma}} and the rest of the veterans on June 12th, 2018. King Dedede is classified as [[Fighter number|Fighter #39]].


King Dedede's voice-clips from ''[[Super Smash Bros. 4]]'', where he was voiced by series' creator [[Masahiro Sakurai]], have been repurposed for ''Ultimate''.
King Dedede's voice clips from ''[[Super Smash Bros. 4]]'', where he was voiced by series creator [[Masahiro Sakurai]], have been repurposed for ''Ultimate''.
 
King Dedede is currently ranked 79th out of 82 on the current ''Ultimate'' [[tier list]], placing him at the top of E+ tier, and the lowest ranked veteran from Brawl. While Dedede was significantly buffed, this is similar to his exceptionally low placement in ''Smash 4'' at 51st out of 54.
 
King Dedede has some of the best endurance out of any fighter on the roster. Dedede is tied with {{SSBU|Donkey Kong}} as the third [[weight|heaviest]] character in the game and has one of the best vertical recoveries due to [[Super Dedede Jump]], allowing him to survive to extremely high percents. Dedede's primary strengths lie in his hammer and deadly [[ledge trap]]s. King Dedede's hammer provides him with large, disjointed [[hitbox]]es on many of his moves, making him one of the few super-heavyweights that can reliably [[space]] his opponent. Dedede's hammer can also be quite powerful, as he boasts some of the strongest [[smash attack]]s and [[aerial]]s in ''Ultimate''. Furthermore, Dedede's [[Gordo Throw]] combined with his various [[tilt]]s and smash attacks can make Dedede one of the most intimidating characters on the [[ledge]]. King Dedede's moves were largely buffed in power, frame data, and [[combo]] ability in their transition to ''Ultimate''. The most significant buff to Dedede's overall moveset is that {{B|Inhale|Dedede}} now serves as a reflector, allowing Dedede to better fight against [[projectile]] [[camping]]. Inhale can also be used in conjunction with his [[Gordo]]s, giving him another way to use his sole projectile against his opponent. 


King Dedede is ranked 80th out of 82 on the current ''Ultimate'' [[tier list]], placing at the bottom of D+ tier. Despite Dedede's numerous buffs, this is similar to his exceptionally low ranking in ''Smash 4'' at 51st out of 54. King Dedede has some of the best endurance out of all fighters on the roster. Dedede is tied with {{SSBU|Donkey Kong}} as the [[weight|third-heaviest]] character in the game and has one of the best vertical recoveries due to [[Super Dedede Jump]], allowing him to survive to extremely high percents. Dedede's primary strengths lie in his hammer and deadly [[Ledgetrapping|ledge traps]]. King Dedede's hammer provides him with large, [[disjointed hitbox]]es on most of his moveset, making him one of the few super heavyweights that can reliably [[Spacing|space]] his opponent. Dedede's hammer can also be quite powerful, as he boasts some of the strongest [[smash attack]]s and [[aerial]]s in ''Ultimate''. Furthermore, Dedede's [[Gordo Throw]], combined with his various [[Tilt attack|tilts]] and smash attacks, can make Dedede one of the most intimidating characters on the [[ledge]]. King Dedede's moves were largely buffed in power, frame data, and [[combo]] ability in their transition to ''Ultimate''. The most significant improvement to Dedede's overall moveset is that {{b|Inhale|King Dedede}} now serves as a reflector, allowing Dedede to better fight against [[Camping|projectile camping]]. Inhale can also be used in conjunction with his [[Gordo]]s, giving him another method to use his sole [[projectile]] against his opponent.
Changes made to the engine in the transition from ''Smash 4'' to ''Ultimate'' have benefited Dedede's limited combo potential and linear [[recovery]]. Universal reductions to [[landing lag]] made [[neutral aerial]] and [[up aerial]] better combo tools than in ''Smash 4''. Changes made to [[jumpsquat]]s and [[air dodging]] enhance Dedede's [[edgeguarding]] and his poor horizontal recovery options. While air dodging was severely nerfed in ''Ultimate'', Dedede is relatively unaffected by these changes due to his multiple jumps and high vertical recovery.


However, King Dedede has severe flaws that overshadow most of his strengths, especially when in disadvantage. Dedede's awful mobility is the source of several of his problems, with him especially struggling in the air thanks to possessing the slowest [[air speed]] in the game. Despite its improvements, it is still a challenge for him to [[approach]] or retreat from his opponent. Like several super heavyweights, King Dedede has a large hurtbox and a few evasive options, making him extremely susceptible to combos and [[juggling]]. While this can be somewhat dealt with through Dedede's incredibly quick [[falling speed]], his super-heavyweight attributes only compound the issues his sluggishness presents. Dedede's atrocious air speed in combination with his fast falling speed leave him extremely vulnerable offstage, making it troublesome for Dedede to get back to stage safely. In addition, the slow frame-data associated with Dedede's moveset make a majority of his moveset very committal. Dedede's [[special move]]s all leave him open to punishment. Inhale and [[Jet Hammer]], despite their newfound utility, still have slow ending lag. Dedede has to be careful when using Gordo Throw, as Gordos can be reflected back by the opponent by dealing at least 2% on it, causing significant damage. Super Dedede Jump is best useful if Dedede can connect with the ledge, as the move has exceptionally high ending lag on stage. All of this leads to Dedede having a surprisingly hard time taking off [[Stock|stocks]], as his powerful finishers are unsafe, and his deadly set-ups are difficult to establish in [[Neutral game|neutral]].  
However, King Dedede has severe flaws that overshadow most of his positive attributes, especially when in disadvantage. Dedede's awful mobility is the source of many of his problems, with him especially struggling in the air thanks to having the slowest [[air speed]] in the game. While Dedede's overall speed is better than in ''Smash 4'', it's still a challenge for him to [[approach]] or retreat from his opponent. Like many super-heavyweights, King Dedede has a large hitbox and few escape options, making him highly susceptible to combos and [[juggling]]. While this can be somewhat dealt with through Dedede's incredibly fast [[falling speed]], his super-heavyweight attributes only compound the issues his sluggishness presents. Dedede's atrocious air speed in combination with his fast fall speed leave him exceedingly vulnerable offstage, making it troublesome for Dedede to get back to [[stage]] safely. Despite the universal decrease in lag, the slow frame data associated with Dedede's moves make a majority of his moveset highly committal. Dedede's [[special]]s all leave him open to punishment. Inhale and [[Jet Hammer]], despite their newfound uses, still have slow ending lag. Dedede has to be careful when using Gordo Throw, as Gordos can be reflected back by the opponent with any move that does 2% or higher, causing significant damage. Super Dedede Jump is best used if Dedede can connect with the ledge, as the move has exceptionally high ending lag on stage. All of this leads to Dedede having a surprisingly hard time taking off [[stock]]s, as his powerful finishers are unsafe, and his deadly set-ups are difficult to establish in [[Neutral game|neutral]].  


King Dedede's sheer amount of problems have left him with negative competitive reception. While Dedede was initially viewed as an upper mid tier, his weaknesses only became more apparent as the metagame progressed. Dedede also received notable nerfs to his Gordo hitboxes and [[shield break]] set-ups in subsequent [[List of updates (SSBU)|balance patches]], lowering his competitive standing even further. Though players such as [[Smasher:Atomsk|Atomsk]] and [[Smasher:ZAKI|ZAKI]] have seen some success with the character, many of Dedede's early mains have either dropped him or relegated him to a [[secondary]]. As such, King Dedede is seen as largely unviable.
King Dedede's sheer amount of problems have left him with negative competitive reception. While Dedede was initially viewed as an upper mid tier, his weaknesses only became more apparent as the metagame progressed. Dedede also received notable nerfs to his Gordo hitboxes and [[shield break]] set-ups in subsequent [[List of updates (SSBU)|balance patches]], lowering his competitive standing even further. Though players such as {{Sm|Atomsk}} and {{Sm|ZAKI}} have seen some success with the character, many of Dedede's early mains have either dropped him or relegated him to a [[secondary]].


==How to unlock==
==How to unlock==
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==Attributes==
==Attributes==
King Dedede is tied for the third heaviest character in the game alongside {{SSBU|Donkey Kong}}, making him a [[Weight|super heavyweight]]. King Dedede shares some typical attributes with other heavyweights, such as a high damage output, high KO potential, great endurance, quick [[Falling speed|falling]] and [[fast fall]]ing speeds (both tied for second and third fastest respectively), overall sluggish mobility, large size and a high susceptibility to combos. In addition to having an average initial dash and the thirtieth highest [[gravity]], he has the 28th slowest [[Walk|walking speed]], eleventh slowest [[Dash|dashing speed]], the slowest [[air speed]] in the game, and the fourth slowest [[air acceleration]]. To counteract these flaws, however, King Dedede is gifted with four [[Double jump|midair jump]]s.
King Dedede is tied for the third heaviest character in the game alongside {{SSBU|Donkey Kong}}, making him a [[Weight|super heavyweight]]. King Dedede shares some typical attributes with other heavyweights, such as a high damage output, high KO potential, great endurance, quick [[Falling speed|falling]] and [[fast fall]]ing speeds (both tied for second and third fastest respectively), overall sluggish mobility, large size and a high susceptibility to combos. In addition to having an average initial dash and the thirtieth highest [[gravity]], he has the twenty-eighth slowest [[Walk|walking speed]], eleventh slowest [[Dash|dashing speed]], the worst [[air speed]] in the game, and the fourth slowest [[air acceleration]]. To counteract these flaws, however, King Dedede is gifted with four [[midair jump]]s.


As a super-heavyweight, King Dedede has immense endurance, both vertically and horizontally. His massive weight makes him difficult to launch, and his incredibly fast falling speed lets him return to the ground quickly. Despite having the worst air mobility, his four midair jumps and [[Super Dedede Jump]], the latter of which travels a very long vertical distance and has [[super armor]] during its ascent and descent, gives him great recovery for a heavyweight. Super Dedede Jump also has a [[meteor smash]] hitbox during its descent, making it risky to intercept if he recovers high. His [[tech]] rolls are unusually long-distanced for a character of his size, making him difficult to [[tech-chase]]. Finally, King Dedede's trademark hammer grants him a long disjoint in many of his attacks, allowing him to safely [[space]] his opponents, especially if they are slow and have worse range than him.
As a super-heavyweight, King Dedede has immense endurance, both vertically and horizontally. His massive weight makes him difficult to launch, and his incredibly fast falling speed lets him return to the ground quickly. Despite having the worst air mobility, his four midair jumps and [[Super Dedede Jump]], the latter of which travels a very long vertical distance and has [[super armor]] during its ascent and descent, gives him great recovery for a heavyweight. Super Dedede Jump also has a [[meteor smash]] hitbox during its descent, making it risky to intercept if he recovers high. His [[tech]] rolls are unusually long-distanced for a character of his size, making him difficult to [[tech-chase]]. Finally, King Dedede's trademark hammer grants him a long disjoint in many of his attacks, allowing him to safely [[space]] his opponents, especially if they are slow and have worse range than him.
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|neutral2dmg=2.2%
|neutral2dmg=2.2%
|neutralinfdmg=0.5% (loop), 3% (last)
|neutralinfdmg=0.5% (loop), 3% (last)
|neutraldesc=A pair of hammer swings, followed by thrusting his hammer forward while twirling its head, followed by an upward swing. Unlike most neutral infinites, its finisher launches opponents at a nearly vertical trajectory and has KO potential, as it KOs around 150% without rage. It is much faster than it was in ''SSB4'' and connects more reliably.
|neutraldesc=A pair of hammer swings, followed by thrusting his hammer forward while twirling its head, followed by an upward swing. Unlike most neutral infinites, its finisher launches opponents at a nearly vertical trajectory and has KO potential, as it KOs around 150% without rage. However, it is the slowest jab in the game, with the first hit coming out at frame 10, and opponents can fall out of the neutral infinite if they are near the edge of the spinning hammer.
|ftiltname=Extending Hammer ({{ja|のび~るハンマー|Nobiru Hanmā}})
|ftiltname=Extending Hammer ({{ja|のび~るハンマー|Nobiru Hanmā}})
|ftiltdmg=2% (hits 1-4), 3% (hit 5)
|ftiltdmg=2% (hits 1-4), 3% (hit 5)
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|edgename= 
|edgename= 
|edgedmg=10%
|edgedmg=10%
|edgedesc=Performs a kick while climbing up.
|edgedesc=Performs a kick while climbing up. Reassembles the Slide Kick from the [[Kirby]] series.
|nspage=Inhale_(King_Dedede)
|nspage=Inhale_(King_Dedede)
|nsname=Inhale
|nsname=Inhale
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|ssname=Gordo Throw
|ssname=Gordo Throw
|ssdmg=10% (hammer), 14%/12.5%/11%/9.5% (Gordo)
|ssdmg=10% (hammer), 14%/12.5%/11%/9.5% (Gordo)
|ssdesc=Hits a bouncing {{iw|wikirby|Gordo}} with his hammer. Its trajectory can be angled upward, forward, or downward, which can be used for [[mindgames]]. By extension, his throws can be used to launch the opponent toward a previously thrown Gordo. The Gordos disappear after almost 3 seconds. An upward-angled Gordo can be used to deny most options at the ledge or even all when combined with an attack. Gordo can also stick to any surface that allows [[wall jump]]ing, and is much more consistent than it was in ''SSB4''. They can also be reflected by any attack dealing at least 2%. Of note is that Dedede can hit opponents with the hammer swing used to serve the Gordo, potentially leading into a hit by both the hammer and Gordo for a considerable amount of damage. Dedede can also Inhale his own Gordo and spit it out at a considerable speed, or re-catch the Gordo and throw it back, though unless it has been Inhaled before hand, this can be done only up to three times.
|ssdesc=Hits a bouncing {{iw|wikirby|Gordo}} with his hammer. The move can be angled upward, forward, or downward, which causes the Gordo's trajectory to behave differently and can be used for [[mindgames]]. By extension, his throws can be used to launch the opponent toward a previously thrown Gordo. The Gordos disappear after almost 3 seconds. An upward-angled Gordo can be used to deny most options at the ledge or even all when combined with an attack. Gordo can also stick to any surface that allows [[wall jump]]ing, and is much more consistent than it was in ''SSB4''. They can also be reflected by any attack dealing at least 2%. Of note is that Dedede can hit opponents with the hammer swing used to serve the Gordo, potentially leading into a hit by both the hammer and Gordo for a considerable amount of damage. Dedede can also Inhale his own Gordo and spit it out at a considerable speed, or re-catch the Gordo and throw it back, though unless it has been Inhaled before hand, this can be done only up to three times.
|usname=Super Dedede Jump
|usname=Super Dedede Jump
|usdmg=15% (drop), 12% (landing), 5% (stars)
|usdmg=15% (drop), 12% (landing), 5% (stars)
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*{{Sm|El_Bardo|Spain}} - One of the best King Dedede players in Europe. He has shown a lot of results in region as a King Dedede player with top 8 at multiple Spanish events and wins over {{Sm|Tropped}} and {{Sm|ForTseKe}}. Additionally, he has placed 33rd at {{Trn|Syndicate 2019}} and {{Trn|GLORY 3}}. He is currently ranked 45th in the [[Spanish Power Rankings|Spanish Smash Ultimate Power Rankings]].
*{{Sm|El_Bardo|Spain}} - One of the best King Dedede players in Europe. He has shown a lot of results in region as a King Dedede player with top 8 at multiple Spanish events and wins over {{Sm|Tropped}} and {{Sm|ForTseKe}}. Additionally, he has placed 33rd at {{Trn|Syndicate 2019}} and {{Trn|GLORY 3}}. He is currently ranked 45th in the [[Spanish Power Rankings|Spanish Smash Ultimate Power Rankings]].
*{{Sm|Peli|UK}} - One of the best King Dedede players in the world before dropping the character in favor of solo-maining {{SSBU|Sonic}}. Back when he mained the character, he was ranked 23rd on the [[European Power Rankings]] and placed 3rd at {{Trn|UKIE Ultimate Circuit Finale}}, 9th at {{Trn|Valhalla III}}, and 25th at {{Trn|Syndicate 2019}}, using King Dedede to beat European talent such as {{Sm|iStudying}}, {{Sm|CurryGovernor}}, and {{Sm|Meru}}. He also won {{Trn|VCA 2021}} and while he primarily played Sonic, it marked one of the best runs for a King Dedede player, as Peli used the character to defeat {{Sm|Space}} and {{Sm|Leon}} in his bracket.
*{{Sm|Peli|UK}} - One of the best King Dedede players in the world before dropping the character in favor of solo-maining {{SSBU|Sonic}}. Back when he mained the character, he was ranked 23rd on the [[European Power Rankings]] and placed 3rd at {{Trn|UKIE Ultimate Circuit Finale}}, 9th at {{Trn|Valhalla III}}, and 25th at {{Trn|Syndicate 2019}}, using King Dedede to beat European talent such as {{Sm|iStudying}}, {{Sm|CurryGovernor}}, and {{Sm|Meru}}. He also won {{Trn|VCA 2021}} and while he primarily played Sonic, it marked one of the best runs for a King Dedede player, as Peli used the character to defeat {{Sm|Space}} and {{Sm|Leon}} in his bracket.
*{{Sm|ZAKI|Japan}} - The best King Dedede player in the world. His best performance to date is 2nd at {{Trn|Sumabato SP 2}} where he defeated {{Sm|Sigma}} and {{Sm|Gackt}}. He has placed top 8 at multiple other Japanese tournaments such as 5th at {{Trn|Maesuma TOP 4}} where he beat {{Sm|HIKARU}} and {{Sm|Kome}}, as well as other Sumabatos such as {{Trn|Sumabato SP 19}}, {{Trn|Sumabato SP 26}}, and {{Trn|Sumabato SP 30}}. He also holds the highest solo King Dedede placements at supermajors such as 25th at {{Trn|Umebura Japan Major 2019}} and 33rd {{Trn|EVO 2019}}. Currently ranked 38th on the [[Experimental Smash Player Rankings]].
*{{Sm|ZAKI|Japan}} - The best King Dedede player in the world when he was active. His best performance to date is 2nd at {{Trn|Sumabato SP 2}} where he defeated {{Sm|Sigma}} and {{Sm|Gackt}}. He has placed top 8 at multiple other Japanese tournaments such as 5th at {{Trn|Maesuma TOP 4}} where he beat {{Sm|HIKARU}} and {{Sm|Kome}}, as well as other Sumabatos such as {{Trn|Sumabato SP 19}}, {{Trn|Sumabato SP 26}}, and {{Trn|Sumabato SP 30}}. He also holds the highest solo King Dedede placements at supermajors such as 25th at {{Trn|Umebura Japan Major 2019}} and 33rd {{Trn|EVO 2019}}. Currently ranked 38th on the [[Experimental Smash Player Rankings]].


=={{SSBU|Classic Mode}}: Royal Rumble==
=={{SSBU|Classic Mode}}: Royal Rumble==
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==Trivia==
==Trivia==
*During the segment of the Nintendo E3 Direct that focused on King Dedede's Final Smash, his eyes are normal colored while he is wearing his mask. In the final game, his eyes are yellow.
*King Dedede is one of four characters that has appeared in all games with Final Smashes to have a different Final Smash in all of them; the other three are [[Pit]], [[Zero Suit Samus]], and [[R.O.B.]].
[[File:DededeRushModelEnd.jpg|thumb|300px|A frame from King Dedede's Final Smash. Note the black section in the bottom left.]]
*During King Dedede's Final Smash, while the camera shakes as missiles strike the opponent, the camera will briefly clip into the boxing ring showing darkness under it.
*King Dedede's pose in his official render resembles one of his [[idle pose]]s.
*King Dedede's prank to the Kongs in {{SSBU|King K. Rool}}'s reveal trailer is considered an in-joke within the fandom, as it is perceived as his voice actor, series director [[Masahiro Sakurai]], making a practical joke at the expense of the fans.
*King Dedede's prank to the Kongs in {{SSBU|King K. Rool}}'s reveal trailer is considered an in-joke within the fandom, as it is perceived as his voice actor, series director [[Masahiro Sakurai]], making a practical joke at the expense of the fans.
**Ironically, both King Dedede and King K. Rool are opponents of each other's Classic Mode route.
**Ironically, both King Dedede and King K. Rool are opponents of each other's Classic Mode route.
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*In the Chinese version of the game, the Announcer calls him "King Dedede" in the Simplified version, while the Traditional version has the "Dedede" announcement from the Japanese version.
*In the Chinese version of the game, the Announcer calls him "King Dedede" in the Simplified version, while the Traditional version has the "Dedede" announcement from the Japanese version.
*In the French and European Spanish versions, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''le''' Roi Dadidou and '''el''' Rey Dedede, respectively). This trait is shared with {{SSBU|Wii Fit Trainer}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Villager}}, {{SSBU|Ice Climbers}}, {{SSBU|Inkling}}, {{SSBU|Hero}}, and the {{SSBU|Mii Fighter}}s. Additionally, he and {{SSBU|Duck Hunt}} are the only two fighters having this trait in the European version, but not in the American version.
*In the French and European Spanish versions, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''le''' Roi Dadidou and '''el''' Rey Dedede, respectively). This trait is shared with {{SSBU|Wii Fit Trainer}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Villager}}, {{SSBU|Ice Climbers}}, {{SSBU|Inkling}}, {{SSBU|Hero}}, and the {{SSBU|Mii Fighter}}s. Additionally, he and {{SSBU|Duck Hunt}} are the only two fighters having this trait in the European version, but not in the American version.
*King Dedede is one of the only two antagonists that can be unlocked in [[The Light Realm]], the other being {{SSBU|Bowser}}.
*King Dedede is one of the few characters in the entire roster to have different facial expressions when attempting different types of grabs and missing them, being his standing grab (a confused expression) vs. his dash and pivot grabs (a continuously happy expression).  
*King Dedede is one of the few characters in the entire roster to have different facial expressions when attempting different types of grabs and missing them, being his standing grab (a confused expression) vs. his dash and pivot grabs (a continuously happy expression).  
**Others include {{SSBU|Pikachu}} (standing vs. dash vs. pivot) and {{SSBU|Squirtle}} (standing and dash vs. pivot)
**Others include {{SSBU|Pikachu}} (standing vs. dash vs. pivot) and {{SSBU|Squirtle}} (standing and dash vs. pivot)
*Prior to 3.0.0, if King Dedede threw a Smart Bomb at his opponent and tried to Inhale them, the Inhale would not affect anyone until the bomb explosion was over. This glitch may likely have been caused by opponents being locked in hitlag. When this happened, anyone caught in the Inhale from before would teleport into King Dedede's mouth once the explosion ended. {{SSBU|Kirby}} could do this too.
*King Dedede is one of the five veterans from ''Smash 4'' to have their [[Boxing Ring]] alias changed in ''Ultimate'', the others being {{SSBU|Link}}, {{SSBU|Kirby}}, {{SSBU|Mega Man}}, and {{SSBU|Ryu}}.
*King Dedede is one of the five veterans from ''Smash 4'' to have their [[Boxing Ring]] alias changed in ''Ultimate'', the others being {{SSBU|Link}}, {{SSBU|Kirby}}, {{SSBU|Mega Man}}, and {{SSBU|Ryu}}.
*Dedede has his own [[effect|damage effect]] known simply as {{b|Dedede|effect}}, which applies to all hammer-related moves with the exception of Jet Hammer. It is identical to [[normal]].
*Dedede has his own [[effect|damage effect]] known simply as {{b|Dedede|effect}}, which applies to all hammer-related moves with the exception of Jet Hammer. It is identical to [[normal]].
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