Unused content (SSBU): Difference between revisions

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===Removed===
===Removed===
*The [[Miiverse]] stage was intended to return, and a ''[[Rhythm Heaven]]'' stage was intended to be introduced. Looking into the <code>ui_series_db.prc</code> file, it includes ''Rhythm Heaven'' (rhythm) and Miiverse, this could be a carryover from ''Smash 4'', and while the save file index for the list of series is in the same order as it was in ''Smash 4'', they have two omissions, ''Brain Age'' (braintraining) and ''Swapnote'' (diary)<ref>[https://sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order/ Smash for Wii U and Brawl Emblem Order]</ref>. ''Rhythm Heaven'' and Miiverse are in close proximity to other stage exclusive series in the parameters, this would suggest they were purposefully left over in the series database to be used for their own stages.
*The [[Miiverse]] stage was intended to return, and a ''[[Rhythm Heaven]]'' stage was intended to be introduced. Looking into the <code>ui_series_db.prc</code> file, it includes ''Rhythm Heaven'' (rhythm) and Miiverse, this could be a carryover from ''Smash 4'', and while the save file index for the list of series is in the same order as it was in ''Smash 4'', they have two omissions, ''Brain Age'' (braintraining) and ''Swapnote'' (diary)<ref>[https://sourcegaming.info/2015/07/24/smash-for-wii-u-and-brawl-emblem-order/ Smash for Wii U and Brawl Emblem Order]</ref>. ''Rhythm Heaven'' and Miiverse are in close proximity to other stage exclusive series in the parameters, this would suggest they were purposefully left over in the series database to be used for their own stages.
*''Smash 4''{{'}}s {{Smash 4|Battlefield}} was used in the development environment of ''Ultimate''. Although it is not present in its release, there has been screenshots of the stage shown by Masahiro Sakurai, depicting what the stage may have looked like with ''Ultimate''{{'}}s engine.<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I Odds and Ends of Supervising <nowiki>[</nowiki>Graphics<nowiki>]</nowiki>]</ref>
*''Smash 4''{{'}}s {{SSB4|Battlefield}} was used in the development environment of ''Ultimate''. Although it is not present in its release, there has been screenshots of the stage shown by Masahiro Sakurai, depicting what the stage may have looked like with ''Ultimate''{{'}}s engine.<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I Odds and Ends of Supervising <nowiki>[</nowiki>Graphics<nowiki>]</nowiki>]</ref>


<gallery>
<gallery>
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*In an interview, Sakurai stated that he had planned to lower the run speed for a campy playstyle. However, it was eventually scrapped because he believed it was nearly impossible to tell what was campy. <ref>https://twitter.com/Meshima_/status/1087194909705101312</ref>
*In an interview, Sakurai stated that he had planned to lower the run speed for a campy playstyle. However, it was eventually scrapped because he believed it was nearly impossible to tell what was campy. <ref>https://twitter.com/Meshima_/status/1087194909705101312</ref>
*The usage of [[wikipedia:GGPO|rollback netcode]] for online gameplay was considered, but was ultimately decided against due to each implementation attempt creating multiple side effects.<ref>https://twitter.com/PushDustIn/status/1301055140900737024</ref>
*The usage of [[wikipedia:GGPO|rollback netcode]] for online gameplay was considered, but was ultimately decided against due to each implementation attempt creating multiple side effects.<ref>https://twitter.com/PushDustIn/status/1301055140900737024</ref>
*Unlike other bosses, [[Giga Bowser]] can be used as a fighter with the works of hacking, many unused elements can be found for him like a {{SSBU|Kirby}} [[copy ability]], a full moveset (albeit without access to certain moves), and many other elements that go unused. With all this in mind, it seems that Giga Bowser was ported over from ''[[Super Smash Bros. 4]]'' where he was a transformation Final Smash for {{Smash 4|Bowser}}. [https://www.youtube.com/watch?v=Q6PthMfdBuc]
*Unlike other bosses, [[Giga Bowser]] can be used as a fighter with the works of hacking, many unused elements can be found for him like a {{SSBU|Kirby}} [[copy ability]], a full moveset (albeit without access to certain moves), and many other elements that go unused. With all this in mind, it seems that Giga Bowser was ported over from ''[[Super Smash Bros. 4]]'' where he was a transformation Final Smash for {{SSB4|Bowser}}. [https://www.youtube.com/watch?v=Q6PthMfdBuc]
*Chef Kawasaki, after being summoned (assuming at least one person is trapped in his attack), will always leave behind a food item before disappearing. However, inside the folder "Generate_Param_Assist.prc", there are some food items Chef Kawasaki can never generate due to spawn rate being set to "0", despite them all being defined to be spawnable. The reason for this is not yet known. The following are food items Chef Kawasaki can never spawn: <ref>[https://tcrf.net/Super_Smash_Bros._Ultimate ''Super Smash Bros. Ultimate'' on The Cutting Room Floor]</ref>
*Chef Kawasaki, after being summoned (assuming at least one person is trapped in his attack), will always leave behind a food item before disappearing. However, inside the folder "Generate_Param_Assist.prc", there are some food items Chef Kawasaki can never generate due to spawn rate being set to "0", despite them all being defined to be spawnable. The reason for this is not yet known. The following are food items Chef Kawasaki can never spawn: <ref>[https://tcrf.net/Super_Smash_Bros._Ultimate ''Super Smash Bros. Ultimate'' on The Cutting Room Floor]</ref>
**Cherries
**Cherries
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*In {{SSBU|Simon}} and {{SSBU|Richter}}'s reveal trailer, the ending features a remixed version of the Stage Clear theme from {{uv|Castlevania}}; it differs slightly from the ''Castlevania'' [[victory theme]] heard in the final game, in that it lacks the electric guitar, implying the remix heard in the trailer is an earlier version of the victory theme.
*In {{SSBU|Simon}} and {{SSBU|Richter}}'s reveal trailer, the ending features a remixed version of the Stage Clear theme from {{uv|Castlevania}}; it differs slightly from the ''Castlevania'' [[victory theme]] heard in the final game, in that it lacks the electric guitar, implying the remix heard in the trailer is an earlier version of the victory theme.
*In the E3 2018 demo {{SSBU|Ridley}} had a slightly different victory theme, where instead of the chanting in the final game there is an ominous twinkling sound, seemingly an arrangement of the "Unknown Item Found" jingle from ''Metroid: Zero Mission''. <ref>https://www.youtube.com/watch?v=xDrzIIUbaTk</ref>
*In the E3 2018 demo {{SSBU|Ridley}} had a slightly different victory theme, where instead of the chanting in the final game there is an ominous twinkling sound, seemingly an arrangement of the "Unknown Item Found" jingle from ''Metroid: Zero Mission''. <ref>https://www.youtube.com/watch?v=xDrzIIUbaTk</ref>
*''Sonic Rush'' is included inside the database of game titles used across ''Ultimate'', suggesting {{Smash 4MusicLink|Sonic The Hedgehog|Right There, Ride On}} was intended to return instead of being cut.
*''Sonic Rush'' is included inside the database of game titles used across ''Ultimate'', suggesting {{SSB4MusicLink|Sonic The Hedgehog|Right There, Ride On}} was intended to return instead of being cut.
*The original versions of both {{SSBUMusicLink|Persona|Aria of the Soul}} and {{SSBUMusicLink|Persona|Beneath the Mask}} (the former in its ''Persona 3'' rendition) can be [https://tcrf.net/Super_Smash_Bros._Ultimate#Persona found] in the game's files, despite both being remixed in the final release of Challenger Pack 1.
*The original versions of both {{SSBUMusicLink|Persona|Aria of the Soul}} and {{SSBUMusicLink|Persona|Beneath the Mask}} (the former in its ''Persona 3'' rendition) can be [https://tcrf.net/Super_Smash_Bros._Ultimate#Persona found] in the game's files, despite both being remixed in the final release of Challenger Pack 1.
*Internal number gaps from [[Fatal Fury]]'s music suggests there are two cut songs, one from ''Real Bout Fatal Fury'', and ''The King of Fighters '96''. ''Real Bout Fatal Fury'' also has an unused entry inside of the game title database.
*Internal number gaps from [[Fatal Fury]]'s music suggests there are two cut songs, one from ''Real Bout Fatal Fury'', and ''The King of Fighters '96''. ''Real Bout Fatal Fury'' also has an unused entry inside of the game title database.
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===Oddities===
===Oddities===
Compared to previous games, ''Ultimate'' has significantly fewer unused voice clips. Characters whose voice clips are ported over from ''[[Super Smash Bros. Brawl]]'' have almost all of their unused voice clips (such as {{SSBU|Captain Falcon}}'s soft "Yes!" and various short clips spoken by {{SSBU|Peach}} and {{SSBU|Luigi}}) removed altogether from their sound files (with the exception of a few voice clips of {{SSBU|Snake}}, which are repurposed in the game); this is slightly odd, as these characters did not have any voice clips exclusive to their [[character customization]]s in ''Smash 4'' (e.g. {{Smash 4|Palutena}}'s [[Heavenly Light]] over [[Autoreticle]]) whatsoever; and despite {{Smash 4|Kirby}}, {{Smash 4|Pit}}, and {{Smash 4|Lucario}} (three of the characters who had unused voice clips in ''Brawl'') having their voice clips re-recorded in ''Smash 4'', the other characters' voice clips were left almost untouched (aside from one of {{Smash 4|Pikachu}}'s voice clips and {{Smash 4|Link}} and {{Smash 4|Captain Falcon}}'s heavy knockback voice clips).  
Compared to previous games, ''Ultimate'' has significantly fewer unused voice clips. Characters whose voice clips are ported over from ''[[Super Smash Bros. Brawl]]'' have almost all of their unused voice clips (such as {{SSBU|Captain Falcon}}'s soft "Yes!" and various short clips spoken by {{SSBU|Peach}} and {{SSBU|Luigi}}) removed altogether from their sound files (with the exception of a few voice clips of {{SSBU|Snake}}, which are repurposed in the game); this is slightly odd, as these characters did not have any voice clips exclusive to their [[character customization]]s in ''Smash 4'' (e.g. {{SSB4|Palutena}}'s [[Heavenly Light]] over [[Autoreticle]]) whatsoever; and despite {{SSB4|Kirby}}, {{SSB4|Pit}}, and {{SSB4|Lucario}} (three of the characters who had unused voice clips in ''Brawl'') having their voice clips re-recorded in ''Smash 4'', the other characters' voice clips were left almost untouched (aside from one of {{SSB4|Pikachu}}'s voice clips and {{SSB4|Link}} and {{SSB4|Captain Falcon}}'s heavy knockback voice clips).  


*Additionally {{SSBU|Ice Climbers}} have an "Unused Light knockback and Heavy Knockback". When Popo is the leader they vocalize their medium and heavy knockback based on a small probability. Both are missing a light knockback and 1 heavy knockback which goes unused in ''[[Super Smash Bros. Brawl]]''. When Nana is the leader, she doesn't vocalize any of her light, medium, teetering or heavy knockback clips. This could be an oversight, essentially making them have "Unused Knockback yells"
*Additionally {{SSBU|Ice Climbers}} have an "Unused Light knockback and Heavy Knockback". When Popo is the leader they vocalize their medium and heavy knockback based on a small probability. Both are missing a light knockback and 1 heavy knockback which goes unused in ''[[Super Smash Bros. Brawl]]''. When Nana is the leader, she doesn't vocalize any of her light, medium, teetering or heavy knockback clips. This could be an oversight, essentially making them have "Unused Knockback yells"
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