Inkling (SSBU): Difference between revisions

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Either needlessly wordy or worsened wording
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m (Either needlessly wordy or worsened wording)
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|ftiltname=Shooter Swing ({{ja|シュータースイング|Shūtā Suingu}})
|ftiltname=Shooter Swing ({{ja|シュータースイング|Shūtā Suingu}})
|ftiltdmg=10%
|ftiltdmg=10%
|ftiltdesc=Swings the Splattershot downward. It is a decent spacing option thanks to its average knockback and range. As of the changes from update 13.0.1, it can now also KO at very high percentages while near the edge, serving as a last resort KO option at extremely high percents.
|ftiltdesc=Swings the Splattershot downward. It is a decent spacing option thanks to its average knockback and range. As of update 13.0.1, it can also KO at very high percentages while near the edge, serving as a last resort KO option at extremely high percents.
|utiltname=Splash Kick ({{ja|スプラッシュキック|Supurasshu Kikku}})
|utiltname=Splash Kick ({{ja|スプラッシュキック|Supurasshu Kikku}})
|utiltdmg=6%
|utiltdmg=6%
|utiltdesc=An outside crescent kick. Can combo into itself up to three times at 0% or twice at lower percent, and into aerials at higher percentages. Despite its animation, it has a low blind spot directly behind Inkling, and is unable to hit prone opponents. As of update 13.0.1, however, it has a hitbox during its first active frame that enables it to reliably hit an opponent directly in front of Inkling. This move also shifts Inkling's hurtbox upwards during the animation, resulting in the move potentially avoiding low, grounded moves completely, however briefly. Resembles the Inklings' victory animation while wielding a {{iw|inkipedia|Dualie}}.
|utiltdesc=An outside crescent kick. Can combo into itself up to three times at 0% or twice at low percents, and into aerials at higher percentages. Despite its animation, it has a low blind spot directly behind Inkling, and is unable to hit prone opponents. As of update 13.0.1, however, it has a hitbox during its first active frame that enables it to reliably hit an opponent directly in front of Inkling. This move also shifts Inkling's hurtbox upwards during the animation, resulting in the move potentially avoiding low, grounded moves completely, however briefly. Resembles the Inklings' victory animation while wielding a {{iw|inkipedia|Dualie}}.
|dtiltname=Break Kick ({{ja|ブレイクキック|Bureiku Kikku}})
|dtiltname=Break Kick ({{ja|ブレイクキック|Bureiku Kikku}})
|dtiltdmg=3% (hit 1), 6% (hit 2)
|dtiltdmg=3% (hit 1), 6% (hit 2)
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