Banjo & Kazooie (SSBU)/Forward smash: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:Banjo&KazooieFSmash.gif|thumb| | [[File:Banjo&KazooieFSmash.gif|thumb|350px|Hitbox visualization showing Banjo & Kazooie's forward smash.]] | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
The '''Breegull Bash'''. It is moderately slow (19 frames) and has high [[ending lag]], but very powerful, [[KO]]ing at around 100% from center-stage. Its [[hitbox]] is wide enough to hit aerial opponents diagonally above the duo, making it particularly useful for catching opponents on platforms, such as {{SSB|Dream Land}} and [[Pokémon Stadium]]. | The '''Breegull Bash'''. It is moderately slow (19 frames) and has high [[ending lag]], but very powerful, [[KO]]ing at around 100% from center-stage. Its [[hitbox]] is wide enough to hit aerial opponents diagonally above the duo, making it particularly useful for catching opponents on platforms, such as {{SSB|Dream Land}} and [[Pokémon Stadium]]. | ||
==Update History== | ==Update History== | ||
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Latest revision as of 17:22, January 27, 2022
Overview[edit]
The Breegull Bash. It is moderately slow (19 frames) and has high ending lag, but very powerful, KOing at around 100% from center-stage. Its hitbox is wide enough to hit aerial opponents diagonally above the duo, making it particularly useful for catching opponents on platforms, such as Dream Land and Pokémon Stadium.
Update History[edit]
- It has more knockback scaling (94 → 97).
Hitboxes[edit]
Timing[edit]
Charges between | 9-10 |
---|---|
Early hit | 19 |
Late hit | 20-21 |
Interruptible | 53 |
Animation length | 80 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|