Banjo & Kazooie (SSBU)/Neutral attack/Hit 3: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:Banjo&KazooieJab3.gif|thumb|430px|Hitbox visualization showing Banjo & Kazooie's third jab.]] | [[File:Banjo&KazooieJab3.gif|thumb|430px|Hitbox visualization showing Banjo & Kazooie's third jab.]] | ||
==Overview== | ==Overview== | ||
An uppercut. The last jab before [[Banjo & Kazooie (SSBU)/Neutral attack/Infinite|his infinite jab]] comes. Has low [[knockback]] to connect the hits more reliably. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 18:10, January 12, 2021
Overview
An uppercut. The last jab before his infinite jab comes. Has low knockback to connect the hits more reliably.
Hitboxes
Timing
Hitboxes | 5-7 |
---|---|
Interruptible | 32 |
Animation length | 63 |
Lag time |
Hitbox |
Interruptible |
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