Link (SSB4)/Forward smash/Hit 1: Difference between revisions
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==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0''' | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0''' | ||
*{{buff|Near hit base knockback (60 → 47). | *{{buff|Near hit base knockback (60 → 47), making it connect more reliably into the second hit (especially against floatier characters).}} | ||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | |||
*{{buff|The near hitbox now always launches opponents in the direction Link is facing (Angle flipper: 0 → 3), making it connect more reliably into the second hit.}} | |||
*{{buff|The near hitbox now uses a static extended hitbox, giving it more range inside of Link.}} | |||
*{{nerf|Near hitbox size (3.4u → 3.2u).}} | |||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 08:31, May 5, 2024
Overview[edit]
Update history[edit]
1.0.4/ 1.0.0
- Near hit base knockback (60 → 47), making it connect more reliably into the second hit (especially against floatier characters).
- The near hitbox now always launches opponents in the direction Link is facing (Angle flipper: 0 → 3), making it connect more reliably into the second hit.
- The near hitbox now uses a static extended hitbox, giving it more range inside of Link.
- Near hitbox size (3.4u → 3.2u).
Hitboxes[edit]
Timing[edit]
Charges between | 9-10 |
---|---|
Hitboxes | 15-16 |
Interruptible | 52 |
Animation length | 52 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|