Samus Aran: Difference between revisions

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==Origin==
==Origin==
Samus made her first appearance in ''{{b|Metroid|game}}'' (1986) for the Nintendo Entertainment System. The original game concepts for ''Metroid'' were done by director Makoto Kanoh and designer Hiroji Kiyotake. Like [[Link]], Samus is mostly silent during gameplay and acts as an avatar for the player — however, she is occasionally given spoken dialogue or monologues, with her level of expressiveness varying between games. This carries over to her incarnations in ''Super Smash Bros.'', where Samus is completely silent (although the [[Galactic Avenger]] event description in ''SSB4'' is written as if spoken by her) and her [[Zero Suit Samus|Zero Suit]] self has a small number of spoken lines. ''{{s|metroidwiki|Metroid: Other M}}'' attempted to introduce more emotion and backstory to Samus; however, the game's approach was poorly received by fans and critics, discouraging this kind of storytelling in future games. Titles such as ''Metroid: Samus Returns'' and ''Metroid Dread'' would revert Samus to her traditional silent and stoic depiction, using body language helping to convey her personality. Samus is a hardened warrior who is fearless in the face of danger, willing to take on enemies much larger than herself. However, her refusal to kill the baby Metroid shows a softer, sympathetic, even maternal side of Samus, and her hopeful desires for peace. She also greatly respects her Chozo heritage, seen in ''Dread'' where, after Quiet Robe beseeches her to stop Raven Beak's plans, she responds in the language of the Chozo people with a promise to end the warlord's ambitions.
Samus made her first appearance in ''{{b|Metroid|game}}'' (1986) for the Nintendo Entertainment System. The original game concepts for ''Metroid'' were done by director Makoto Kanoh and designer Hiroji Kiyotake. Like [[Link]], Samus is mostly silent during gameplay and acts as an avatar for the player — however, she is occasionally given spoken dialogue or monologues, with her level of expressiveness varying between games. This carries over to her incarnations in ''Super Smash Bros.'', where Samus is completely silent (although the [[Galactic Avenger]] event description in ''SSB4'' is written as if spoken by her) and her [[Zero Suit Samus|Zero Suit]] self has a small number of spoken lines. ''{{s|metroidwiki|Metroid: Other M}}'' attempted to introduce more emotion and backstory to Samus; however, the game's approach was poorly received by fans and critics, discouraging this kind of storytelling in future games. Titles such as ''Metroid: Samus Returns'' and ''Metroid Dread'' would revert Samus to her traditional silent and stoic depiction, using body language to convey her personality. Samus is a hardened warrior who is fearless in the face of danger, willing to take on enemies much larger than herself. However, her refusal to kill the baby Metroid shows a softer, sympathetic, even maternal side of Samus, and her hopeful desires for peace. She also greatly respects her Chozo heritage, seen in ''Dread'' where, after Quiet Robe beseeches her to stop Raven Beak's plans, she responds in the language of the Chozo people with a promise to end the warlord's ambitions.


The first ''{{b|Metroid|game}}'' game saw Samus on her initial mission on the planet {{s|metroidwiki|Zebes}}, sent to stop the {{s|metroidwiki|Space Pirate}}s from harnessing the dangerous {{b|Metroid|creature}}s. Samus successfully carried out the mission by defeating [[Ridley]] and [[Kraid]], and finally destroying [[Mother Brain]], the mechanical lifeform controlling the Space Pirate fortress. The original ''Metroid'' kept Samus' gender a secret (with the intent of surprising gamers after they completed it); even the game's instruction manual refers to Samus as a male. However, clearing the game would unlock an ending where Samus would remove her Power Suit to reveal a bikini, and the well-known "JUSTIN BAILEY" cheat code would allow her to be playable in a leotard. Since then, almost every game in the series would depict an unsuited Samus in some way, typically as part of an ending sequence. In the game's remake, ''{{iw|metroidwiki|Metroid: Zero Mission}}'', an epilogue allows the player to play as [[Zero Suit Samus]] for the first time. After being shot down during her escape from Zebes, she fights her way through a Space Pirate mothership to recover her new Power Suit and escape.
The first ''{{b|Metroid|game}}'' game saw Samus on her initial mission on the planet {{s|metroidwiki|Zebes}}, sent to stop the {{s|metroidwiki|Space Pirate}}s from harnessing the dangerous {{b|Metroid|creature}}s. Samus successfully carried out the mission by defeating [[Ridley]] and [[Kraid]], and finally destroying [[Mother Brain]], the mechanical lifeform controlling the Space Pirate fortress. The original ''Metroid'' kept Samus' gender a secret (with the intent of surprising gamers after they completed it); even the game's instruction manual refers to Samus as a male. However, clearing the game would unlock an ending where Samus would remove her Power Suit to reveal a bikini, and the well-known "JUSTIN BAILEY" cheat code would allow her to be playable in a leotard. Since then, almost every game in the series would depict an unsuited Samus in some way, typically as part of an ending sequence. In the game's remake, ''{{iw|metroidwiki|Metroid: Zero Mission}}'', an epilogue allows the player to play as [[Zero Suit Samus]] for the first time. After being shot down during her escape from Zebes, she fights her way through a Space Pirate mothership to recover her new Power Suit and escape.
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