User:Yo'ster/Smash Throw: Difference between revisions

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→‎Up: Kill percent
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[[File:BFSmashThrow.gif|thumb|Performing a Backward-Throw-Forward-Smash confirm in SSBU]]
[[File:BFSmashThrow.gif|thumb|Performing a Backward-Throw-Forward-Smash confirm in SSBU]]
====Up====
====Up====
The Up-Throw-Up-Smash confirm, also known as "Yooyoo" KOs at about 115% in its weakest state, and 100% when performed optimally. Strangely, the up smash's knockback will be outprioritized by that of the up throw if the smash attack is buffered. Making the throw deal much more damage than it's supposed to, but without the knockback needed to KO at realistic percents. The 2nd Climber must charge their up smash for at least 3 frmaes to avoid being deprioritized. (It doesn't need to enter the charge interval. The player just has to be holding the R stick during the 1st 3 frames of the smash's startup)
The Up-Throw-Up-Smash confirm, also known as "Yooyoo" KOs at about 115% at its weakest, and 100% when performed optimally. Strangely, the up smash's knockback will be outprioritized by that of the up throw if the smash attack is buffered. Making the throw deal much more damage than it's supposed to, but without the knockback needed to KO at realistic percents. The 2nd Climber must charge their up smash for at least 3 frmaes to avoid being deprioritized. (It doesn't need to enter the charge interval. The player just has to be holding the R stick during the 1st 3 frames of the smash's startup)


[[File:UUSmashThrow.gif|thumb|Performing a Up-Throw-Up-Smash confirm in SSBU]]
[[File:UUSmashThrow.gif|thumb|Performing a Up-Throw-Up-Smash confirm in SSBU]]
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