Editing Zap / Zapple / Kazap
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Zap/Zapple/Kazap | |name=Zap/Zapple/Kazap | ||
|image={{tabber|title1=Zap| | |image={{tabber|title1=Zap|tab1=[[File:Hero Side B SSBU.gif|300px]]|title2=Zapple|tab2=[[File:Hero Side B 2 SSBU.gif|300px]]|title3=Kazap|tab3=[[File:Hero Side B 3 SSBU.gif|300px]]}} | ||
|caption=Hero using Zap, Zapple, and Kazap | |caption=Hero using Zap, Zapple, and Kazap | ||
|user=[[Hero]] | |user=[[Hero]] | ||
|universe={{uv|Dragon Quest}} | |universe={{uv|Dragon Quest}} | ||
|interwiki= | |interwiki=dragonquest | ||
|interwikiname= | |interwikiname=Dragon Quest Wiki | ||
|interwikipage= | |interwikipage=Zap | ||
}} | }} | ||
'''Zap''' ({{ja|デイン|Dein}}, ''Dein'') is | '''Zap''' ({{ja|デイン|Dein}}, ''Dein'') is the {{SSBU|Hero}}'s [[side special move]] in ''[[Super Smash Bros. Ultimate]]''. | ||
==Overview== | ==Overview== | ||
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Holding down the special button will begin charging the move, and releasing it will start the attack based on the amount charged. The move is extremely versatile as a result, allowing it to cover a multitude of ranges given the situation. However, all three suffer from a severe lack of shield pressure: no matter what level of Zap is shielded, the move lacks any solid impact. Regardless, its ability to harass vulnerable opponents still makes it an invaluable tool in Hero's moveset. | Holding down the special button will begin charging the move, and releasing it will start the attack based on the amount charged. The move is extremely versatile as a result, allowing it to cover a multitude of ranges given the situation. However, all three suffer from a severe lack of shield pressure: no matter what level of Zap is shielded, the move lacks any solid impact. Regardless, its ability to harass vulnerable opponents still makes it an invaluable tool in Hero's moveset. | ||
All forms of the attack are disjointed [[hitbox]]es and are not | All forms of the attack are disjointed [[hitbox]]es and are not projectiles, meaning they cannot be [[reflect]]ed or [[absorb]]ed, with the exception of the lightning bolt that strikes Hero's sword before Kazap. With the exception of Zap (which is detailed below), if the move is used without sufficient MP, Hero will still perform the animation, but not the actual spell. | ||
The charge levels are as follows: | The charge levels are as follows: | ||
*'''Zap''' costs 8 MP and is unleashed with little or no charging. It causes the Hero to swing their sword in an arc | *'''Zap''' costs 8 MP and and is unleashed with little or no charging. It causes the Hero to swing their sword in an arc, striking nearby enemies with a bolt of lightning (12%). | ||
**Zap has the shortest range and lowest power, but uses the least MP and comes out quickly. It is thus useful for quickly getting an enemy away from Hero, similarly to moves such as Wolf's | **Zap has the shortest range and lowest power, but uses the least MP and comes out quickly. It is thus useful for quickly getting an enemy away from Hero, similarly to moves such as Wolf's [[Blaster (Wolf)|Blaster]]. Hero's sword has a hitbox while using Zap that deals 2%; up close, this marginally increases the move's damage (14%), and also allows the move to do minimal damage with the sword swing even without sufficient MP. | ||
*'''Zapple''' ({{ja|ライデイン|Raidein}}, ''Raidein'') costs 18 MP and is unleashed after some charging. It fires a large bolt of lightning forward, causing enemies hit to be struck with lightning (6% | |||
**Zapple has an impressive disjointed range, allowing it to harass enemies from an incredible distance away. It also deals high damage for its relatively low commitment and cost. | *'''Zapple''' ({{ja|ライデイン|Raidein}}, ''Raidein'') costs 18 MP and is unleashed after some charging. It fires a large bolt of lightning forward, causing enemies hit to be struck with lightning (6% + 14%, 20% total). | ||
*'''Kazap''' ({{ja|ギガデイン|Gigadein}}, ''Gigadein'') costs 42 MP and is unleashed after a full charge. It causes the Hero to raise his sword towards the sky before a large bolt of lightning strikes it, which | **Zapple has an impressive disjointed range, allowing it to harass enemies from an incredible distance away. It also deals high damage for its relatively low commitment and cost, though its KO power is lacking as it will usually be unable to KO opponents till 155% from center-stage. | ||
**Kazap is deceptively quick despite its incredible power, with KO potential as high as moves like [[Falcon Punch]]. It also | |||
*'''Kazap''' ({{ja|ギガデイン|Gigadein}}, ''Gigadein'') costs 42 MP and is unleashed after a full charge. It causes the Hero to raise his sword towards the sky before a large bolt of lightning strikes it (4%), which [[paralyze]]s any victims close by. He then proceeds to swing his charged sword in a circle around himself (6% + 12% damage, 38% for the full move). Hero gains [[super armor]] while swinging his sword. | |||
**Kazap is deceptively quick despite its incredible power, with KO potential as high as moves like [[Falcon Punch]]. It also have deceptively low ending lag, making it difficult to punish from maximum distance. However, this comes at the cost of it taking some time to charge, and it also uses the most MP out of the Hero's moves (with the exception of [[Command Selection#Magic Burst|Magic Burst]]). Despite its looks, the bolt of lightning that strikes Hero's sword actually consists of 2 bolts of lightning, with at least 1 bolt needing to hit his sword for the move to work. Typically, it is very unlikely for both bolts of lightning to be canceled in any way, though if 1 bolt is removed (by using moves such as [[Pocket]]), the move will continue with no changes, and if both bolts are removed (with a move like [[Gravitational Pull]]), Kazap will fail, wasting the 42 MP required to cast it. | |||
==Instructional quote== | ==Instructional quote== | ||
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==Origin== | ==Origin== | ||
[[File: | [[File:DQIII_Zap.gif|left|thumb|The Hero using Zap in the Super Famicom version of ''Dragon Quest III'']] | ||
Zap is a weak lightning spell that was introduced in ''Dragon Quest III''. Zapple and Kazap are the stronger variations that are learned at higher levels - Kazap having also been introduced in ''Dragon Quest III'', while Zapple was first introduced in ''Dragon Quest Monsters: Joker | Zap is a weak lightning spell that was introduced in ''Dragon Quest III''. Zapple and Kazap are the stronger variations that are learned at higher levels - Kazap having also been introduced in ''Dragon Quest III'', while Zapple was first introduced in ''Dragon Quest Monsters: Joker''. | ||
In ''Smash'', the move is mainly based on ''Dragon Quest XI''; however, the animation and function of Kazap is completely unique to ''Smash''. It does, however, resemble the animation for [[Gigaslash]] in many of the main series games. | |||
{{clr}} | {{clr}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Hero Zap.jpg|Official screenshot of Zap. | Hero Zap.jpg|Official screenshot of Zap. | ||
Hero Zapple.jpg|Official screenshot of Zapple. | Hero Zapple.jpg|Official screenshot of Zapple. | ||
Hero Kazap.jpg|Official screenshot of Kazap. | Hero Kazap.jpg|Official screenshot of Kazap. | ||
Hero SSBU Skill Preview Side Special.png| | Hero SSBU Skill Preview Side Special.png|Zap as shown by a Skill Preview in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== |