Editing Unused content (SSBU)

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*In Samus' showcase video, {{b|Metroid|creature}}s would freeze like fighters in a chunk of ice. In the final game, they turn blue and plummet straight down.
*In Samus' showcase video, {{b|Metroid|creature}}s would freeze like fighters in a chunk of ice. In the final game, they turn blue and plummet straight down.
*In {{SSBU|Jigglypuff}}'s showcase video, {{SSBU|Marth}} is shown using [[Shield Breaker]] and breaking Jigglypuff's shield, [[Star KO]]ing it due to its unique shield jump. This event cannot happen in the final unmodded game, due to the sheer amount of knockback always causing the Blast KO explosion instead. This suggests this limit that previously existed in ''Smash 4'' was removed in early versions of ''Ultimate'' before being added back again.
*In {{SSBU|Jigglypuff}}'s showcase video, {{SSBU|Marth}} is shown using [[Shield Breaker]] and breaking Jigglypuff's shield, [[Star KO]]ing it due to its unique shield jump. This event cannot happen in the final unmodded game, due to the sheer amount of knockback always causing the Blast KO explosion instead. This suggests this limit that previously existed in ''Smash 4'' was removed in early versions of ''Ultimate'' before being added back again.
*An unused texture of Little Mac's thrown hoodie exists in the game files. This texture is slightly darker than the regular texture, and is specifically meant for costume 6 and 8, which do not throw a hoodie in the final release. The model associated with this texture is identical to the regular model.<ref>[https://www.youtube.com/watch?v=8iwETBorqnc&feature=youtu.be&t=93 Little Mac Hoodie differences]</ref>
*In the demo, Pokémon Trainer's name only took up one line on the character selection screen. In the American and PAL versions of the final game, even if the character selection screen has the same amount of characters as the demo, his name will always take up two lines.
*In the demo, Pokémon Trainer's name only took up one line on the character selection screen. In the American and PAL versions of the final game, even if the character selection screen has the same amount of characters as the demo, his name will always take up two lines.
*Several of the [[damage meter]] icons were slightly modified between the demo and the final game:
*Several of the [[damage meter]] icons were slightly modified between the demo and the final game:

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