Editing Unused content (SSBU)
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*In a press material release, there is a render of {{SSBU|Piranha Plant}} in its default red costume, but in a green pipe as opposed to a pot. In the final game, only Piranha Plant's 2nd, 4th, 6th, and 8th alternate costumes are all in pipes while the default is always in a pot. | *In a press material release, there is a render of {{SSBU|Piranha Plant}} in its default red costume, but in a green pipe as opposed to a pot. In the final game, only Piranha Plant's 2nd, 4th, 6th, and 8th alternate costumes are all in pipes while the default is always in a pot. | ||
*Similarly, artwork of the female Pokémon Trainer with {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, and {{SSBU|Charizard}} in their default colors was shown prior to ''Ultimate''{{'}}s release, but the Pokémon use alternate colors in the actual game instead. | *Similarly, artwork of the female Pokémon Trainer with {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, and {{SSBU|Charizard}} in their default colors was shown prior to ''Ultimate''{{'}}s release, but the Pokémon use alternate colors in the actual game instead. | ||
*An unused string revealed through a string dump prior to release was left in the data, containing a Maya physics asset following a directory listing for Joker's Shujin Academy alternate costume, this hinted that one of Joker's alternate costumes could have had a ponytail and possibly represent another female character.<ref>https://twitter.com/DrHyperCake/status/1098748513251291136</ref> This is most likely a result of garbage data left over from compiling the game's files, with [[Ann Takamaki]]'s background character hair physics being placed near the model for Joker's alternate costume model. | |||
*The [[Sans]] Outfit originally contained hands with individual fingers rather than being mitten-like,<ref>https://twitter.com/Sora_Sakurai/status/1246633745907470336</ref> with the change to the latter being requested by Toby Fox.<ref>https://twitter.com/tobyfox/status/1246774948171059201</ref> The same model also demonstrates a noticeable glow effect on the Sans Mask and Gaster Blaster's eyes compared to the final game. | *The [[Sans]] Outfit originally contained hands with individual fingers rather than being mitten-like,<ref>https://twitter.com/Sora_Sakurai/status/1246633745907470336</ref> with the change to the latter being requested by Toby Fox.<ref>https://twitter.com/tobyfox/status/1246774948171059201</ref> The same model also demonstrates a noticeable glow effect on the Sans Mask and Gaster Blaster's eyes compared to the final game. | ||
*The Sans Mask contains a blank texture mapped to the center of its left orbit.<ref>https://twitter.com/firubiii/status/1170090085787807750</ref> Its location suggests it was intended to host Sans' glowing eye that appears throughout his fight in ''Undertale'', whenever he influences the player's SOUL. | *The Sans Mask contains a blank texture mapped to the center of its left orbit.<ref>https://twitter.com/firubiii/status/1170090085787807750</ref> Its location suggests it was intended to host Sans' glowing eye that appears throughout his fight in ''Undertale'', whenever he influences the player's SOUL. | ||
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*Kazuya used the normal knockdown animation during production, before having his own animation sourced from the {{uv|Tekken}} series.<ref name="yt_111723"/> | *Kazuya used the normal knockdown animation during production, before having his own animation sourced from the {{uv|Tekken}} series.<ref name="yt_111723"/> | ||
*The game has functionality for changing the radar's color to red, green, blue, or white depending on the stage, but black is the only color used. | *The game has functionality for changing the radar's color to red, green, blue, or white depending on the stage, but black is the only color used. | ||
<gallery> | <gallery> |