Editing Tournament:Sumabato (series)

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* Legal stages were [[Battlefield]], [[Final Destination]], and [[Smashville]]. Standard stage striking was used. During counterpicking the player could select any of the three stages.<ref>https://web.archive.org/web/20160928215440/http://smashbrothers.info:80/tournament/x/09/event_rule.php</ref>
* Legal stages were [[Battlefield]], [[Final Destination]], and [[Smashville]]. Standard stage striking was used. During counterpicking the player could select any of the three stages.<ref>https://web.archive.org/web/20160928215440/http://smashbrothers.info:80/tournament/x/09/event_rule.php</ref>
** Sometime after the end of {{Trn|SumabatoX 9}} and before the start of {{Trn|SumabatoX 15}}, {{SSBB|Yoshi's Island}} was added as a counterpick stage. During counterpicking the player could select any of the four stages.<ref>https://web.archive.org/web/20121113030820/http://smashbrothers.info/tournament/x/event_rule.php</ref>
** Sometime after the end of {{Trn|SumabatoX 9}} and before the start of {{Trn|SumabatoX 15}}, {{SSBB|Yoshi's Island}} was added as a counterpick stage. During counterpicking the player could select any of the four stages.<ref>https://web.archive.org/web/20121113030820/http://smashbrothers.info/tournament/x/event_rule.php</ref>
** Doubles added four more counterpick stages: [[Delfino Plaza]], [[Halberd]], [[Pokémon Stadium]], and [[Lylat Cruise]]. The winner could ban one stage and the loser could select any of the seven remaining stages.<ref>https://web.archive.org/web/20110813234840/http://smashbrothers.org/tournament/x/fes_rule.htm</ref>
* Up to SumabatoX 9, the following rules applied:
* Up to SumabatoX 9, the following end-of-game rules applied:
** If [[Sudden Death]] occurs, it is played out with a ledge grab limit of 1 (grabbing the ledge twice is counted as losing Sudden Death).
** If [[Sudden Death]] occurs, it is played out with a ledge grab limit of 1 (grabbing the ledge twice is counted as losing Sudden Death).
** If a game times out (whether there was a stock lead or not) '''or''' if Sudden Death was played (whether the game timed out or not), there is a ledge grab limit of 60 used afterward.
** If a game times out (whether there was a stock lead or not) '''or''' if Sudden Death was played (whether the game timed out or not), there is a ledge grab limit of 60 used afterward.
*** If a player grabbed the ledge 61 or more times, that player loses. If both players grabbed the ledge 61 or more times, whoever grabbed the ledge more often loses. These conditions override a time out stock lead or a Sudden Death result. Any ledge grabs performed during Sudden Death do not count toward the 60.
*** If a player grabbed the ledge 61 or more times, that player loses. If both players grabbed the ledge 61 or more times, whoever grabbed the ledge more often loses. These conditions override a time out stock lead or a Sudden Death result. Any ledge grabs performed during Sudden Death do not count toward the 60.
* From SumabatoX 15 onward, the following end-of-game rules applied (any changes between {{Trn|SumabatoX 10}} and {{Trn|SumabatoX 14}} have been lost):
* From SumabatoX 15 onward, the following rules applied (any changes between {{Trn|SumabatoX 10}} and {{Trn|SumabatoX 14}} have been lost):
** The ledge grab limit is lowered to 40. If a game times out and only one player has broken the ledge grab limit (has grabbed the ledge 41 or more times), that player loses regardless of tied stocks or stock lead.
** The ledge grab limit is lowered to 40. If a game times out and only one player has broken the ledge grab limit (has grabbed the ledge 41 or more times), that player loses regardless of tied stocks or stock lead.
** If a game times out with a stock lead, and neither player or both players have broken the ledge grab limit, whoever has the stock lead wins.
** If a game times out with a stock lead, and neither player or both players have broken the ledge grab limit, whoever has the stock lead wins.

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