Editing Shantae
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Shantae serves as the Guardian Genie of Scuttle Town, residing in a small lighthouse by the sea where she can spot incoming ships. However, she is initially afraid of the citizens discovering her Half-Genie status. In the original ''Shantae'', she chases the villainous pirate Risky Boots, in order to stop her plans. Along the way to stop Risky Boots, she receives aid from her friends Bolo and Sky, her uncle Mimic, as well as a young zombie girl named Rottytops. Shantae is unable to stop Risky Boots from using four elemental stones to create a turbine to power her war-machine known as the "All-Purpose Steam-Powered Tinkerbot" (or "Tinkertank" for short). After destroying the Tinkertank, Shantae duels with Risky and defeats her, escaping from the collapsing island and offered a chance to enter the Genie Realm, the cost of which being that she can never return to Scuttle Town again. Shantae declines and continues her work serving as the town's Guardian Genie. | Shantae serves as the Guardian Genie of Scuttle Town, residing in a small lighthouse by the sea where she can spot incoming ships. However, she is initially afraid of the citizens discovering her Half-Genie status. In the original ''Shantae'', she chases the villainous pirate Risky Boots, in order to stop her plans. Along the way to stop Risky Boots, she receives aid from her friends Bolo and Sky, her uncle Mimic, as well as a young zombie girl named Rottytops. Shantae is unable to stop Risky Boots from using four elemental stones to create a turbine to power her war-machine known as the "All-Purpose Steam-Powered Tinkerbot" (or "Tinkertank" for short). After destroying the Tinkertank, Shantae duels with Risky and defeats her, escaping from the collapsing island and offered a chance to enter the Genie Realm, the cost of which being that she can never return to Scuttle Town again. Shantae declines and continues her work serving as the town's Guardian Genie. | ||
Other adventures include being fired from her role as Guardian Genie and redeeming herself by retrieving the Magic Lamp Risky stole, teaming up with Risky to take down the Pirate Master and get the genie powers she lost back, protecting Sequin Land from Risky after being tricked into providing her with the means to endanger it, and teaming up with other half-genies to stop the seven sirens of | Other adventures include being fired from her role as Guardian Genie and redeeming herself by retrieving the Magic Lamp Risky stole, teaming up with Risky to take down the Pirate Master and get the genie powers she lost back, protecting Sequin Land from Risky after being tricked into providing her with the means to endanger it, and teaming up with other half-genies to stop the seven sirens of Aradise Island. | ||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== |