Editing Door

Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
==In the [[Subspace Emissary]]==
==In the [[Subspace Emissary]]==
===Regular doors===
===Regular doors===
The most common doors are red in color with a pointy top, with blue light shining out from the edges. They transport the player to the next room and act as checkpoints if the player runs out of [[stock]]s and uses a [[Continue]] (the player will respawn next to the door they had last entered). Most doors lead to the next area and are one-way, but some lead to special rooms which often contain [[cube]]s.
The most common doors are red in color with a pointy top, with blue light shining out from the edges. They transport the player to the next room and act as checkpoints if the player runs out of [[stock]]s and uses a [[Continue]], they will respawn next to the door they had last entered. Most doors lead to the next area and are one-way, but some lead to special rooms which often contain [[cube]]s.


Some stages feature doors with distinct visual designs, although they function identically. In all stages set aboard the [[Halberd]], the doors are bronze in color, and slide open instead of opening from the middle. In the stages which feature the Research Facility and the Subspace Bomb Factory (i.e. the [[Isle of the Ancients]]), the doors are a metallic silver color with glowing lines. In the Subspace stages, the doors will open like the red ones but are purple and have what appear to be scales on it. Uniquely, two areas in the Subspace Emissary are entered without doors: in [[The Ruined Zoo]] the player enters a building through a hole in the wall, and in [[The Lake Shore]] they enter a cave through a large opening in the cliff face.
Some stages feature doors with distinct visual designs, although they function identically. In all stages set aboard the [[Halberd]], the doors are bronze in color, and slide open instead of opening from the middle. In the stages which feature the Research Facility and the Subspace Bomb Factory (i.e. the [[Isle of the Ancients]]), the doors are a metallic silver color with glowing lines. In the Subspace stages, the doors will open like the red ones but are purple and have what appear to be scales on it. Uniquely, two areas in the Subspace Emissary are entered without doors: in [[The Ruined Zoo]] the player enters a building through a hole in the wall, and in [[The Lake Shore]] they enter a cave through a large opening in the cliff face.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: