Editing Charge Shot
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 116: | Line 116: | ||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Samus|Neutral|name1=Charge Shot|desc1=An energy | {{CustomSet|Samus|Neutral|name1=Charge Shot|desc1=An energy ball that shoots straight. Can be charged and stored for later.|name2=Dense Charge Shot|desc2=A Charge Shot with even more power, but at the expense of range and speed.|name3=Melee Charge Shot|desc3=A point-blank Charge Shot that isn't a projectile. Charging expands its range.}} | ||
# '''Charge Shot''': Default. | # '''Charge Shot''': Default. | ||
# '''Dense Charge Shot''': Takes 30% longer to charge, but fires a larger, more powerful and much slower-moving projectile. 4% uncharged, 27% fully charged. The projectile moves so slow that Samus can walk by a fully charged one. There can be up to three uncharged shots on-screen at once. Useful for setups. {{Main|Samus (SSB4)/Neutral special/Custom 1}} | # '''Dense Charge Shot''': Takes 30% longer to charge, but fires a larger, more powerful and much slower-moving projectile. 4% uncharged, 27% fully charged. The projectile moves so slow that Samus can walk by a fully charged one. There can be up to three uncharged shots on-screen at once. Useful for setups. {{Main|Samus (SSB4)/Neutral special/Custom 1}} |