Editing Charge Shot

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 27: Line 27:
A fully charged Charge Shot is incredibly powerful, dealing 26% and very high horizontal knockback, KOing Mario at 70% on {{SSB|Dream Land}}, making it Samus' strongest KO move. Samus is also capable of comboing into Charge Shot with down aerial being her strongest setup. This naturally makes a fully charged Charge Shot deadly as it is a large and very powerful projectile which can catch opponents landing, edgeguard opponents and end combos for early KOs. Its only real downside is that its hitbox is deceptively small, making the Charge Shot easier to avoid than what the projectile suggests.
A fully charged Charge Shot is incredibly powerful, dealing 26% and very high horizontal knockback, KOing Mario at 70% on {{SSB|Dream Land}}, making it Samus' strongest KO move. Samus is also capable of comboing into Charge Shot with down aerial being her strongest setup. This naturally makes a fully charged Charge Shot deadly as it is a large and very powerful projectile which can catch opponents landing, edgeguard opponents and end combos for early KOs. Its only real downside is that its hitbox is deceptively small, making the Charge Shot easier to avoid than what the projectile suggests.


Charge Shot is also very effective against shields, especially the fully charged version. Samus can land a guaranteed charge shot on shield after a [[Z-cancel]]ed neutral, back or down aerial, with the entire string leading into a forward smash for a [[shield break combo]]. The fully charged version gives Samus an enormous frame advantage on shield (+30 frames at point blank) which easily allows her to pressure her opponents. The move can easily lead into her grab which then allows her to use her incredibly powerful throws. Samus even has a shield break combo from a fully charged Charge Shot with Charge Shot → upward angled forward smash → forward tilt although this is very difficult to perform and it also only works against a few characters.  
Charge Shot is also very effective against shields, especially the fully charged version. Samus can land a guaranteed charge shot on shield after a [[Z-cancel]]ed neutral, back or down aerial, with the entire string leading into a forward smash for a [[shield break combo]]. The fully charged version gives Samus an enormous frame advantage on shield (+32 frames at point blank) which easily allows her to pressure her opponents. The move can easily lead into her grab which then allows her to use her incredibly powerful throws. Samus even has a shield break combo from a fully charged Charge Shot with Charge Shot → upward angled forward smash → forward tilt although this is very difficult to perform and it also only works against a few characters.  


====Charge cancel====
====Charge cancel====

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)