Editing Bowser Jr. (SSBU)
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'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
{{ | *{{nerf|When using [[Clown Kart Dash]] to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.}} | ||
*{{buff|[[Abandon Ship!]] has more super [[armor]] frames.}} | |||
*{{nerf|After using Abandon Ship!, Bowser Jr. can no longer [[air dodge]] more than once.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{buff|Neutral attack's second hit deals more hitstun. This makes it connect more reliably into neutral infinite.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
{{ | *{{buff|Up tilt has less ending lag (FAF 33 → 31).}} | ||
*{{buff|Dash attack's last hit's angle has been adjusted (60° → 50°). This improves its edgeguarding potential.}} | |||
*{{buff|Up smash's last hit has more base knockback (32 → 38).}} | |||
*{{buff|Aerial Clown Cannon has less startup (frame 43-103 → 37-97) and ending lag (FAF 79-139 → 73-133).}} | |||
*{{buff|Clown Kart Dash travels faster.}} | |||
**{{buff|Due to its damage output being determined by Bowser Jr.'s speed, its collision also deals more damage (4%-7.3% → 5.2%-8.8%).}} | |||
*{{buff|Clown Kart Dash's hitbox remains active after bouncing off the ground.}} | |||
*{{bugfix|Fixed a glitch where Bowser Jr. could cancel aerial Clown Kart Dash's spinout into a jump within a few frames of landing on the ground.}} | |||
*{{buff|Grounded Abandon Ship!'s clown car hitbox connects with its explosion hitbox more reliably.}} | |||
*{{buff|Abandon Ship!'s hammer has larger hitboxes (6.5u/3u → 7u/3.5u) and a longer hitbox duration (frame 8 (hit 1)/13 (hit 2) → 8-9/13-14).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' |