Editing Bowser Jr. (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 74: Line 74:


'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
{{UpdateList (SSBU)/1.1.0|char=Bowser Jr.}}
*{{nerf|When using [[Clown Kart Dash]] to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.}}
*{{buff|[[Abandon Ship!]] has more super [[armor]] frames.}}
*{{nerf|After using Abandon Ship!, Bowser Jr. can no longer [[air dodge]] more than once.}}


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=Bowser Jr.}}
*{{buff|Neutral attack's second hit deals more hitstun. This makes it connect more reliably into neutral infinite.}}


'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
{{UpdateList (SSBU)/3.1.0|char=Bowser Jr.}}
*{{buff|Up tilt has less ending lag (FAF 33 → 31).}}
*{{buff|Dash attack's last hit's angle has been adjusted (60° → 50°). This improves its edgeguarding potential.}}
*{{buff|Up smash's last hit has more base knockback (32 → 38).}}
*{{buff|Aerial Clown Cannon has less startup (frame 43-103 → 37-97) and ending lag (FAF 79-139 → 73-133).}}
*{{buff|Clown Kart Dash travels faster.}}
**{{buff|Due to its damage output being determined by Bowser Jr.'s speed, its collision also deals more damage (4%-7.3% → 5.2%-8.8%).}}
*{{buff|Clown Kart Dash's hitbox remains active after bouncing off the ground.}}
*{{bugfix|Fixed a glitch where Bowser Jr. could cancel aerial Clown Kart Dash's spinout into a jump within a few frames of landing on the ground.}}
*{{buff|Grounded Abandon Ship!'s clown car hitbox connects with its explosion hitbox more reliably.}}
*{{buff|Abandon Ship!'s hammer has larger hitboxes (6.5u/3u → 7u/3.5u) and a longer hitbox duration (frame 8 (hit 1)/13 (hit 2) → 8-9/13-14).}}


'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: