Editing Beehive
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The swarm will deal 3% [[damage]] when it is traveling to a target and when it ends, dealing the damage to any opponent in its path. The swarm attacks every 75 frames (1.25 seconds), dealing 3.5% damage and causing flinching, only affecting the target. The bees will remain active for 10 seconds chasing their target, and cannot be [[reflected]], [[shield]]ed against (targeted hits only, traveling hits can be shielded), or destroyed with the exception of [[item-swallowing]] (though only if they are eaten before their first attack). The bees' attacks can be dodged with a [[roll]], [[sidestep]], or [[airdodge]]. In ''Smash 4'', opponents receive 6 frames of [[hitlag]] on the targeted hits and in ''Ultimate'' they receive 30 frames (the maximum possible). | The swarm will deal 3% [[damage]] when it is traveling to a target and when it ends, dealing the damage to any opponent in its path. The swarm attacks every 75 frames (1.25 seconds), dealing 3.5% damage and causing flinching, only affecting the target. The bees will remain active for 10 seconds chasing their target, and cannot be [[reflected]], [[shield]]ed against (targeted hits only, traveling hits can be shielded), or destroyed with the exception of [[item-swallowing]] (though only if they are eaten before their first attack). The bees' attacks can be dodged with a [[roll]], [[sidestep]], or [[airdodge]]. In ''Smash 4'', opponents receive 6 frames of [[hitlag]] on the targeted hits and in ''Ultimate'' they receive 30 frames (the maximum possible). | ||
While often simply a nuisance, the knockback caused by the bees can interrupt attacks and movement options of the victim, making them easier to hit | While often simply a nuisance, the knockback caused by the bees can interrupt attacks and movement options of the victim, making them easier to hit. However, this can be beneficial to recovery, as the bees' attacks can flinch the player out of [[helplessness]] repeatedly; a notable example comes from {{SSB4|Little Mac}}, who can repeatedly use [[Rising Uppercut]] and significantly improve his recovery. | ||
===Damage output=== | ===Damage output=== | ||
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*The bees from this item are rendered as 2D sprites. | *The bees from this item are rendered as 2D sprites. | ||
*The bees will change size according to whether their current target is affected by size-altering items such as the [[Super Mushroom]], [[Poison Mushroom]] or [[Lightning Bolt]]. Hitting a normal-sized target reverts the bees to normal size. | *The bees will change size according to whether their current target is affected by size-altering items such as the [[Super Mushroom]], [[Poison Mushroom]] or [[Lightning Bolt]]. Hitting a normal-sized target reverts the bees to normal size. | ||
*The bees' targeted hitbox has a hitlag multiplier of 15, | *The bees' targeted hitbox has a hitlag multiplier of 15, the highest in any ''Smash'' game. | ||
**For unknown reasons, the hitlag multiplier is seemingly ignored in ''Smash 4''. This results in only 6 frames of hitlag compared to ''Ulitmate''{{'}}s 30, despite the hitboxes in both games being identical. | **For unknown reasons, the hitlag multiplier is seemingly ignored in ''Smash 4''. This results in only 6 frames of hitlag compared to ''Ulitmate''{{'}}s 30, despite the hitboxes in both games being identical. | ||