Editing Banjo & Kazooie (SSBU)

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|fsmashname=Breegull Bash ({{ja|ハリセンカズーイ|Harisen Kazūi}}, ''Harisen Kazooie{{ref|a}}'')
|fsmashname=Breegull Bash ({{ja|ハリセンカズーイ|Harisen Kazūi}}, ''Harisen Kazooie{{ref|a}}'')
|fsmashdmg={{ChargedSmashDmgSSBU|16}}
|fsmashdmg={{ChargedSmashDmgSSBU|16}}
|fsmashdesc=The [https://banjokazooiewiki.com/wiki/Breegull_Bash Breegull Bash]. This move is moderately slow (19 frames) and has high ending lag, but it is fairly powerful (especially relative to Banjo & Kazooie's overall moveset), KOing at around 100% from center stage. Its speed and the size of its hitbox makes it mainly useful for punishing short-ranged attacks and catching rolls. Its hitbox is wide enough to sometimes hit aerial opponents diagonally above and in front the duo, though not to the extent of hitting opponents standing on platforms above Banjo & Kazooie. Additionally, similar to down smash and especially down tilt, its high range allows it to [[2 frame punish]] at the edge (although this move is more powerful and lasts for a shorter period than either ).
|fsmashdesc=The [https://banjokazooiewiki.com/wiki/Breegull_Bash Breegull Bash]. This move is moderately slow (19 frames) and has high ending lag, but it is fairly powerful (especially relative to Banjo & Kazooie's overall moveset), KOing at around 100% from center stage. Its speed and the size of its hitbox makes it mainly useful for punishing short-ranged attacks and catching rolls. Its hitbox is wide enough to sometimes hit aerial opponents diagonally above and in front the duo, though not to the extent of hitting opponents standing on platforms above Banjo & Kazooie. Additionally, similar to down smash and especially down tilt, its large amount of active frames make it deadly for [[2 frame punish]]ing at the edge (although this move is more powerful and lasts for a shorter period than either ).
|usmashname=Bill Drill ({{ja|くちばしドリル|Kuchibashi Doriru}}, ''Beak Drill'')
|usmashname=Bill Drill ({{ja|くちばしドリル|Kuchibashi Doriru}}, ''Beak Drill'')
|usmashdmg={{ChargedSmashDmgSSBU|1}} (hit 1), {{ChargedSmashDmgSSBU|1.5}} (hits 2-7), {{ChargedSmashDmgSSBU|3.5}} (hit 8), {{ChargedSmashDmgSSBU|13.6}} (total)
|usmashdmg={{ChargedSmashDmgSSBU|1}} (hit 1), {{ChargedSmashDmgSSBU|1.5}} (hits 2-7), {{ChargedSmashDmgSSBU|3.5}} (hit 8), {{ChargedSmashDmgSSBU|13.6}} (total)

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