Editing Angle
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{{disambig2|the hitbox property|attacks that can be pointed in different directions|angling}} | {{disambig2|the hitbox property|attacks that can be pointed in different directions|angling}} | ||
[[File:TrainingSSBU.jpg|thumb|250px|The exclusive [[Training Mode]] stage in ''[[Super Smash Bros. Ultimate]]'' shows the angles and trajectories of where the targeted character could be sent. The red, green, and blue lines correspond to the angle and trajectory for 0% damage, | [[File:TrainingSSBU.jpg|thumb|250px|The exclusive [[Training Mode]] stage in ''[[Super Smash Bros. Ultimate]]'' shows the angles and trajectories of where the targeted character could be sent. The red, green, and blue lines correspond to the angle and trajectory for 0% damage, the actual angle and launch distance for the attack performed, and 100% damage, respectively.]] | ||
The '''angle''' of an [[attack]], also known as '''trajectory''', is what direction it sends opponents when it connects, such as horizontally, vertically, or diagonally. Many attacks have multiple [[hitbox]]es that possess slightly (or even significantly) different angles, so opponents being hit by different parts of one attack can be sent in different directions. Angle is a basic property of all hitboxes that has a major effect on an attack's effectiveness as a whole. | The '''angle''' of an [[attack]], also known as '''trajectory''', is what direction it sends opponents when it connects, such as horizontally, vertically, or diagonally. Many attacks have multiple [[hitbox]]es that possess slightly (or even significantly) different angles, so opponents being hit by different parts of one attack can be sent in different directions. Angle is a basic property of all hitboxes that has a major effect on an attack's effectiveness as a whole. | ||