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Zero Suit Samus (SSB4)/Up special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Boost Kick}}
[[File:ZSSBoostKick.gif|thumb|270px|Hitbox visualization showing Zero Suit Samus's Boost Kick.]]
[[File:ZSSBoostKick.gif|thumb|270px|Hitbox visualization showing Zero Suit Samus's Boost Kick.]]
{{competitive expertise}}
{{competitive expertise}}
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{{MvSubNavZeroSuitSamus|g=SSB4}}
{{MvSubNavZeroSuitSamus|g=SSB4}}
[[Category:Zero Suit Samus (SSB4)]]
[[Category:Zero Suit Samus (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Up special moves (SSB4)]]
[[Category:Up special moves (SSB4)]]

Revision as of 16:30, May 17, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Boost Kick.
Hitbox visualization showing Zero Suit Samus's Boost Kick.
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Hitboxes

Looping hit rehits every 4 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0 AngleIcon90.png 0 100 150 4.0 0 0.0 8.0 11.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 5% 0 AngleIcon84.png 0 100 150 4.0 0 0.0 8.0 5.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Hit 2 (loop)
0 0 1.3% 0 AngleIcon87.png 0 100 110 7.0 0 0.0 19.0 5.5 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 1.3% 0 AngleIcon87.png 0 100 110 7.0 0 0.0 19.0 5.5 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Kick SpecialsDirect.png
Hit 3
0 1 1.3% 0 Autolink angle (366) 0 100 40 7.0 0 0.0 19.0 5.5 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsIndirect.png
Hit 4
0 1 1.3% 0 AngleIcon290.png 0 100 16 4.0 0 0.0 20.0 5.5 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsIndirect.png
1 1 1.3% 0 AngleIcon90.png 0 100 12 7.0 0 0.0 12.0 10.0 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsIndirect.png
Hit 5
0 0 4% 0 AngleIcon48.png 50 209 0 8.0 0 0.0 12.5 11.0 0.0x 2.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png