Zelda (SSB4)/Forward tilt: Difference between revisions

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Text replacement - "== ([^=])" to "== $1"
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=2|Zelda forward tilt hitbox visualization
|-
!↗
|[[File:ZeldaFTiltUp.gif|270px]]
|-
!→
|[[File:ZeldaFTilt.gif|270px]]
|-
!↘
|[[File:ZeldaFTiltDown.gif|270px]]
|}
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}
==Update history==
{{GameIcon|ssb4}} [[1.1.5]]
*{{buff|Forward tilt startup and ending lag decreased: frame 12 (startup)/39 (ending lag) → 10/37. The Z position was also slightly increased to give it more reach: 3u → 3.5u.}}


==Hitboxes==
==Hitboxes==
This attack can be angled up, forward, or down, but all three have the same properties.
This attack can be angled up, forward, or down, but all three have the same properties.


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|r=4.0
|r=4.0
|bn=17
|bn=17
|xpos=3.0
|xpos=3.5
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
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|}
|}


==Timing==
{|class="wikitable"
!Hitbox
|10-11
|-
!Interruptible
|39
|-
!Animation length
|47
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavZelda|g=SSB4}}
{{MvSubNavZelda|g=SSB4}}
[[Category:Zelda (SSB4)]]
[[Category:Forward tilts (SSB4)]]