Zelda (SSB4)/Forward tilt: Difference between revisions
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(New Page: {{competitive expertise}} {{technical data}} ==Hitboxes== This attack can be angled up, forward, or down, but all three have the same properties. {{SSB4HitboxTableHeader}} {{SSB4Hitb...) |
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{{ArticleIcons|ssb4=y}} | |||
{|class="wikitable" style="float:right; margin:4pt;" | |||
!colspan=2|Zelda forward tilt hitbox visualization | |||
|- | |||
!↗ | |||
|[[File:ZeldaFTiltUp.gif|270px]] | |||
|- | |||
!→ | |||
|[[File:ZeldaFTilt.gif|270px]] | |||
|- | |||
!↘ | |||
|[[File:ZeldaFTiltDown.gif|270px]] | |||
|} | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} | ||
==Update history== | |||
{{GameIcon|ssb4}} [[1.1.5]] | |||
*{{buff|Forward tilt startup and ending lag decreased: frame 12 (startup)/39 (ending lag) → 10/37. The Z position was also slightly increased to give it more reach: 3u → 3.5u.}} | |||
==Hitboxes== | ==Hitboxes== | ||
This attack can be angled up, forward, or down, but all three have the same properties. | This attack can be angled up, forward, or down, but all three have the same properties. | ||
Line 17: | Line 33: | ||
|r=4.0 | |r=4.0 | ||
|bn=17 | |bn=17 | ||
|xpos=3. | |xpos=3.5 | ||
|ypos=0.0 | |ypos=0.0 | ||
|zpos=0.0 | |zpos=0.0 | ||
Line 72: | Line 88: | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Hitbox | |||
|10-11 | |||
|- | |||
!Interruptible | |||
|39 | |||
|- | |||
!Animation length | |||
|47 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=9}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavZelda|g=SSB4}} | {{MvSubNavZelda|g=SSB4}} | ||
[[Category:Zelda (SSB4)]] | |||
[[Category:Forward tilts (SSB4)]] |
Latest revision as of 02:03, April 13, 2022
Zelda forward tilt hitbox visualization | |
---|---|
↗ | |
→ | |
↘ |
Update history[edit]
- Forward tilt startup and ending lag decreased: frame 12 (startup)/39 (ending lag) → 10/37. The Z position was also slightly increased to give it more reach: 3u → 3.5u.
Hitboxes[edit]
This attack can be angled up, forward, or down, but all three have the same properties.
Timing[edit]
Hitbox | 10-11 |
---|---|
Interruptible | 39 |
Animation length | 47 |
Lag time |
Hitbox |
Interruptible |
|