Zelda (SSB4)/Back throw: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:ZeldaThrowBack.gif|thumb|270px|Hitbox visualization showing Zelda's back throw.]] | [[File:ZeldaThrowBack.gif|thumb|270px|Hitbox visualization showing Zelda's back throw.]] | ||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
== | ==Throw Data== | ||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=11% | |||
|angle=45 | |||
|af=3 | |||
|bk=80 | |||
|ks=60 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=361 | |||
|af=3 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|noff=t | |||
|bn=0 | |||
|type=Throwing | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |||
==Timing== | |||
The speed of this throw depends on the opponent's [[weight]]. | |||
{ | {{SSB4WeightBasedTableHeader}} | ||
|- | |- | ||
| | !Invincible | ||
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||'''1-18'''||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18 | |||
{{SSB4WeightBasedFrameRow|Throw|27|69}} | |||
{{SSB4WeightBasedFrameRow|Interruptible|50|69}} | |||
{{SSB4WeightBasedFrameRow|Animation length|69|69}} | |||
|} | |} | ||
{{FrameStripStart}} | |||
|rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=22|e=LagThrowS}}{{FrameStrip|t=Lag|c=21|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=17}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=42}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=26|e=LagThrowS}}{{FrameStrip|t=Lag|c=23|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=20}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=51}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=29|e=LagThrowS}}{{FrameStrip|t=Lag|c=25|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=22}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=58}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y|interruptible=y}} | |||
{{MvSubNavZelda|g=SSB4}} | {{MvSubNavZelda|g=SSB4}} | ||
[[Category:Zelda (SSB4)]] | [[Category:Zelda (SSB4)]] | ||
[[Category:Back throws (SSB4)]] | [[Category:Back throws (SSB4)]] |
Latest revision as of 11:33, March 5, 2021
Overview[edit]
Throw Data[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 11% | Forwards | 80 | 60 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | None | None |
Timing[edit]
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Throw | 23.82 | 24.42 | 24.51 | 24.71 | 24.91 | 25.01 | 25.11 | 25.21 | 25.41 | 25.51 | 25.91 | 26.01 | 26.11 | 26.3 | 26.4 | 26.5 | 26.6 | 26.7 | 26.8 | 26.9 | 27 | 27.2 | 27.3 | 27.4 | 27.6 | 27.7 | 27.8 | 28.29 | 28.59 | 28.89 | 29.19 | 29.98 |
Interruptible | 44 | 45.13 | 45.32 | 45.69 | 46.07 | 46.25 | 46.44 | 46.63 | 47 | 47.19 | 47.94 | 48.13 | 48.31 | 48.69 | 48.88 | 49.06 | 49.25 | 49.44 | 49.63 | 49.81 | 50 | 50.37 | 50.56 | 50.75 | 51.12 | 51.31 | 51.5 | 52.44 | 53 | 53.56 | 54.12 | 55.62 |
Animation length | 60.68 | 62.24 | 62.5 | 63.02 | 63.54 | 63.8 | 64.06 | 64.32 | 64.84 | 65.1 | 66.14 | 66.4 | 66.66 | 67.18 | 67.44 | 67.7 | 67.96 | 68.22 | 68.48 | 68.74 | 69 | 69.52 | 69.78 | 70.04 | 70.56 | 70.82 | 71.08 | 72.38 | 73.16 | 73.94 | 74.72 | 76.8 |
Min (Jigglypuff) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|