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Zap Jump: Difference between revisions

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'''Zap Jump''' is an advanced technique used for [[Lucas (SSBB)|Lucas]]. It was discovered by  
{{ArticleIcons|ssbb=y|ssb4=y|ssbu=y}}
Christopher Daniel Winans and shown for the first time in
{{merge|PK Fire|Tech specific to PK Fire for both characters, see how Crownerang was handled}}
[http://youtube.com/watch?v=2q7RqH1Lfu4 this video.] This technique doubles Lucas's
'''Zap Jumping''' is an advanced technique that doubles the height of [[Lucas (SSBB)|Lucas]]'s [[second jump]]. It was discovered by Christopher Daniel Winans.
second jump.  


To execute this move, you must use [[PK Fire]] within one frame of your double jump. The timing takes a bit of practice, but you basically hit the jump right before you use PK Fire and Lucas will shoot up quite a long distance. This can be combined with Lucas' other techniques such as [[B-Sticking]] and [[Magnet Pull]] for an impressive recovery. To make the execution of this technique easier, it is advised to set the L-button (or R-button if you roll with the L-button) to jump, so you do not have to claw the L and B buttons at the same time.  
==Execution==
To execute this boost, the player must use [[PK Fire]] within one [[frame]] of his double jump, essentially pressing them at virtually the same time (one sixtieth of a second delay). Lucas's double jump propels him with an upward force (like most characters), but for some reason the ascent is hindered by a downward force right after this, which is apparently negated by the [[side special move]].  


===PK Jump===
The bolt of fire is released about halfway through the jump, and combined with [[B-sticking]] and [[Magnet Pull]], Zap Jumping allows for an impressive [[recovery]]. Due to the obscure nature of [[jump]]ing immediately after a [[special attack|special]], along with the awkward input layout on most [[controller]]s: it is advisable to change the [[controls]] to a more congruent assignment; the [[L]] or [[R button]], for example.
There is also an interesting effect when [[Ness (SSBB)|Ness]]' [[PK Fire]] interacts with his second jump. When PK Fire is executed at the same time as his second jump, he shoots forwards and up a bit while using his PK Fire. It makes a great approach and it extends PK Fire's range greatly. It can also be used as recovery. While it is not as long as Ness' second jump, the PK Fire acts as a barrier against any opponents trying to [[edgeguard]] from below.


==How it works==
Attempting to perform the technique in ''SSB4'' and ''Ultimate'' results in Lucas's PK Fire weakening the upward ascent of his double jump instead of boosting it, rendering the technique ineffective.
Members of [[Smashboards]] have discovered why this happens. Normally on Lucas's second jump, an upward force propels him upwards, but the ascent is hindered by a downward force right after this. PK Fire somehow cancels the downward force, causing a huge, fast jump.
 
===PK Jump & Firebound===
{{SSBB|Ness}} is also strangely affected by using [[PK Fire]] with his [[second jump]]. When the two moves are used simultaneously, he will be propelled forward and slightly higher. This makes for a great [[approach]] and extends the [[special attack|special]] considerably, and can also be used for [[recovery]], acting as a barrier against opponents [[edgeguard]]ing from below. This works in ''SSB4'' and ''Ultimate'' as well.
 
A variation of this maneuver, known as the '''Firebound''', combines the mechanics of the PK Jump and B-sticking. By pressing the B-stick backwards while holding forward and double jumping, the player will shoot backward; a defensive maneuver. This works in ''SSB4'' as well.
 
===[http://www.youtube.com/watch?v=-vf1BUp3tN0&feature=related Lucas jump technique]===
This technique can be executed by playing as Lucas on any stage, and have Lucas grab any [[item]]. Then Lucas should [[jump]], and throw the item that he holds upward at the same time as he [[double jump]]s. Note that the item used does not have to be a throwing item; battering and shooting items can also be used as well. As with Lucas's PK Fire Zap Jump, attempting to perform this technique in ''SSB4'' and ''Ultimate'' results in the upward ascent of Lucas's double jump being weakened altogether instead of getting boosted, rendering the technique ineffective.
 
===[http://www.youtube.com/watch?v=OvGNovSYgE8 Z-air Zap Jump]===
Similar to Lucas's PK Fire Zap Jump and upward item throw Zap Jump, except that Lucas has to use his [[grab aerial]] and double jump at the same time instead of using a PK Fire or throwing an item upward. As with Lucas's PK Fire Zap Jump and upward item throw Zap Jump, attempting to perform this technique in ''SSB4'' and ''Ultimate'' results in the upward ascent of Lucas's double jump being weakened altogether instead of getting boosted, rendering the technique ineffective.
 
Another method can be found [http://www.youtube.com/watch?v=cCA9vKLRDA4 here].
 
===[https://www.youtube.com/watch?v=8vgoXOPsu9M PSI Floating]===
A much easier method of increasing Ness's midair jump height exists exclusively in ''SSB4'', and involves air dodging as Ness uses his midair jump. Dubbed "PSI Floating," this will increase the jump's height by around 25%. This is exclusive to Ness, as attempting to perform it with Lucas or Mewtwo will actually lower their jump height. While this is no longer possible in ''Ultimate'', Ness can still get a similar effect using an aerial, as he could in previous games, and is still the only one of the 3 to be able to do so.


==Videos==
==Videos==
*[http://www.youtube.com/watch?v=oGjNswHpHGU&feature=related Lucas' Zap Jump (first one)]
*[http://www.youtube.com/watch?v=8QHePOJRNKE Ness' PK Jump]


[[Category:Techniques]]
===Lucas' Zap Jump, and other===
{{#widget:YouTube|id=oGjNswHpHGU}}
 
===Ness' PK Jump===
{{#widget:YouTube|id=8QHePOJRNKE}}
 
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]
[[Category:Character-specific terminology]]
[[Category:Advanced techniques]]
[[Category:Lucas]]
[[Category:Lucas (SSBB)]]
[[Category:Lucas (SSB4)]]

Latest revision as of 04:58, December 7, 2021

Merge.png It has been suggested that this article or section be merged with PK Fire.
The reason given for the merge is: Tech specific to PK Fire for both characters, see how Crownerang was handled. (Discuss)

Zap Jumping is an advanced technique that doubles the height of Lucas's second jump. It was discovered by Christopher Daniel Winans.

Execution[edit]

To execute this boost, the player must use PK Fire within one frame of his double jump, essentially pressing them at virtually the same time (one sixtieth of a second delay). Lucas's double jump propels him with an upward force (like most characters), but for some reason the ascent is hindered by a downward force right after this, which is apparently negated by the side special move.

The bolt of fire is released about halfway through the jump, and combined with B-sticking and Magnet Pull, Zap Jumping allows for an impressive recovery. Due to the obscure nature of jumping immediately after a special, along with the awkward input layout on most controllers: it is advisable to change the controls to a more congruent assignment; the L or R button, for example.

Attempting to perform the technique in SSB4 and Ultimate results in Lucas's PK Fire weakening the upward ascent of his double jump instead of boosting it, rendering the technique ineffective.

PK Jump & Firebound[edit]

Ness is also strangely affected by using PK Fire with his second jump. When the two moves are used simultaneously, he will be propelled forward and slightly higher. This makes for a great approach and extends the special considerably, and can also be used for recovery, acting as a barrier against opponents edgeguarding from below. This works in SSB4 and Ultimate as well.

A variation of this maneuver, known as the Firebound, combines the mechanics of the PK Jump and B-sticking. By pressing the B-stick backwards while holding forward and double jumping, the player will shoot backward; a defensive maneuver. This works in SSB4 as well.

Lucas jump technique[edit]

This technique can be executed by playing as Lucas on any stage, and have Lucas grab any item. Then Lucas should jump, and throw the item that he holds upward at the same time as he double jumps. Note that the item used does not have to be a throwing item; battering and shooting items can also be used as well. As with Lucas's PK Fire Zap Jump, attempting to perform this technique in SSB4 and Ultimate results in the upward ascent of Lucas's double jump being weakened altogether instead of getting boosted, rendering the technique ineffective.

Z-air Zap Jump[edit]

Similar to Lucas's PK Fire Zap Jump and upward item throw Zap Jump, except that Lucas has to use his grab aerial and double jump at the same time instead of using a PK Fire or throwing an item upward. As with Lucas's PK Fire Zap Jump and upward item throw Zap Jump, attempting to perform this technique in SSB4 and Ultimate results in the upward ascent of Lucas's double jump being weakened altogether instead of getting boosted, rendering the technique ineffective.

Another method can be found here.

PSI Floating[edit]

A much easier method of increasing Ness's midair jump height exists exclusively in SSB4, and involves air dodging as Ness uses his midair jump. Dubbed "PSI Floating," this will increase the jump's height by around 25%. This is exclusive to Ness, as attempting to perform it with Lucas or Mewtwo will actually lower their jump height. While this is no longer possible in Ultimate, Ness can still get a similar effect using an aerial, as he could in previous games, and is still the only one of the 3 to be able to do so.

Videos[edit]

Lucas' Zap Jump, and other[edit]

Ness' PK Jump[edit]