SSBM Icon.png

Yo-yo glitch

From SmashWiki, the Super Smash Bros. wiki
Revision as of 08:27, July 19, 2015 by Easyaspi314 (talk | contribs) (→‎How to perform it: Reformatted/changed terms for SmashWiki, (re-)added links, yoyo => yo-yo. Needs Gallery though)
Jump to navigationJump to search
An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: Seems to be conveying an instruction manual tone.
You can discuss this issue on the talk page or edit this page to improve it.
A non-animated picture of the yoyo glitch's hitbox for the purpose of being at the top of its page.
Ness taunting alongside the disconnected yo-yo hitbox, seen in red.

The yo-yo glitch refers to a glitch in Super Smash Bros. Melee done using Ness's yo-yo. It can be used to attack or grab with near limitless range or attach certain single-hitbox attacks to Ness's body. The discovery of the glitch was a collaborative effort between VilNess, LonelyNess, and Dan Smith, and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yo-yo hitbox.

The glitch can be performed in all versions of Melee.

Mechanics

Ness's up smash consists of 3 parts each with its own hitbox: outreaching, spinning, and swinging. The yo-yo glitch drops the last hitbox of the up smash onto the ground and leaves it there until Ness gets KO'd or uses a non-projectile attack.

How to perform

  1. Use Ness's up smash and hit any opponent or destructible part of the stage with the outreaching part of the yo-yo. Charge the yo-yo very slightly before releasing.
  2. Make sure that, after the yo-yo is released into its upward swing, it doesn't hit anything else.

Follow-ups

Thunder Jacket

A follow-up technique to the Yo-yo Glitch discovered by Simna ibn Sind.

Instructions:

  • Perform the Yo-yo Glitch.
  • Use PK Thunder to floorblast yourself from the air or use PK Thunder to hit yourself into a ledge and grab it.

Effects:

  • Attaches the hitbox of PK Thunder 2 to Ness' body.
  • Blocks most attacks that it collides with and hurts opponents and destructible stages.

Spike Jacket

A follow-up technique to the Yo-yo Glitch discovered by MasterofFlames.

Instructions:

  • Perform the Yo-yo Glitch.
  • Use Ness' down aerial and land immediately after the hitbox comes out. This can be performed by SHFFLing.

Effects:

  • Attaches the hitbox of Ness' down aerial to his lower body.
  • Meteor smashes opponents and hurts destructible stages.

Star Jacket

A follow-up technique to the Yo-yo Glitch discovered by MasterofFlames.

Instructions:

  • Perform the Yo-yo Glitch.
  • Use Ness' up aerial and land immediately after the hitbox comes out. This can be performed by Double jump canceling.

Effects:

  • Attaches the hitbox of Ness' up aerial to his upper body.
  • Pops up opponents and hurts destructible stages.

Toy Jacket

A follow-up technique to the Yo-yo Glitch discovered by Earthbound360.

Instructions:

  • Perform the Yo-yo Glitch
  • Use an up smash or down smash on a disappearing platform timed so the platform disappears right as the yo-yo comes out. This can be done on the awnings in Onett.

Effects:

  • Attaches hitbox of Ness' up smash or down smash to his feet.
  • Causes either weak or strong yo-yo knockback based on the timing of the setup.

Kirby Jacket

A follow-up technique to the Yo-yo Glitch discovered by Fisac.

Instructions:

  • Perform the Yo-yo Glitch.
  • Be inhaled and spit out by Kirby

Effects:

  • Attaches the hitbox of Kirby's star launch to Ness' lower body.

Throw Jacket

A follow-up technique to the Yo-yo Glitch discovered by Kahnu

Instructions:

  • Perform the Yo-yo Glitch.
  • Have another character use a normal throw on Ness into a wall or ceiling.

Effects:

  • Attaches the hitbox from a throw to Ness' body.
  • This is a unique way to get the Dead-Weight KO bonus.

Deadline

A follow-up technique to the Yo-yo Glitch discovered by LonelyNess.

Instructions:

  • Perform the Yo-yo Glitch.
  • Use any non-projectile attack or a grab and that attack will hit every target in between Ness and the location the Yo-yo Glitch was performed (if a grab is used then only the target closest to Ness will be affected).

Effects:

  • Adds near-limitless range to Ness' attacks

Jackets

After using the yoyo glitch, certain other attacks can be used to replace the yoyo hitbox with the hitbox of the attack used. The rules of the regular yo-yo glitch still apply when using a jacket.

If any non-projectile attack other than the ones listed is used to hit all targets between Ness and the location this glitch was performed, the jacket will be transferred to the opponent, allowing for near-limitless range.

Super Yo-yo Glitch

It is a very rare occurrence, so very little about it is known. Its effects (including but not limited to infinite Jackets and instant KO throws) are similar to those of the Yoyo Glitch, but are more lethal and have longer lasting effects.

Most Ness mains don't believe in it's existence due to little evidence.

This technique holds much value to Ness players and is said to be the secret to beating the Bowser Challenge.

Gallery

Demonstration videos

See also