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Waddle Dee Toss: Difference between revisions

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{{ArticleIcons|ssbb=yes}}
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{{Infobox Special Move
{{Infobox Special Move
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[[File:King Dedede Gordo Throw SSBB.png|right|thumb|250px|King Dedede throwing a Gordo.]]
[[File:King Dedede Gordo Throw SSBB.png|right|thumb|250px|King Dedede throwing a Gordo.]]
[[File:WaddleDeeShield.png|300px|right|thumb|Waddle Dees can be used to protect King Dedede from projectiles.]]
[[File:WaddleDeeShield.png|300px|right|thumb|Waddle Dees can be used to protect King Dedede from projectiles.]]
'''Waddle Dee Toss''' ({{ja|ワドルディ投げ}} ''Throw Waddle Dee'') (also known as '''Waddle Dee Throw''') is [[King Dedede (SSBB)|King Dedede]]'s [[Side Special Move]]. He throws a [[Waddle Dee]] forward. Occasionally, he may also release a [[Waddle Doo]] or a much more damaging [[Gordo]]. After being thrown, a Waddle Dee or Waddle Doo will remain on the field until it falls off of the stage, is knocked away by an attack. A Gordo will immediately disappear once it touches a platform or falls off the stage. There is a 71.4% chance Dedede will throw a Waddle Dee, a 20.4% chance he will throw a Waddle Doo, and a 8.2% chance he will throw a Gordo. Dedede can only have two of the characters on the field at a time; the animation will still come in affect but the character will not appear if two are there. Dedede can throw Waddle Dees and Waddle Doos again by pressing the attack button when near them.  
'''Waddle Dee Toss''' (also known as '''Waddle Dee Throw''') is [[King Dedede (SSBB)|King Dedede]]'s [[Side Special Move]]. He throws a [[Waddle Dee]] forward. Occasionally, he may also release a [[Waddle Doo]] or a much more damaging [[Gordo]]. After being thrown, a Waddle Dee or Waddle Doo will remain on the field until it falls off of the stage, is knocked away by an attack. A Gordo will immediately disappear once it touches a platform or falls off the stage. There is a 71.4% chance Dedede will throw a Waddle Dee, a 20.4% chance he will throw a Waddle Doo, and a 8.2% chance he will throw a Gordo. Dedede can only have two of the characters on the field at a time; the animation will still come in affect but the character will not appear if two are there. Dedede can throw Waddle Dees and Waddle Doos again by pressing the attack button when near them.  


There is also a chance to throw certain items, for example [[capsule]]s or [[Pitfall]]s, instead of any of his normal minions. The chance of this occurring appears to be the same as or slightly less than the chance of throwing a Gordo. If the item frequency is set to none, Dedede can still select an item. However, if the items are individually turned off, he will not. A thrown item is functionally identical to one picked up and thrown normally (without moving the control stick), though it can, like the Dees/Doos/Gordos, be slightly angled.
There is also a chance to throw certain items, for example [[capsule]]s or [[Pitfall]]s, instead of any of his normal minions. The chance of this occurring appears to be the same as or slightly less than the chance of throwing a Gordo. If the item frequency is set to none, Dedede can still select an item. However, if the items are individually turned off, he will not. A thrown item is functionally identical to one picked up and thrown normally (without moving the control stick), though it can, like the Dees/Doos/Gordos, be slightly angled.

Revision as of 05:19, December 18, 2012

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Waddle Dee Toss
File:Dee.jpg
King Dedede throwing a Waddle Dee.
User King Dedede
Universe Kirby
Article on WiKirby Waddle Dee
King Dedede throwing a Gordo.
Waddle Dees can be used to protect King Dedede from projectiles.

Waddle Dee Toss (also known as Waddle Dee Throw) is King Dedede's Side Special Move. He throws a Waddle Dee forward. Occasionally, he may also release a Waddle Doo or a much more damaging Gordo. After being thrown, a Waddle Dee or Waddle Doo will remain on the field until it falls off of the stage, is knocked away by an attack. A Gordo will immediately disappear once it touches a platform or falls off the stage. There is a 71.4% chance Dedede will throw a Waddle Dee, a 20.4% chance he will throw a Waddle Doo, and a 8.2% chance he will throw a Gordo. Dedede can only have two of the characters on the field at a time; the animation will still come in affect but the character will not appear if two are there. Dedede can throw Waddle Dees and Waddle Doos again by pressing the attack button when near them.

There is also a chance to throw certain items, for example capsules or Pitfalls, instead of any of his normal minions. The chance of this occurring appears to be the same as or slightly less than the chance of throwing a Gordo. If the item frequency is set to none, Dedede can still select an item. However, if the items are individually turned off, he will not. A thrown item is functionally identical to one picked up and thrown normally (without moving the control stick), though it can, like the Dees/Doos/Gordos, be slightly angled.

Waddle Dees will linger and walk around on the stage after its initial throw, and will jump when an opponent is near, dealing 5% damage whenever it contacts the opponent. While a Waddle Dee is on the stage, it can absorb and block any other projectile attack in Brawl. It also can prevent or hinder some attacks being used as approaches, such as Captain Falcon's Raptor Boost. Waddle Dees cannot be properly reflected.

If a Waddle Doo is thrown, it does 7% with slightly more knockback than a Waddle Dee, and then walks around for a while, sometimes performing its trademark beam attack which can stun an enemy in place for a few seconds. The beam attack is also a powerful attack if it fully connects, dealing out around 27% damage. Waddle Doos can also absorb and block projectiles and approaches, and cannot be properly reflected (see Waddle Dee above).

Gordos deal 23% damage and has the highest knockback of the three. Gordos travel with a more horizontal trajectory than Waddle Dees and Waddle Doos. If it misses, the Gordo will bounce once on the ground, then disappear when it touches the ground again. Unlike Waddle Dees and Waddle Doos, Gordos can be reflected back at Dedede.

If King Dedede is hit while doing the attack, it is interrupted, but the Dees/Doos/Gordos will appear on the stage and walk/bounce around the stage. All of the minions have the knockback to KO in Sudden Death.

The distance and arc that the Waddle Dee/Doo follows and travels can be changed slightly. The distance traveled can be changed if the player smashes the control stick or d-pad to lengthen it, or shortened if slowly tilt it. The arc affects the distance as well, and can be slightly higher if the control stick or d-pad is tilted up, and vice versa if tilted down. To get the longest distance, smash the control stick or d-pad and try to get a high arc.

Origin

This is a unique move made for Super Smash Bros. Brawl, though it's not a very big stretch. Waddle Dees, Waddle Doos, and Gordos are all King Dedede's servants, and King Dedede throwing them around is not out of character at all. Evidence of his abuse to his Waddle Dees is present in Kirby's Epic Yarn, where he says "Only I can be mean to my Waddle Dees." Credences to the theory of Waddle Dees being Dedede's minions are seen in the Subspace Emissary, when a swarm of them helps him steal the characters encased in trophies that Wario had been collecting, and during Dedede's On-Screen Appearance, which is Dedede being carried on a sedan chair-like throne by four Waddle Dees. In Kirby Super Star Ultra's new sub-game, "Revenge of the King", King Dedede is seen walking with a large bunch of Waddle Dees, thus, reinforcing the theory of Waddle Dees being Dedede's minions. The move may also be a reference to Kirby: Squeak Squad, where Dedede throws Kirby (who is similar to a Waddle Dee) with surprising accuracy at the Squeaks, who steal his treasure.

Description from the Instruction Booklet

Throw a Waddle Dee, or occasionally a Gordo, which are much more powerful.

Trivia

  • If the player uses the Waddle Dee Throw in slow-mo, they can see that he pulls them out of his left sleeve. It should be noted that DOJO!! said it has no idea where it came from, saying it comes from "who-knows-where".
  • Though Waddle Doos can be Inhaled by Kirby, he will not become Beam Kirby, as he would in his own universe.
  • While the Waddle Dees are generally weak, their jump attack can KO characters at surprisingly low percentages. This has led some players to place videos on Youtube with Waddle Dees KOing opponents, and leads to comments such as "Waddle Dee is really too good" or "Waddle Dee is the most powerful character in Brawl".
  • Any of the minions King Dedede throws are unaffected by his size. (ex: If King Dedede is small, his minions will still be normal size)