User talk:Scr7/Sandbox

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Revision as of 14:41, June 27, 2013 by Omega Tyrant (talk | contribs) (New Page: ==Your Brawl recovery tier list== Normally I wouldn't comment on this stuff, but there are some glaring issues: *Ivysaur shouldn't be anywhere above Olimar, Olimar is superior in about...)
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Your Brawl recovery tier list

Normally I wouldn't comment on this stuff, but there are some glaring issues:

  • Ivysaur shouldn't be anywhere above Olimar, Olimar is superior in about every recovery aspect. Olimar falls slower, has better air speed, has a higher midair jump, his tether can reach farther, his tether can also give him a slight jump instead of just reaching out with no distance, and he has Whistle for on demand super armor. Olimar's recovery may be poor overall, but his is completely superior to Ivysaur's.
  • Ike's recovery ain't bottom tier. While the distance it gains is among the shortest, Aether provides among the best protection for any recovery move, and since the distance Ike gains is still adequate to recover in most situations, this immense recovery protection pushes him up to lower middle at worst.
  • Why the hell do you have Peach so low? She shouldn't be anywhere below A, much less in the second lowest tier. Yes the height gained by her midair jump is ass, but this hardly matters when it'll pretty much never cost Peach a recovery, while her floating ability and Parasol make her among the hardest characters to edgeguard while ensuring she can pretty much recover from any blow.
  • Wolf shouldn't be two whole tiers below Falco, when his recovery is better. For one thing, Wolf isn't dead in the water if he's forced to recover vertically. Additionally, while Falco Phantasm does provide pseudo-invincibility during the first third of the move, it doesn't get that extra vertical height Wolf Flash does, nor is it capable of scarring. Wolf also has really damn good air speed unlike Falco, so Wolf can often make it back with just his midair jump. Wolf overall has more options, and can gain greater distance.
  • Lucario shouldn't be anywhere near the high tiers. Extreme Speed is a pretty poor recovery move, that provides Lucario no protection, and only gains average distance, while also being of only average speed (and it can do absolutely nothing to edge hoggers). While Lucario is floaty with above average air speed, he often has to use Extreme Speed anyway, which costs Lucario many early deaths (his recovery is probably his biggest issue in competitive play, and why MK is such a poor matchup for him).
  • Toon Link's recovery, while good, shouldn't be anywhere near top. Many other recoveries beat it in distance, and many other beat it in protection. It's good, but it's not particularly difficult to edgeguard, and it's really possible to fatally edgeguard and gimp him. And Toon Link doesn't have a great amount of options to mix his recovery up to fool you. It's C tier at best.
  • Marth shouldn't be anywhere below Falcon and Falco. The extra distance they get over Marth is marginal, while Marth's provides more protection, especially when compared to Falcon (Marth can also recover vertically well, while Falco is again dead in the water if he has to use Fire Bird).
  • Sheik's is way too high. She has among the shortest distance recoveries while also falling fast with poor air speed. She additionally can't do much to edge hoggers. While Vanish provides great protection, Sheik is pretty much screwed if she has to recover from far out.

There are some other nickpicks, but these are the most glaring issues. Omega Tyrant TyranitarMS.png 14:41, 27 June 2013 (EDT)