User:RoyboyX/MSNAs merged
Overview of attack 1
A very fast jab with average reach for a jab. It leads well into the second jab, but has difficulty jab cancelling into other moves. Its most potentially useful application is its ability to jab lock knocked down opponents, which if successful, can lead to a guaranteed forward smash.
Post hit data
Hitbox | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|
Arm | 853 | 0 | NA | NA | NA |
Body, fist | 967 | 0 | NA | NA | NA |
Hitboxes
Timing
Hitbox | 2-3 |
---|---|
Continuation window | 7-24 |
Auto-jab | 10 |
Animation length | 15 |
Interruptible | 16 |
Lag time |
Hitbox |
Continuable |
Overview of attack 2
The second jab deals 1% less damage than the first jab, with negligibly more fixed knockback. It follows into the third hit of Mario's jab seamlessly, and can jab cancel into a tilt or down smash moderately well. It cannot jab lock however like the first jab can, and thus one jab locking with the first jab will have to be careful to not use the second jab.
Post hit data
Hitbox | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|
Fist | 1035 | 0 | NA | NA | NA |
Arm | 967 | 0 | NA | NA | NA |
Body | 1194 | 0 | NA | NA | NA |
Hitboxes
Timing
Hitbox | 2-3 |
---|---|
Continuation window | 6-24 |
Auto-jab | 10 |
Animation length | 17 |
Interruptible | 19 |
Lag time |
Hitbox |
Continuable |
Interruptible |
Overview of attack 3
The final hit of Mario's jab, which deals a little more damage and has knockback scaling, though it's too weak to KO even at sudden death percents. Being incapable of KOing with mediocre damage output and no followup potential, it's a rather mediocre final jab hit, and Mario could make potentially better use of his jab by jab cancelling before the third jab into a down smash.
Post hit data
Hitbox | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|
Any | 1573 | 13.417 | 311.32% | 344.86% | 391.44% |
Entire jab combo | 1643 | 13.417 | 306.10% | 339.64% | 386.23% |
Hitboxes
Timing
Larger hitbox | 7-8 |
---|---|
Smaller hitbox* | 9-10 |
Interruptible | 30 |
Animation length | 39 |
* Hitbox 0 reduced in size from 5.0 to 3.6.
Lag time |
Hitbox |
Hitbox change |
Interruptible |