User:RoyboyX/MSNAs merged: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: ==Overview of attack 1== A very fast jab with average reach for a jab. It leads well into the second jab, but has difficulty jab cancelling int...) |
(such a merged page would more likely look something like this) |
||
Line 1: | Line 1: | ||
==Overview | ==Overview== | ||
A | A punch-punch-kick natural combo. The first punch can [[jab lock]] into a guaranteed {{MovesetSubpage|Mario|SSBB|forward smash}}, but is hard to [[jab cancel]] into something else. By contrast, the second punch is pretty good at jab cancelling into a {{MovesetSubpage|Mario|SSBB|forward tilt}} or {{MovesetSubpage|Mario|SSBB|down smash}}, but cannot jab lock. Both punches link well into the kick, but while reasonably damaging, it can't KO until the mid-300%s and has no real follow-up potential. | ||
===Post hit data=== | ===Post-hit data=== | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
!Hitbox||{{rollover| | !Hit!!Hitbox||{{rollover|Minimum launch speed|Launch speed on Mario at 0%|y}}||{{rollover|Launch speed scaling|How much launch speed increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}} | ||
|- | |- | ||
|Arm||853||0||NA||NA||NA | |rowspan=2|Hit 1||Arm||853||0||NA||NA||NA | ||
|- | |- | ||
|Body, fist||967||0||NA||NA||NA | |Body, fist||967||0||NA||NA||NA | ||
|- | |||
|rowspan=3|Hit 2||Fist||1035||0||NA||NA||NA | |||
|- | |||
|Arm||967||0||NA||NA||NA | |||
|- | |||
|Body||1194||0||NA||NA||NA | |||
|- | |||
|colspan=2|Hit 3||1573||13.417||311.32%||344.86%||391.44% | |||
|- | |||
|colspan=2|Entire jab combo||1643||13.417||306.10%||339.64%||386.23% | |||
|} | |} | ||
==Hitboxes== | |||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|24}} | |||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 61: | Line 72: | ||
|rebound=y | |rebound=y | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2|24}} | |||
{| | |||
| | |||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 154: | Line 120: | ||
|rebound=y | |rebound=y | ||
}} | }} | ||
{{HitboxTableTitle|Hit 3|24}} | |||
{| | |||
| | |||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 248: | Line 171: | ||
|} | |} | ||
=== | ==Timing== | ||
===Hit 1=== | |||
{|class="wikitable" | |||
|- | |||
!Hitbox | |||
|2-3 | |||
|- | |||
!Continuation window | |||
|7-24 | |||
|- | |||
!Auto-jab | |||
|10 | |||
|- | |||
!Animation length | |||
|15 | |||
|- | |||
!Interruptible | |||
|16 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Blank|c=9}} | |||
|- | |||
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=18}} | |||
|} | |||
===Hit 2=== | |||
{|class="wikitable" | |||
|- | |||
!Hitbox | |||
|2-3 | |||
|- | |||
!Continuation window | |||
|6-24 | |||
|- | |||
!Auto-jab | |||
|10 | |||
|- | |||
!Animation length | |||
|17 | |||
|- | |||
!Interruptible | |||
|19 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=6}} | |||
|- | |||
{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=19}} | |||
|} | |||
===Hit 3=== | |||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
Line 266: | Line 240: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=10}} | ||
|} | |||
===Overall (earliest)=== | |||
{|class="wikitable" | |||
|- | |||
!Hit 1 | |||
|2-3 | |||
|- | |||
!Continuation frame | |||
|7 | |||
|- | |||
!Hit 2 | |||
|9-10 | |||
|- | |||
!Continuation frame | |||
|13 | |||
|- | |||
!Hit 3 (larger) | |||
|20-21 | |||
|- | |||
!Hit 3 (smaller) | |||
|22-23 | |||
|- | |||
!Interruptible | |||
|43 | |||
|- | |||
!Animation length | |||
|52 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |||
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Blank|c=39}} | |||
|} | |} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|continuable=y|interruptible=y}} |
Revision as of 12:23, August 25, 2013
Overview
A punch-punch-kick natural combo. The first punch can jab lock into a guaranteed Template:MovesetSubpage, but is hard to jab cancel into something else. By contrast, the second punch is pretty good at jab cancelling into a Template:MovesetSubpage or Template:MovesetSubpage, but cannot jab lock. Both punches link well into the kick, but while reasonably damaging, it can't KO until the mid-300%s and has no real follow-up potential.
Post-hit data
Hit | Hitbox | Minimum launch speed | Launch speed scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|---|
Hit 1 | Arm | 853 | 0 | NA | NA | NA |
Body, fist | 967 | 0 | NA | NA | NA | |
Hit 2 | Fist | 1035 | 0 | NA | NA | NA |
Arm | 967 | 0 | NA | NA | NA | |
Body | 1194 | 0 | NA | NA | NA | |
Hit 3 | 1573 | 13.417 | 311.32% | 344.86% | 391.44% | |
Entire jab combo | 1643 | 13.417 | 306.10% | 339.64% | 386.23% |
Hitboxes
Timing
Hit 1
Hitbox | 2-3 |
---|---|
Continuation window | 7-24 |
Auto-jab | 10 |
Animation length | 15 |
Interruptible | 16 |
Hit 2
Hitbox | 2-3 |
---|---|
Continuation window | 6-24 |
Auto-jab | 10 |
Animation length | 17 |
Interruptible | 19 |
Hit 3
Larger hitbox | 7-8 |
---|---|
Smaller hitbox* | 9-10 |
Interruptible | 30 |
Animation length | 39 |
* Hitbox 0 reduced in size from 5.0 to 3.6.
Overall (earliest)
Hit 1 | 2-3 |
---|---|
Continuation frame | 7 |
Hit 2 | 9-10 |
Continuation frame | 13 |
Hit 3 (larger) | 20-21 |
Hit 3 (smaller) | 22-23 |
Interruptible | 43 |
Animation length | 52 |
Lag time |
Hitbox |
Hitbox change |
Continuable |
Interruptible |