User:RoyboyX/MSNAs merged: Difference between revisions

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(New Page: ==Overview of attack 1== A very fast jab with average reach for a jab. It leads well into the second jab, but has difficulty jab cancelling int...)
 
(such a merged page would more likely look something like this)
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==Overview of attack 1==
==Overview==
A very fast jab with average [[reach]] for a jab. It leads well into the [[Mario (SSBB)/Neutral attack 2|second jab]], but has difficulty [[jab cancel]]ling into other moves. Its most potentially useful application is its ability to [[jab lock]] knocked down opponents, which if successful, can lead to a guaranteed [[forward smash]].
A punch-punch-kick natural combo. The first punch can [[jab lock]] into a guaranteed {{MovesetSubpage|Mario|SSBB|forward smash}}, but is hard to [[jab cancel]] into something else. By contrast, the second punch is pretty good at jab cancelling into a {{MovesetSubpage|Mario|SSBB|forward tilt}} or {{MovesetSubpage|Mario|SSBB|down smash}}, but cannot jab lock. Both punches link well into the kick, but while reasonably damaging, it can't KO until the mid-300%s and has no real follow-up potential.


===Post hit data===
===Post-hit data===
{|class="wikitable"
{|class="wikitable"
|-
|-
!Hitbox||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
!Hit!!Hitbox||{{rollover|Minimum launch speed|Launch speed on Mario at 0%|y}}||{{rollover|Launch speed scaling|How much launch speed increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|-
|Arm||853||0||NA||NA||NA
|rowspan=2|Hit 1||Arm||853||0||NA||NA||NA
|-
|-
|Body, fist||967||0||NA||NA||NA
|Body, fist||967||0||NA||NA||NA
|-
|rowspan=3|Hit 2||Fist||1035||0||NA||NA||NA
|-
|Arm||967||0||NA||NA||NA
|-
|Body||1194||0||NA||NA||NA
|-
|colspan=2|Hit 3||1573||13.417||311.32%||344.86%||391.44%
|-
|colspan=2|Entire jab combo||1643||13.417||306.10%||339.64%||386.23%
|}
|}


===Hitboxes===
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
Line 61: Line 72:
|rebound=y
|rebound=y
}}
}}
|}
{{HitboxTableTitle|Hit 2|24}}
 
===Timing===
{|class="wikitable"
|-
!Hitbox
|2-3
|-
!Continuation window
|7-24
|-
!Auto-jab
|10
|-
!Animation length
|15
|-
!Interruptible
|16
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=9}}
|-
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=18}}
|}
 
{{FrameIconLegend|lag=y|hitbox=y|continuable=y}}
 
==Overview of attack 2==
The second jab deals 1% less damage than the [[Mario (SSBB)/Neutral attack 1|first jab]], with negligibly more [[fixed knockback]]. It follows into the third hit of Mario's jab seamlessly, and can [[jab cancel]] into a tilt or down smash moderately well. It cannot [[jab lock]] however like the first jab can, and thus one jab locking with the first jab will have to be careful to not use the second jab.
 
===Post hit data===
{|class="wikitable"
|-
!Hitbox||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|Fist||1035||0||NA||NA||NA
|-
|Arm||967||0||NA||NA||NA
|-
|Body||1194||0||NA||NA||NA
|}
 
===Hitboxes===
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
Line 154: Line 120:
|rebound=y
|rebound=y
}}
}}
|}
{{HitboxTableTitle|Hit 3|24}}
 
===Timing===
{|class="wikitable"
|-
!Hitbox
|2-3
|-
!Continuation window
|6-24
|-
!Auto-jab
|10
|-
!Animation length
|17
|-
!Interruptible
|19
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=6}}
|-
{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=19}}
|}
 
{{FrameIconLegend|lag=y|hitbox=y|continuable=y|interruptible=y}}
 
==Overview of attack 3==
The final hit of Mario's jab, which deals a little more damage and has knockback scaling, though it's too weak to [[KO]] even at [[sudden death]] percents. Being incapable of KOing with mediocre damage output and no followup potential, it's a rather mediocre final jab hit, and Mario could make potentially better use of his jab by [[jab cancel]]ling before the third jab into a [[down smash]].
 
===Post hit data===
{|class="wikitable"
|-
!Hitbox||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|Any||1573||13.417||311.32%||344.86%||391.44%
|-
|Entire jab combo||1643||13.417||306.10%||339.64%||386.23%
|}
 
===Hitboxes===
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
Line 248: Line 171:
|}
|}


===Timing===
==Timing==
===Hit 1===
{|class="wikitable"
|-
!Hitbox
|2-3
|-
!Continuation window
|7-24
|-
!Auto-jab
|10
|-
!Animation length
|15
|-
!Interruptible
|16
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Blank|c=9}}
|-
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=18}}
|}
 
===Hit 2===
{|class="wikitable"
|-
!Hitbox
|2-3
|-
!Continuation window
|6-24
|-
!Auto-jab
|10
|-
!Animation length
|17
|-
!Interruptible
|19
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=6}}
|-
{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=19}}
|}
 
===Hit 3===
{|class="wikitable"
{|class="wikitable"
|-
|-
Line 266: Line 240:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=10}}
|}
 
===Overall (earliest)===
{|class="wikitable"
|-
!Hit 1
|2-3
|-
!Continuation frame
|7
|-
!Hit 2
|9-10
|-
!Continuation frame
|13
|-
!Hit 3 (larger)
|20-21
|-
!Hit 3 (smaller)
|22-23
|-
!Interruptible
|43
|-
!Animation length
|52
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=10}}
|-
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Blank|c=39}}
|}
|}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|continuable=y|interruptible=y}}

Revision as of 12:23, August 25, 2013

Overview

A punch-punch-kick natural combo. The first punch can jab lock into a guaranteed Template:MovesetSubpage, but is hard to jab cancel into something else. By contrast, the second punch is pretty good at jab cancelling into a Template:MovesetSubpage or Template:MovesetSubpage, but cannot jab lock. Both punches link well into the kick, but while reasonably damaging, it can't KO until the mid-300%s and has no real follow-up potential.

Post-hit data

Hit Hitbox Minimum launch speed Launch speed scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Hit 1 Arm 853 0 NA NA NA
Body, fist 967 0 NA NA NA
Hit 2 Fist 1035 0 NA NA NA
Arm 967 0 NA NA NA
Body 1194 0 NA NA NA
Hit 3 1573 13.417 311.32% 344.86% 391.44%
Entire jab combo 1643 13.417 306.10% 339.64% 386.23%

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0 Sakurai angle 0 100 15 5.0E-5 24 2.0E-5 0.0 0.0 1.0x 1.0x 0% no flag data specified
1 0 3% 0 Sakurai angle 0 100 10 4.6666666666667E-5 22 0.0 0.0 0.0 1.0x 1.0x 0% no flag data specified
2 0 3% 0 AngleIcon80.png 0 100 15 6.6666666666667E-5 25 5.5E-5 0.0 0.0 1.0x 1.0x 0% no flag data specified
Hit 2
0 0 2% 0 Sakurai angle 0 100 18 5.0E-5 46 -2.3333333333333E-5 0.0 0.0 1.0x 1.0x 0% no flag data specified
1 0 2% 0 Sakurai angle 0 100 15 4.6666666666667E-5 22 0.0 0.0 0.0 1.0x 1.0x 0% no flag data specified
2 0 2% 0 AngleIcon80.png 0 100 25 6.6666666666667E-5 47 -7.0E-5 0.0 0.0 1.0x 1.0x 0% no flag data specified
Hit 3
0 0 4% 0 Sakurai angle 30 95 0 8.3333333333333E-5 17 0.0 9.1666666666667E-5 0.0 1.0x 1.0x 0% no flag data specified
1 0 4% 0 Sakurai angle 30 95 0 4.1666666666667E-5 17 0.0 1.6666666666667E-5 0.0 1.0x 1.0x 0% no flag data specified
2 0 4% 0 Sakurai angle 30 95 0 4.1666666666667E-5 17 0.0 -2.5E-5 0.0 1.0x 1.0x 0% no flag data specified

Timing

Hit 1

Hitbox 2-3
Continuation window 7-24
Auto-jab 10
Animation length 15
Interruptible 16
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png

Hit 2

Hitbox 2-3
Continuation window 6-24
Auto-jab 10
Animation length 17
Interruptible 19
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png

Hit 3

Larger hitbox 7-8
Smaller hitbox* 9-10
Interruptible 30
Animation length 39

* Hitbox 0 reduced in size from 5.0 to 3.6.

FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Overall (earliest)

Hit 1 2-3
Continuation frame 7
Hit 2 9-10
Continuation frame 13
Hit 3 (larger) 20-21
Hit 3 (smaller) 22-23
Interruptible 43
Animation length 52
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Continuable).png
Continuable
FrameIcon(Interruptible).png
Interruptible