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:''This article is about Mario's appearance in [[Super Smash Bros. Brawl]].  For other uses, see [[Mario]].''
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{{User:Reboot/SBMarioInfobox}}
 
'''Mario''' ({{ja|マリオ}}, ''Mario'')  is a playable character in ''[[Super Smash Bros. Brawl]]'', who also appears in ''[[Super Smash Bros. Melee]]'' and the original ''[[Super Smash Bros]]''. He is the icon of [[Nintendo]] and the [[Mario (universe)|Mario series]], from which [[Luigi (SSBB)|Luigi]], [[Princess Peach (SSBB)|Princess Peach]], [[Bowser (SSBB)|Bowser]], and [[Wario (SSBB)|Wario]] also originate. As in every other video game, Mario is voiced by Charles Martinet.
 
Mario's moveset is largely unchanged in relation to that of ''Melee'', except that his [[down special move]] has been changed to [[F.L.U.D.D.]], and his [[down aerial]] has been changed to [[Mario Tornado]] - Mario is the only character to have had a special move in one game changed to a standard attack in another.
 
Mario is ranked 31st on the current [[tier list]], a middle position of E tier. Although he has some fast moves and good edge-guarding skills, he lacks a fast, reliable K.O. move, he has problems dealing with characters who have disjointed hitboxes (just as Marth) and he easily gimped, due his predictable recovery, all this contribute to poor matchups, although some are in his favor.
 
==Attributes==
Mario is considered a beginner character that people can learn with. This is due to him having no major size or speed flaws and is considered all around and balanced. He is a [[weight|middleweight]], and he is well balanced. Despite being an average-sized middleweight, Mario is one of those who [[King Dedede (SSBB)|King Dedede]] can [[Chain grab|infinitely chain grab]] [[Cheap|without a wall]], which is a true problem at high level play. A major offensive flaw of Mario is his lack of finishers. His only attacks that can reliably KO under 150% are his forward smash and up smash. His other possible finishers are situational. For example, his [[forward aerial]] is a [[meteor smash]] which helps him edgeguard, but it is slow and can be difficult to meteor smash with, it has quite low [[knockback]] for a meteor smash as well, but if sour-spotted, it deals decent horizontal knockback that can KO off-stage foes at high percentages. The back throw, while one of the strongest throws in the game, will have difficulty KOing without being on the edge, a problem made worse by how slow the throw is, making it very easy to DI. The fact that Mario lacks a reliable finisher that is not a smash attack makes getting KOs even more difficult, due to giving him less versatility. His forward special, the [[Cape]], allows him to turn enemies around and reflect projectiles. The cape also propels him forward a little when used in the air. Additionally, the cape reverses momentum and can be used to [[Cape Glide]] which greatly enhances his edgeguarding capabilities. His Neutral Special, the [[Fireball]], is spammable and helps him control the enemy's approach, it can also be used to hinder some characters offstage. His Down Special, [[F.L.U.D.D.]], has to be charged up and deals no damage but [[push]]es enemies back similar to [[Kyogre]] or [[Water Gun]] which also can be used as edge-guard on recoveries like [[Link (SSBB)|Link's]] [[Spin Attack]]. This can make it difficult to recover for some characters, while for others, it is a mere hindrance. Also, it takes a long time to charge, meaning Mario must wait a good amount of time before it is effective, although it can be saved by shielding and rolling. Excluding F.L.U.D.D. and Fireball, Mario does not have many long ranged attacks. For his recovery, he can wall jump and use his Cape, along with his [[Super Jump Punch]]. Super Jump Punch, however, is a relatively poor recovery move in general and is easily edge-guarded due to its predictable trajectory (straight upwards, slightly diagonal), though, it is considered to be a great out-of-shield option. F.L.U.D.D. can also be used to push him back horizontally. His Smash attacks are quick, so he can execute them with little start-up lag. He is also known for being a good juggler with his quick attacks and aerials.
 
===Changes from Melee to Brawl===
===Moveset===
====Taunts====
==In competitive play==
==Role in the Subspace Emissary==
===The Lake Shore===
====False Peach====
====False Zelda====
===Story Merge===
===Using Stickers===
===Exclusive Stickers===
==Gallery==
===Costume Gallery===
===Trophy Gallery===
==Trivia==
==External links==

Latest revision as of 12:37, June 28, 2011

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