SSB4 Icon.png

Trophy Rush: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Added rough scoring table.)
No edit summary
Line 31: Line 31:
|Prize (Gold\Trophy\Custom Part)||10
|Prize (Gold\Trophy\Custom Part)||10
|}
|}
==Trivia==
*In the first photo showing off the mode posted by Sakurai, the time remaining is 3:21:00; in the final game, the maximum time allowed is 2:30:00.


{{stub}}
{{stub}}
[[Category:Minigames]]
[[Category:Minigames]]

Revision as of 10:39, November 25, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: Wii U
If you have a good image for this article, upload it here.
Trophy Rush being played by Pikachu in Super Smash Bros. for Nintendo 3DS.

Trophy Rush (フィギュアラッシュ, Figure Rush) is a minigame in Super Smash Bros. 4. Its primary use is to attain trophies, though it can dispense coins and custom parts as well.

In Trophy Rush, the player selects any character they wish, then selects how long they wish to play the game. The minimum length of time is 30 seconds, though it can be increased by one second for every six Coins the player adds to the cost, with the maximum possible playtime being 150 seconds. In the actual game, the player is tasked with destroying as many crates that fall onto the small platform they are standing on as possible; a line high above the platform indicates how high the crates can go, and if this line is breached for too long a period, then the platform disappears and the player is KOed. In addition to this danger, electrical balls, bombs, and specialised boxes that shoot fire from one side can fall onto the stage, which the player needs to avoid. Getting KOed for any reason in the mode causes a deduction of fifteen seconds of playtime. While destroying boxes, the player is able to attain a "chain", which is broken if they fail to destroy any boxes in a small period of time; the higher the chain, the higher their score, as well as the higher the rate the "Fever" meter increases.

The player receives a score based on how many crates they have broken in the timespan, after which an appropriate number of trophies, custom moves, and other bonuses are rewarded. In addition, a meter present in the mode slowly fills up the more crates the player breaks; filling up this meter leads to a Fever, where specialised blocks holding coins, trophies, and customization options constantly fall onto the stage.

Score Values

Each type of block has a score value associated with it.

The Chain Bonus is equal to the current chain multiplied by 10, to a maximum of 1500 points. Therefore, any chain of 150 or greater will award the maximum 1500 point bonus.

A block hit by an attack from the fighter will reward the value of the block, plus the Chain Bonus. The Chain Bonus is increased from hitting the block, then rewarded. No Chain Bonus is applied unless the Chain is 2 or greater.

A block hit by an electrical ball or directional explosive will reward half of the value of the block, with no Chain Bonus.

Block Type Value
Wooden 200
Brick 600
Directional Explosive 800
Golden 3000
Prize (Gold\Trophy\Custom Part) 10

Trivia

  • In the first photo showing off the mode posted by Sakurai, the time remaining is 3:21:00; in the final game, the maximum time allowed is 2:30:00.


Stub.png