Toon Link (SSB4)/Down throw: Difference between revisions
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(New Page: {{competitive expertise}} {{technical data}} ==Hitboxes== ===Throw=== {|class="wikitable" ! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback v...) |
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{{ArticleIcons|ssb4=y}} | |||
[[File:ToonLinkThrowDown.gif|thumb|270px|Hitbox visualization showing Toon Link's down throw.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} | ||
==Overview== | |||
Pins the opponent to the ground and then performs an elbow drop. It has high knockback growth and launches the opponent at 110°, which allow it potentially combo into back aerial. However, this combo is only usable if the opponent lands on a platform and misses their tech. | |||
==Hitboxes== | ==Hitboxes== | ||
===Throw=== | ===Throw=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent | ! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent | ||
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===Collateral=== | ===Collateral=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
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}} | }} | ||
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{{MvSubNavToonLink|g=SSB4}} | {{MvSubNavToonLink|g=SSB4}} | ||
[[Category:Toon Link (SSB4)]] | |||
[[Category:Down throws (SSB4)]] |
Latest revision as of 02:29, April 13, 2022
Overview[edit]
Pins the opponent to the ground and then performs an elbow drop. It has high knockback growth and launches the opponent at 110°, which allow it potentially combo into back aerial. However, this combo is only usable if the opponent lands on a platform and misses their tech.
Hitboxes[edit]
Throw[edit]
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent |
---|---|---|---|---|---|---|
Throw | 4% | 110 | 60 | 110 | 0 | Yes |
Collateral[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 3% | 1 | 60 | 200 | 0 | 5.0 | 0 | 0.0 | 2.4 | -8.4 | 1.0x | 1.0x | 0% | Kick |
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