Template:UpdateList (SSBU)/13.0.1

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Revision as of 06:54, January 23, 2024 by Fran (talk | contribs)
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{{#switch: Universal |Donkey Kong=

  • Buff The second hit of neutral attack has more active frames (frames 5-6 → 5-7) and less ending lag (FAF 35 → 32).
  • Buff Down tilt has 5 additional frames of hitstun on all hitboxes.
  • Buff Fully charged Giant Punch has more super armor on both the grounded (frames 11-20 → 9-20) and aerial (frames 17-20 → 15-20) hitboxes.

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  • Buff The first hit of neutral attack has less startup (frame 8 → 7), with its total duration reduced as well (FAF 25 → 24).
  • Buff Down tilt launches at a higher angle (80˚ → 85˚), improving its combo potential.
  • Buff The final hit of up smash has higher knockback scaling (96 → 101).