Template:UpdateList (SSBU)/13.0.1
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{{#switch: Universal |Donkey Kong=
- The second hit of neutral attack has more active frames (frames 5-6 → 5-7) and less ending lag (FAF 35 → 32).
- Down tilt has 5 additional frames of hitstun on all hitboxes.
- Fully charged Giant Punch has more super armor on both the grounded (frames 11-20 → 9-20) and aerial (frames 17-20 → 15-20) hitboxes.
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- The first hit of neutral attack has less startup (frame 8 → 7), with its total duration reduced as well (FAF 25 → 24).
- Down tilt launches at a higher angle (80˚ → 85˚), improving its combo potential.
- The final hit of up smash has higher knockback scaling (96 → 101).