Template:Attributes
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Stats | Weight | Dash speed | Walk speed | Traction | Air speed | Air acceleration | Gravity | Falling speed | Jumps |
---|---|---|---|---|---|---|---|---|---|
Value | {{{weight}}} | {{{dash}}} – Initial dash {{{run}}} – Run |
{{{walk}}} | {{{trac}}} | {{{air}}} | {{{baseaccel}}} – Base {{{addaccel}}} – Additional |
{{{gravity}}} | {{{fall}}} – Base {{{ff}}} – Fast-fall |
{{{jumps}}} |
Usage
{{Attributes |weight = |dash = |run = |walk = |trac = |air = |baseaccel = |addaccel = |gravity = |fall = |ff = |jumps = }}
If a character has a delayed double jump, can wall cling, or can crawl, mention it in a bullet point above the character's moveset (alongside the mention of the 1v1 damage thing not being present).
Quick definition of each attribute
- Weight: Factor that modifies knockback taken, reducing it the higher it is. Generally, a difference of one unit in weight equals a difference of 1% in damage percentage to KO the character.
- Dash speed: Two values. Initial dash is the speed at which a character moves during the animation that plays if you flick the control stick forward without further input. Continuing to hold it for a full-on run will transition into the run speed.
- Walk speed: Self-explanatory.
- Air speed: The character's maximum horizontal speed in midair.
- Traction: The character's opposite force to horizontal momentum on the ground; characters with higher traction come to a stop faster and thus slide a shorter distance.
- Falling speed: The character's maximum downward speed while falling with no other input. Fast-falling increases that speed.
- Air acceleration: The rate at which characters reach their air speed when the control stick is tilted horizontally. Base air acceleration is a static value, while additional air acceleration increases the farther the control stick is tilted, with the listed value being its maximum. For example, if a character's air acceleration is 0.01 base and 0.07 additional, it will be 0.01 with minimum tilting and 0.08 with maximum tilting.
- Gravity: The rate at which characters accelerate to their maximum falling speed.
- Jumps: The character's total amount of jumps. Every character in the series has at least 2.