Template:Attributes

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Stats Weight Dash speed Walk speed Traction Air speed Air acceleration Gravity Falling speed Jumps
Value {{{weight}}} {{{dash}}} – Initial dash
{{{run}}} – Run
{{{walk}}} {{{trac}}} {{{air}}} {{{baseaccel}}} – Base
{{{addaccel}}} – Additional
{{{gravity}}} {{{fall}}} – Base
{{{ff}}} – Fast-fall
{{{jumps}}}

Usage

{{Attributes
|weight    = 
|dash      = 
|run       = 
|walk      = 
|trac      = 
|air       = 
|baseaccel = 
|addaccel  = 
|gravity   = 
|fall      = 
|ff        = 
|jumps     = 
}}

If a character has a delayed double jump, can wall cling, or can crawl, mention it in a bullet point above the character's moveset (alongside the mention of the 1v1 damage thing not being present).

Quick definition of each attribute

  • Weight: Factor that modifies knockback taken, reducing it the higher it is. Generally, a difference of one unit in weight equals a difference of 1% in damage percentage to KO the character.
  • Dash speed: Two values. Initial dash is the speed at which a character moves during the animation that plays if you flick the control stick forward without further input. Continuing to hold it for a full-on run will transition into the run speed.
  • Walk speed: Self-explanatory.
  • Air speed: The character's maximum horizontal speed in midair.
  • Traction: The character's opposite force to horizontal momentum on the ground; characters with higher traction come to a stop faster and thus slide a shorter distance.
  • Falling speed: The character's maximum downward speed while falling with no other input. Fast-falling increases that speed.
  • Air acceleration: The rate at which characters reach their air speed when the control stick is tilted horizontally. Base air acceleration is a static value, while additional air acceleration increases the farther the control stick is tilted, with the listed value being its maximum. For example, if a character's air acceleration is 0.01 base and 0.07 additional, it will be 0.01 with minimum tilting and 0.08 with maximum tilting.
  • Gravity: The rate at which characters accelerate to their maximum falling speed.
  • Jumps: The character's total amount of jumps. Every character in the series has at least 2.