Tech-chasing: Difference between revisions

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Because [[Tech]] animations have small windows of vulnerability before a character can shield, sidestep, dodge, or attack, it is possible to read the direction of a player's tech, and "chase" the tech down with an attack, [[Jump-cancelled grab]], or projectile, to maintain pressure.
'''Tech-chasing''' is the act of following or predicting an opponent's [[tech]] in order to attack him before he can respond.  Because a character's [[tech]] animations have small windows of vulnerability before a character can shield, sidestep, dodge, or attack, it is possible to read the direction of a player's tech and punish the lag with an attack, [[jump-cancelled grab]], or projectile.
 
Some characters are able to incorporate tech-chasing into a [[chain grab]] sequence.  A classic example is [[Captain Falcon]]'s [[up throw]] against [[fast-faller]]s.  After he throws, Captain Falcon can gain another grab by successfully tech-chasing his enemy.

Revision as of 12:35, September 27, 2006

Tech-chasing is the act of following or predicting an opponent's tech in order to attack him before he can respond. Because a character's tech animations have small windows of vulnerability before a character can shield, sidestep, dodge, or attack, it is possible to read the direction of a player's tech and punish the lag with an attack, jump-cancelled grab, or projectile.

Some characters are able to incorporate tech-chasing into a chain grab sequence. A classic example is Captain Falcon's up throw against fast-fallers. After he throws, Captain Falcon can gain another grab by successfully tech-chasing his enemy.