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Super Smash Bros.

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Something's gone wrong in the happy-go-lucky world of Nintendo!
—North American commercial
For the article about the series, see Super Smash Bros. (series). For the article about the universe, see Super Smash Bros. (universe).
Super Smash Bros.
Super Smash Bros. North American box
Developer(s) HAL Laboratory, Inc.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released Nintendo 64:
Japan January 21, 1999
North America April 26, 1999
Europe November 19, 1999

Virtual Console:
Japan January 20, 2009
Europe June 12, 2009
North America December 21, 2009
Mode(s) Single-player, multiplayer (2-4)
Ratings ESRB: E
PEGI: 7
OFLC: G8+
Platform(s) Nintendo 64
iQue Player
Virtual Console
Media 128 megabit cartridge

Flash Card (China)

Super Smash Bros., known in Japan as Nintendo All-Star! Dairantou Smash Brothers (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ), often shortened to "Smash 64", "SSB", or "SSB64", is the first game of the Super Smash Bros. series. As a relatively low-budget game with an unusual concept, there were not originally any plans to export the game outside Japan. Only the game's unexpected popularity led to its worldwide release. It is the only Super Smash Bros. game to be rated E, while Melee and Brawl are rated T, and Super Smash Bros. for Nintendo 3DS is rated E10+, according to ESRB.

The game was released in Japan on January 21, 1999, in North America on April 26, 1999, and in Europe on November 19, 1999. The game is playable on Nintendo 64 and the iQue Player, and is available on the Wii's Virtual Console. The European Virtual Console version was released on June 12th 2009, and the American Virtual Console version was released on December 21, 2009.

Opening movie

Every time the opening movie plays, the two characters Master Hand picks who appear fighting on a mountain-top at the beginning of the movie varies. If certain secret characters have not been unlocked yet, they appear as silhouettes.

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Characters

Official artwork of the default cast of Smash 64.
The character-selection screen of Super Smash Bros. (all characters unlocked).

There are twelve playable characters in Super Smash Bros., eight of which are available from the start, and four of which are unlockable.

Playable characters

Starter characters
Mario SSB.png
Mario
MarioSymbol(preBrawl).svg
Yoshi SSB.png
Yoshi
YoshiSymbol(preBrawl).svg
Donkey Kong SSB.png
Donkey Kong
Symbol of the DK series, pre-Brawl.
Link SSB.png
Link
ZeldaSymbol.svg
Samus SSB.png
Samus
MetroidSymbol(preBrawl).svg
Kirby SSB.png
Kirby
KirbySymbol.svg
Fox SSB.png
Fox
StarFoxSymbol(preBrawl).svg
Pikachu SSB.png
Pikachu
PokemonSymbol(preBrawl).svg
Unlockable characters
Luigi SSB.png
Luigi
MarioSymbol(preBrawl).svg
Jigglypuff SSB.png
Jigglypuff
PokemonSymbol(preBrawl).svg
Captain Falcon SSB.png
Captain Falcon
FZeroSymbol.svg
Ness SSB.png
Ness
EarthboundSymbol.svg

Non-playable characters

Giantdonkeykong.png
Giant Donkey Kong
Symbol of the DK series, pre-Brawl.
From MarioWiki
Metal Mario
MarioSymbol(preBrawl).svg
Polygons.jpg
Fighting Polygon Team
Symbol of the Smash Bros. series.
MasterhandSSB64.jpg
Master Hand
Symbol of the Smash Bros. series.

Planned characters

According to a page on the Japanese Super Smash Bros. site, Mewtwo, Bowser, and King Dedede were all planned to be playable, but were cut, though no other information is available. Bowser would later be playable in Melee, Brawl, and Smash 4, Mewtwo would be playable in Melee, and King Dedede would be playable in Brawl and Smash 4. There have been rumors that other characters were supposed to be included in the game as well, but no official source exists to confirm these rumors.

Stages

File:Ssb stageselect.jpg
The stages of Super Smash Bros.

Stages

Stages
PeachCastleSSB.jpg
Peach's Castle
MarioSymbol(preBrawl).svg
Congojungle.jpg
Congo Jungle
Symbol of the DK series, pre-Brawl.
HyruleCastleSSB.png
Hyrule Castle
ZeldaSymbol.svg
PlanetZebesSSB.png
Planet Zebes
MetroidSymbol(preBrawl).svg
MushroomKingdom64.jpg
Mushroom Kingdom
MarioSymbol(preBrawl).svg
YoshisStorySSB.png
Yoshi's Island
YoshiSymbol(preBrawl).svg
Dream Land in Super Smash Bros..
Dream Land
KirbySymbol.svg
SectorZSSB.png
Sector Z
StarFoxSymbol(preBrawl).svg
SaffronCitySSB.png
Saffron City
PokemonSymbol(preBrawl).svg

Shown in bold, Mushroom Kingdom is the only unlockable stage in Super Smash Bros.

1P Game-only stages

These stages only appear in the 1P Game.

Non-playable stages

These stages cannot be unlocked or played on in any way without hacking.

Modes

1-Player

Multi-player

Tournament play

Unlike Melee, Super Smash Bros. never enjoyed a large professional competitive scene in North America, but interest in Super Smash Bros. has been renewed in recent years with the popularity of Melee and Brawl. Players can play Super Smash Bros. online through Kaillera using the Project64k emulator. However, there have been more and more tournaments of Super Smash Bros. recently due to an influx of new players. Most Super Smash Bros. tournaments are paired up with Melee or long events and most (offline) SSB tournaments are located in California, Central Canada, or New Jersey.

The standard tournament rules differ little from that of Melee. The most common standard tournament rules are as follows:

  • Generally best 2 out of 3 (using 3 out of 5 or sometimes 4 out of 7 for finals)
  • Double Elimination
  • 5 stock
  • 10 minute time limit, if it is possible, most emulators don't have time limit
  • Items are turned off
  • Handicaps are off
  • The first match is played on Dream Land.
  • Counterpick stages are Congo Jungle and Peach's Castle.
  • The loser of each match picks the stage for the next match from the list of counterpick stages or Dream Land
  • In some more restrictive rulesets such as the Japanese ruleset, only Dream Land is legal and every other stage is banned.
  • For the first match, characters are chosen double-blind - at the same time, so that neither player knows their opponent's character beforehand.
  • Players may re-pick characters after each match. However, the loser of each match gets to pick last (known as slob picks).

Reception

Template:VG Reviews

Super Smash Bros. was a commercial success, selling 5 million copies worldwide with 2.93 million sold in the United States and 1.97 million copies sold in Japan. It was the 5th best selling game for the Nintendo 64. Reviews were mostly positive, with many critics praising the game's addictive and fun multiplayer gameplay and simple controls, but it was criticized as well, mainly due to the game's lack of content and somewhat limited single player mode.

Online play

Although Super Smash Bros. does not feature online play, emulators have the ability to do so. Project64k and Mupen64k are the most used emulators of playing online.

Gallery

Commercials

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Trivia

Team Lightning Super Smash Bros. diecast car, boxed.
The above diecast car, unboxed.
  • Early in development, Super Smash Bros. was called Dragon King: The Fighting Game, and didn't have any Nintendo characters at all.[1]
  • The starting eight characters are placed in the order of when they first appeared in their respective titles on the character selection screen, starting with the oldest, Mario and Donkey Kong, and leading to the most recent, Pikachu.
    • However, because of the placing of the unlockable characters on the sides of the character selection screen, Luigi gets listed first before Mario and Donkey Kong, despite the fact he debuted 2 years after Mario and Donkey Kong's debuts. The same is true for Ness next to Yoshi, only it is a four-year difference.
      • Nevertheless, the four unlockable characters are placed in chronological order of first appearance relative to each other. Luigi (1983), Captain Falcon (1990), Ness (1994), and Jigglypuff (1996) appear in this order left to right, top to bottom, occupying the four corners of the character selection screen.
  • This is the only time Samus and Ness appeared on the Nintendo 64, and so is also their first appearance in 3D.
  • When a character is chosen, they perform a brief animation in their player's display box below the character-select array. This is the only game in the series to have this feature.
  • This is the only game to feature playable protagonists only. However, two characters had previously appeared as antagonists -- Donkey Kong in Donkey Kong and Donkey Kong 3 and Mario in Donkey Kong Jr.
  • One piece of Super Smash Bros.-themed merchandise was a model car. This car was released by diecast toy car company Team Lightning, and was given the full name of Tom Daniel's "Trouble Maker" - Super Smash Bros. (1971 Chevrolet El Camino). These cars can still be purchased via online stores such as eBay.
  • In Japan, the game's Virtual Console release was one day before the series' tenth anniversary.
  • Super Smash Bros. is the only game to use the phrases "Game Set" and "Time Up" in matches in both English and Japanese versions. Melee and Brawl uses the phrases "Game!" and "Time!" in the English version, both still use "Game Set" and "Time Up" in the Japanese version.
  • This is the only game not to have the Smash symbol in the logo for the "O" in the non-Japanese release.
  • Samus is the only definite female character in the game, as Pokémon were not considered gendered at the time of this game. But the other nine characters are all male.

External links

References