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Sticker

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Sticker
Stickers.jpg
Some stickers
Universe Super Smash Bros.
Appears in SSBB
Item class Collectible
Requirements Several ways

Stickers (シール, Seal) are collectible items in Super Smash Bros. Brawl, similar to trophies; which can be used in the Subspace Emissary to boost certain aspects or stats of a character. Additionally. can be added to a background and made into a collage inside the "Sticker Album" menu.

There are 700 stickers. Collecting all of them will unlock the Stickers Trophy.

Collecting stickers

Compared to trophies, stickers are far more common; as there are 700 stickers total, and only a handful of trophies that can be found randomly. They can be earned via the following methods:

  • Stickers appear randomly in regular Brawls, as long as Item Switch is not set to none; this can be quite tedious without the use of a CD Factory.
  • Wi-Fi's Spectator Mode can also yield stickers.
  • Stickers can be dropped in the Subspace Emissary.
    • Minor enemies have a chance to drop stickers; this chance can be increased by the "Sticker Drop" boost on certain stickers.
    • Cubes have a chance to drop up to 5 stickers at a time.
    • Stickers may fall out of a defeated Boss.
  • The Sandbag can drop stickers.
  • Stickers can be won in Coin Launcher.
  • When Jirachi is released from a Poké Ball, it can drop several stickers. Mew can drop one sticker if all random CDs are unlocked.

Strangely enough, the maximum number stickers the player can collect per battle is 255. Exceeding this limit will get rid of the stickers the player had collected at the time, due to a wrapping issue. This is because the game reads the last 8 digits of the sticker count when written in binary; 255 is read as 11111111. If the number goes any higher, it will be set at 100000000 - and the disc will only read the last 8 digits.

Power-Ups

File:Sticker base.jpg
Stickers being placed on a trophy base.

On Friday, Jan 18th 2008, Smash Bros. DOJO!! announced that stickers can be used as power-ups. To do so, the stickers must be placed on the undersides of character trophies. Different stickers give different boosts, as well as some that are character-specific (most of them can be used by any character). Larger stickers give higher boosts, but take up more space on the trophy base. The statistical boost is only for the Subspace Emissary and does not apply to any other modes. Applied stickers can be moved around, but removing one discards it permanently (though they can be regained through playing).

A sticker as an in-game item when Yoshi comes up to one.

Stickers with the same effects do not stack; e.g. if an Arm +13 and an Arm +20 are placed on the base of a trophy, that character will only receive the larger +20 boost to arm attacks, not +33, although an Arm/Leg sticker will stack with individual Arm and Leg stickers - i.e., an Arm/Leg + 10, an Arm +10 and a Leg+10 sticker will all combine to boost Arm and Leg attacks by 20. It is also possible for a single attack to fall under several categories, like Captain Falcon's Falcon Punch, which deals Arm, Specials: Direct, and Fire damage.

To get to the stickers page, go to the Subspace Emissary menu and click the 1 or B button. To the left of "save", there is a stickers option. Losing during the Subspace Emissary causes half of the stickers found on that level to be lost.

Power-Up Effects

Each sticker has a single effect which may be any of the following. The number listed with the effect indicates how much the aspect is improved.

Attack-based effects

The largest category of stickers simply increases the damage dealt by the user's attacks. The exact meaning of the number given is unknown, but presumed to be similar to the resistance stickers (see below).

Icon Effect Description
TypeIcon(Hand).png [Arm] Attack Increases the damage done by punches, slaps, pokes, and elbows.
TypeIcon(Foot).png [Leg] Attack Increases the damage done by kicks, knees, and stomps.
TypeIcon(Hand).pngTypeIcon(Foot).png [Arm],[Leg] Attack Increases damage done by the previous two categories as a single sticker.
TypeIcon(Head).png [Head] Attack Increases the damage done by headbutts and the like.
TypeIcon(Body).png [Body] Attack Increases the damage done by full-body attacks such as King Dedede's dash attack or Yoshi's Yoshi Bomb. Always paired with [Spin] attack boosts in a sticker.
TypeIcon(Spin).png [Spin] Attack Increases the damage done by attacks which involve spinning. Always paired with [Body] attack boosts in a sticker.
TypeIcon(Tail).png [Tail] Attack Increases the damage done by tail attacks. Only Yoshi, Pikachu, Diddy Kong, Pokémon Trainer, Fox, Falco, and Wolf can apply stickers with this effect.
TypeIcon(Bite).png [Bite] Attack Increases the damage done by attacks which involves fangs or biting. Only Yoshi, Wario, Pokémon Trainer, and Wolf can apply stickers with this effect.
EffectIcon(Slash).png [Slash] Attack Increases the damage done by slash attacks.
TypeIcon(Weapon).png [Weapon] Attack Increases the damage done by any weapon, including swords, hammers, bats, umbrellas, and so on.
TypeIcon(Throwing).png [Throwing] Attack Increases the damage done by throws.
EffectIcon(Flame).png [Flame] Attack Increases the damage done by fire-based attacks.
EffectIcon(Electric).png [Electric] Attack Increases the damage done by electric attacks.
EffectIcon(Freezing).png [Freezing] Attack Increases the damage done by ice-based attacks.
EffectIcon(Water).png [Water] Attack Increases the damage done by water-based attacks. Only the Pokémon Trainer's Squirtle can apply stickers with this effect.
The icon for the grass effect. [Grass] Attack Increases the damage done by plant-based attacks. Only the Pokémon Trainer's Ivysaur can apply stickers with this effect.
TypeIcon(Energy).png [Energy] Attack Increases the damage done by energy-based attacks such as Fox's Blaster.
TypeIcon(Magic).png [Magic] Attack Increases the damage done by magical attacks. Only Peach and Zelda can apply stickers with this effect.
TypeIcon(PK).png [PK] Attack Increases the damage done by PK-based attacks. Only Ness and Lucas can apply stickers with this effect.
EffectIcon(Aura).png [Aura] Attack Increases the damage done by aura-based attacks. Only Lucario can apply stickers with this effect.
TypeIcon(Pikmin).png [Pikmin] Attack Increases the damage done by Pikmin-based attacks. Only Olimar can apply stickers with this effect.
EffectIcon(Darkness).png [Darkness] Attack Increases the damage done by dark-based attacks. Only Ganondorf can apply stickers with this effect.
TypeIcon(Explosive).png [Explosives] Attack Increases the damage done by explosion-based attacks.
SpecialsDirect.png [Specials: Direct] Attack Increases the damage done by moves that are considered to be direct. The exact criteria are unknown.
SpecialsIndirect.png [Specials: Indirect] Attack Increases the damage done by moves that are considered to be indirect. This includes all projectiles and a few regular, distanced attacks.

Defense-based effects

When used, these stickers reduce the damage taken by incoming attacks.

The meaning of the number is currently not well understood; it is not a simple addition or percentage decrease. Instead, it is currently believed to be something akin to this:

File:StickerResistanceFormula.png

...where v is the value given by the sticker description and r is the damage multiplier. For example, a sticker with a reduction of 27 will cause attacks to be scaled to 0.675 of the original damage, or a damage reduction of 32.5%.

Icon Effect Description
EffectIcon(Normal).png [Battering] Resistance Decreases damage taken from normal attacks.
EffectIcon(Slash).png [Slash] Resistance Decreases damage taken from slash attacks.
EffectIcon(Flame).png [Flame] Resistance Decreases damage taken from fire-based attacks.
EffectIcon(Electric).png [Electric] Resistance Decreases damage taken from electric attacks.

Special stickers

These stickers have varied and unusual effects.

Icon Effect Description Meaning of value
StickerIconLaunchPower.png Launch Power Increases the distance a character's attacks can send enemies. Believed to act as a straight addition to all knockback delivered; it ranges from 4 to 53.
StickerIconLaunchResistance.png Launch Resistance Decreases the distance a character flies when hit. Believed to add to a character's weight; it ranges from 6 to 57.
StickerIconFlinchResistance.png Flinch Resistance Makes it more difficult for a character to flinch. Believed to make a character not flinch to attacks that deal too little knockback; it ranges from 35 to 168.
StickerIconShieldResistance.png Shield Resistance Increases the strength of a character's shield by the number indicated. Believed to act as a straight addition to a shield's health.
StickerIconShieldRecovery.png Shield Recovery Improves the recharge rate of a character's shield. Unknown.
StickerIconDizzyTime.png Dizzy Time Reduces the length of time spent stunned. The only sticker effect given as a negative number. Believed to be the number of frames the stun is reduced by.
StickerIconSwimTime.png Swim Time Increases the duration a character can swim before drowning. Believed to add to how many frames a character can safely swim for.
StickerIconFoodEffect.png Food Effect Increases the healing effect of food items by the number indicated. Adds to how much damage food heals.
StickerIconMaximTomatoEffect.png Maxim Tomato Effect Increases the healing effect of a Maxim Tomato by the number indicated. Unique to Kirby series characters. Adds to how much damage a Maxim Tomato heals.
StickerIconHeartContainerEffect.png Heart Container Effect Increases the healing effect of a Heart Container by the number indicated. Unique to Zelda series characters. Adds to how much damage a Heart Container heals.
StickerIconTrophyStandDrops.png Trophy Stand Drops Increases the frequency of trophy stands. Believed to add to the frequency ratio of Trophy Stands.
StickerIconStickerDrops.png Sticker Drops Increases the frequency of stickers. Believed to add to the frequency ratio of stickers.
StickerIconTrophyDrops.png Trophy Drops Increases the frequency of trophies. Believed to add to the frequency ratio of trophies.
TypeIcon(Typeless).png Carry [Item] Every new step (i.e., every time a character goes through a door), the character will start off holding the listed item. Possible items include Beam Sword, Bob-omb, Cracker Launcher, Fan, Fire Flower, Home-Run Bat, Lip's Stick, Mr. Saturn, Ray Gun, Star Rod, and Super Scope; there is only one sticker for each item.

Trophy info

Sticker trophy from Super Smash Bros. Brawl.
The Sticker trophy from Brawl.

In The Subspace Emissary, you can place stickers on trophy stands to augment the offensive and defensive abilities of your characters. But stickers must be applied neatly-- they must be fully on the stand and must not overlap. Sticker power generally corresponds to sticker size--bigger is better. But big stickers take up more room, so you must strike a balance.

Trivia

  • The file names of the sticker images are organized by a technical abbreviation of its console of origin, such as "DOL" for GameCube, "NTR" for Nintendo DS, and "RVL" for Wii. These abbreviations are references to their original codenames: Dolphin, Nitro, and Revolution, respectively. Third-party stickers are given "KONAMI" and "SEGA" designations instead, and Pokémon stickers with Brawl-original artwork are under "Comp".
  • While seven characters can use Tail stickers, no Tail sticker can be used by all seven. They can be used by either the space animals, or by the other four, but never both.
  • In a booklet handed out at EGX 2014, it states that, in Super Smash Bros. for Nintendo 3DS, stickers and CDs are collectable, and one can see where trophies originated, all of which are false.
  • The Pokémon series was the only series to get stickers based on their official artwork from Brawl.
    • Also, stickers based on Pokémon are referred to by series, not by game (e.g., Rayquaza, although at the time exclusive to Pokémon Ruby, Sapphire, and Emerald, is credited to "Pokémon series").

See also

External links