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Sheik (SSB4)/Down special/Default: Difference between revisions

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==Update History==
==Update History==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0'''
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0'''
*{{nerf|Knockback (30 (base)/100 (scaling) → 26/90).}}
*{{nerf|Knockback (30 (base)/100 (scaling) → 26/90).}}


==Hitboxes==
==Hitboxes==
{{technical data}}
{{technical data}}



Revision as of 01:47, April 13, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Bouncing Fish.
Hitbox visualization showing Sheik's Bouncing Fish.

Overview

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Update History

Super Smash Bros. for Nintendo 3DS 1.0.4/Super Smash Bros. for Wii U 1.0.0

  • Nerf Knockback (30 (base)/100 (scaling) → 26/90).

Hitboxes

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0 Sakurai angle 26 90 0 6.0 9 5.5 0.0 0.0 1.0x 1.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 12% 0 Sakurai angle 26 90 0 4.0 3 -3.0 0.0 0.0 1.0x 1.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png