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Samus (SSB4)

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This article is about Samus's appearance in Super Smash Bros. 4. For the character in other contexts, see Samus Aran.
Samus
in Super Smash Bros. 4
Samus
MetroidSymbol.svg
Universe Metroid
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Zero Laser
SamusHeadSSB4-U.png

Samus (サムス, Samus), one of the characters revealed in the E3 2013 trailers, is a playable character in Super Smash Bros. 4. Samus retains all of her Special Moves and her Final Smash, Zero Laser. However, she no longer transforms into Zero Suit Samus after using this move, as Zero Suit Samus returns as a separate character. Her design is now based off her appearance in Metroid: Other M with some minor alterations (the addition of numerous black vents, a permanently opaque visor, and retaining her taller height), as opposed to the previous three games where her design was primarily based on Super Metroid and Metroid: Zero Mission appearances.

Changes from Brawl

Being considered one of the worst characters in Brawl; Samus has been buffed overall, but also received a few nerfs.

Aesthetics

  • Change Samus's overall design, including her Power Suit and Morph Ball, are now based on Metroid: Other M.
  • Change Samus's missiles and bombs are much smaller, especially her Super Missiles.

Attributes

Ground attacks

  • Buff Neutral attack's second hit appears to have more vertical range, and both hits deal more damage.
  • Buff Forward tilt is much faster.
  • Nerf Forward tilt deals slightly less damage.
  • Buff Up tilt has less ending lag, which makes combo setups on grounded opponents much easier.
  • Buff Down tilt has slightly more range.
  • Nerf Down tilt is much weaker and slightly laggier. It also deals 2% less damage.
  • Change Down tilt produces much more intense lighting effects.
  • Buff Dash attack's early hit deals slightly more damage.
  • Buff Forward smash is significantly faster, with a fiery sweetspot that can start KO'ing at around 72% when aimed up and fully charged.
  • Nerf Forward smash's new sourspot is weaker.
  • Buff Up smash, Cover Fire, deals drastically more knockback to the point where it can now KO. The hits are also much closer together.
  • Buff Down smash has been sped up.
  • Nerf Down smash deals significantly less damage (14% in front when fully charged, down from the 21% it could deal in Brawl), and its power has been significantly reduced (it could KO at around 150% in Brawl when fully charged, but not until 180% in SSB4).

Aerial attacks

  • Change Neutral aerial is now a quick kick in front of her and behind her.
  • Buff Forward aerial connects better, and the last hit has more knockback.
  • Nerf Forward aerial deals less damage.
  • Buff Back aerial's sweetspot is stronger.
  • Nerf Back aerial's sourspot deals less damage, and the move can no longer be used twice in one short hop.
  • Nerf Up aerial's trapping abilities have been weakened.
  • Buff Down aerial comes out 1 frame faster, and appears to have a larger hitbox.
  • Nerf Down aerial deals less damage, dealing 14% as opposed to Brawl's 15%, and appears to have a sourspot.
  • Change Grab aerial now has two hits.

Throws/other attacks

  • Buff Grapple Beam is much faster and has its ending lag reduced, which combined with her second-fastest pummel, drastically improves her grab game.

Special moves

  • Buff Charge Shot charges slightly faster and has higher speed and knockback.
  • Buff Missiles do not take as long to reach their maximum speed.
  • Nerf Samus now has landing lag if she lands while firing a missile.
  • Buff Screw Attack now has more knockback.
  • Nerf Samus' bombs, when used airborne, don't stop falling speed as much as in Brawl.
  • Buff Zero Laser is more narrow and comes out faster.

Moveset

  Name Damage Description
Neutral attack   3% Samus punches and then smacks the opponent with her cannon.
8%
Forward tilt   8% (foot), 7% (lower leg), 6% (upper leg), 7% (body) Samus does a roundhouse kick.
7% (foot), 6% (lower leg), 5% (upper leg), 6% (body)
8% (foot), 7% (lower leg), 6% (upper leg), 7% (body)
Up tilt   13% (aerial), 12% (grounded) Samus does an axe heel kick. Aerial opponents take extra damage and are meteor smashed.
Down tilt   12% Samus blasts the opponent's feet. Very powerful for a tilt.
Dash attack   10% (clean), 6% (late) Samus shoulder rams the opponent.
Forward smash   15% (fire), 13% (cannon) Samus punches forwards with her cannon, which releases a small blast of fire.
14% (fire), 12% (cannon)
13.5% (fire), 11% (cannon)
Up smash Cover Fire 3% (hits 1-4), 6% (hit 5) Samus arcs five blasts of fire overhead.
Down smash   10% (hit 1), 12% (hit 2) Samus does a low spinning kick.
Neutral aerial   8% (hit 1), 7% (hit 2 clean), 6% (hit 2 late) Samus does a pair of kicks, forwards and backwards.
Forward aerial   3% (hit 1), 1% (hits 2-4), 5% (hit 5) Samus shoots five blasts forwards.
Back aerial   14% (clean foot), 12% (clean leg), 9% (late) Samus kicks backwards.
Up aerial   3% (hit 1), 1% (hits 2-5), 4% (hit 6) Samus does a drill kick upwards.
Down aerial   10% (early), 14% (clean), 11% (late) Samus swings her cannon downwards.
Grab aerial Grapple Beam 1.5% (early), 3% (clean) Samus fires the Grapple Beam forwards.
Grab Grapple Beam
Pummel   1.2% Samus chops the opponent with her free hand.
Forward throw   9%
Back throw   8%
Up throw   1% (hits 1-5), 4% (throw)
Down throw   6%
Floor attack (front)   7%
Floor attack (back)   7%
Floor attack (trip)   5%
Edge attack   7%
Neutral special Default Charge Shot 3% (min), 25% (max) Samus charges up a ball of energy and fires it.
Custom 1 Dense Charge Shot 4% (min), 27% (max) Takes longer to charge. Shots fired deal slightly more damage and travel extremely slowly; up to three can exist at once.
Custom 2 Melee Charge Shot 5% (min), 18% (max) Fires a "shotgun blast" of energy that only hits point-blank.
Side special Default Missile 5% (homing), 10% (super) Samus fires either a tracking Homing Missile or a fast Super Missile.
Custom 1 Relentless Missile 3% (homing), 12% (super) Missiles move much slower.
Custom 2 Turbo Missile 4% (homing), 9% (super) Missiles pause in the air once fired before shooting out at high speed.
Up special Default Screw Attack 2% (ground hit 1), 1% (ground hits 2-11), 1% (air hits 1-12) Samus leaps upwards in a spinning ball of energy.
Custom 1 Screw Rush 2% (loop), 5% (last) Deals damage more sporadically with more control.
Custom 2 Apex Screw Attack 2% (hit 1), 9% (ground hit 2), 7% (air hit 2) Moves only vertically and hits only twice.
Down special Default Bomb 4% (contact), 5% (explosion) Samus rolls up and drops a bomb, which explodes on a timer.
Custom 1 Slip Bomb 2.5% (grounded explosion), 3.5% (aerial explosion) Bombs deal little damage, but trip grounded opponents and meteor aerial ones.
Custom 2 Mega Bomb 4% (contact), 9% (explosion) Can only have one out at a time, but deals more damage.
Final Smash Zero Laser 0.5% (fringe loop), 1.5% (main loop), 2.5% (fringe last), 5.5% (main last) Samus fires a huge beam across the stage.

Taunts

  • Salutes vigorously with her left arm as her Gravity Booster pulses.
  • Faces the screen and demonstrates the Arm Cannon mechanics.
  • Holding her arm cannon with her left hand, she aims behind her, then aims lower in front of her.

On-Screen Appearance

Arrives from a save point.

Victory Fanfare

A flourished remix directly from Brawl based on the sound clip that would play when Samus Aran obtained a new power-up or addition to her Power Suit. It would also play when Samus defeated Ridley and Kraid.

Alternate costumes

Samus Palette (SSB4).png
SamusHeadSSB4-3.png SamusHeadBlueSSB4-3.png SamusHeadPinkSSB4-3.png SamusHeadBrownSSB4-3.png SamusHeadPurpleSSB4-3.png SamusHeadGreenSSB4-3.png SamusHeadWhiteSSB4-3.png SamusHeadBlackSSB4-3.png

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Samus's regular trophy can be obtained by completing Classic Mode and her alternative trophy can be obtained by completing All-Star mode.

Samus
NA: Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch!
PAL: The heroine of the Metroid series, Samus Aran. Her missions take her across the reaches of space, and her Power Suit gives her immeasurable fighting prowess. In this game, she uses a variety of ranged attacks based around beams and missiles. When her Charge Shot is fully charged, it can launch foes with devastating force.
Samus (Alt.)
NA: Samus protects herself from overhead enemies with her up smash, Cover Fire, which can land multiple hits on anyone it connects with. Samus also fires a homing missile by holding sideways and pressing the special- attack button or launches a Super Missile by quickly tapping sideways instead.
PAL: Samus's up smash attack, Cover Fire, fires five small blasts overhead, making it great for countering incoming aerial attacks. Her Missile attack fires a homing missile if you hold sideways and then press the special button, but if you do these things at the same time, you'll fire a Super Missile.

Gallery

References