Samus (SSB): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→Pros) |
mNo edit summary |
||
Line 10: | Line 10: | ||
}} | }} | ||
:''This article is about Samus' [[SSB]] appearance. For information about her [[Melee]] appearance, see [[Samus|here]]. For information about her [[Brawl]] appearance, see [[Samus (SSBB)|here]]. '' | :''This article is about Samus' [[SSB]] appearance. For information about her [[Melee]] appearance, see [[Samus|here]]. For information about her [[Brawl]] appearance, see [[Samus (SSBB)|here]]. '' | ||
'''Samus''' is a [[starter character]] in both [[Super Smash Bros.]] and [[Super Smash Bros. Melee]]. She will appear in [[Super Smash Bros. Brawl]]. Samus is a [[weight|heavy]], yet [[falling speed|floaty]], character with a quick [[dash]] and decent [[recovery]]. | |||
'''Samus Aran''' (サムス・アラン, ''Samusu Aran'') is a [[starter character]] in both [[Super Smash Bros.]] and [[Super Smash Bros. Melee]]. She will appear in [[Super Smash Bros. Brawl]]. Samus is a [[weight|heavy]], yet [[falling speed|floaty]], character with a quick [[dash]] and decent [[recovery]]. | |||
==Pros and Cons== | ==Pros and Cons== |
Revision as of 16:03, February 9, 2007
- This article is about Samus' SSB appearance. For information about her Melee appearance, see here. For information about her Brawl appearance, see here.
Samus Aran (サムス・アラン, Samusu Aran) is a starter character in both Super Smash Bros. and Super Smash Bros. Melee. She will appear in Super Smash Bros. Brawl. Samus is a heavy, yet floaty, character with a quick dash and decent recovery.
Pros and Cons
Pros
- Fast dash
- Has a projectile
- Good recovery
- Ranged grab
- Can teleport
- Has a spike
- Decent range on aerials
- Has a shield break combo
- Decent edge game
- High priority attack present (Screw Attack)
Cons
- Almost no comboing ability
- Very situational Up smash
- Loses the ability to double jump after using a bomb in the air
- Slow grab
- Large
- Very bad roll
Techniques
Teleport
- See teleport (SSB)
Bomb Recovery
In Melee, Samus can bomb jump to greatly extend her horizontal recovery. In SSB, Samus cannot bomb jump. However, using bombs and immediately DIing towards the stage aids in her horizontal recovery to a degree, although not nearly as much as bomb jump recovery does. Just remember that once you use a bomb, the double jump cannot be used until Samus lands.