Recovery: Difference between revisions

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[[Recovery]] is not limited to one's [[Up-B]]. For many characters, there are many ways to augment the recovery.
[[Image:Recovery.jpg|thumb|right|Mario recovering from a fall.]]
A '''recovery''' is the attempt to return on-stage after being knocked off.  Some tools to achieve this end are the [[second jump]] and the [[third jump]] (usually an [[up B]] attack). It should be noted that some characters do not have an up B attack as their recovery, for example, one of Zero Suit Samus's recovery is her [[down B]] attack, the [[Flip Jump]]. Also, some characters have a [[Tether Recovery]].


==[[Bowser]]==
==External Links==
In ''theory'', Bowser's [[Flying Slam]] (only in SSBB) could, if he grabbed onto a character in midair, propel him up, possibly to safety.
*[http://www.smashbros.com/en_us/howto/basic/basic03.html You must recover! at Super Smash Bros. Dojo!!.]


==[[Captain Falcon]]==
[[Category:Terms]]
In SSBM, the [[Falcon Kick]] would allow Falcon to regain his 2nd jump in midair, and move him forward somewhat. This is not true for any other Super Smash game to date.
 
==[[Charizard]]==
Because of Charizard's wings, he has multiple mid-air jumps, and can [[Gliding|glide]].
 
==[[Diddy Kong]]==
Diddy Kong can use his side B to move a little, and he can cling to walls.
 
==[[Donkey Kong]]==
Donkey Kong has no supplementary techniques for his recovery.
 
==[[Dr. Mario]]==
Dr. Mario can use the [[Cape]] (technically the Super Sheet) to propel himself forward a bit. Also, if he rapidly presses B during the Dr. Tornado, he rises up in the air.
 
==[[Falco]]==
The [[Falco Phantasm]] moves Falco forward, and should always be used to recover when above the stage; indeed, that is its primary use.
 
==[[Fox]]==
The same goes for the [[Fox Illusion]] as for the Falco Phantasm.
 
==[[Ganondorf]]==
See [[Ganondorf_%28SSBM%29#Recovery|Ganondorf: Recovery]].
 
==[[Ice Climbers]]==
[[Belay]] is an incredible recovery move when both Climbers are present; however, in Melee, it doesn't work otherwise. Use [[Squall Hammer]] and press B rapidly, and you will rise into the air. This is basically your sole recovery move when Nana has been Ko'd, but it works better when she is present. However, in Brawl, when you have only one Climber, Belay still sucks.
 
==[[Ike]]==
Ike's [[Quick Draw]] can be charged, and moves him forward quite a bit. Use it to augment the poor horizontal recovery of [[Aether]].
 
==[[Ivysaur]]==
Ivysaur has no advanced recovery techniques. Unfortunately, you cannot [[Pokémon Change|change Pokemon]] in midair, thus preventing you from using Charizard's good recovery.
 
==[[Jigglypuff]]==
See [[Jigglypuff_%28SSBM%29#Recovery|Jigglypuff: Recovery]].
 
==[[King Dedede]]==
King Dedede has no supplementary techniques for his recovery; however, he hardly needs any (see [[King_Dedede_%28SSBB%29#Pros|King Dedede: Pros]]).
 
==[[Kirby]]==
Kirby also has neither advanced recovery techniques nor any need of them.
 
==[[Link]]==
Link has a variety of techniques to augment [[Spin Attack|his poor recovery]]. [[Link's bomb]], if it explodes while you are holding it, can aid your recovery by giving you back your [[Spin Attack]] (see [[Bomb recovery]]. The Spin Attack itself can be, as of SSBB, charged. Also, in SSBM, the [[Hookshot]] grabs onto walls, and in SSBB, the Clawshot (its replacement) is a Tether Recovery.
 
==[[Lucario]]==
Interestingly, Lucario's [[dair]] stops all momentum, making it easier to recover. [[Extremespeed|His recovery]] is also "bendable".
 
==[[Lucas]]==
Lucas has two recovery options: the standard [[PK Thunder]], or his [[Rope Snake]], which is also his grab. Also, Lucas's PK Thunder travels ''through'' enemies (as opposed to Ness's), and is harder to guard against.
 
==[[Luigi]]==
Luigi's [[Green Missile]], combined with the mobility of the [[Luigi Cyclone]], give a hard-to-match horizontal recovery.
 
==[[Mario]]==
Mario can use the [[Cape]] to propel himself forward a bit. Also, if he rapidly presses B during the [[Mario Tornado]], at least in SSB and SSBM, he rises up in the air. It is unknown if this works in Brawl, as there it is a dair. Additionally, by using F.L.U.D.D. fully charged in the opposite direction if where you want to go, the recoil will push Mario back somewhat.
 
 
==[[Marth]]==
Marth is able to continuously tap over B button combos and then use the Up B attck when dierectly under the stage to recover himself. This works best on Final Destination.
 
==[[Metaknight]]==
Metaknight has an exceptional recovery. His wings give him multiple mid-air jumps and the ability to glide. In addition, all of his [[B-Attacks]] can be his final jump. (Unfortunately, all of them put him into [[helpless|helplessness]].) Use [[Shuttle Loop]] for vertical recovery, and [[Drill Rush]] for horizontal. [[Mach Tornado]] may be good against [[edgehog|edgehoggers]], and [[Dimensional Cape]] could be used to launch a surprise attack.
 
==[[Mewtwo]]==
Mewtwo has great jumping capabilities, so usually he has no need of techniques to help him recover. However, if you fire a fully charged [[Shadow Ball]] in the opposite direction if where you want to go, the recoil will push Mewtwo back somewhat.
 
==[[Mr. Game and Watch]]==
In Melee, G&W has no advanced recovery techniques. However, in Brawl, after he uses [[Fire]], he floats down by parachute. You can alternate between falling at normal speed and by parachute by using aerials.
 
==[[Ness]]==
Ness has no advanced recovery techniques.
 
==[[Peach]]==
Peach has a plethora of techniques to help her recovery. For instance, the [[float]] allows her to move horizontally without falling while in midair. Also, her [[Peach Bomber]] allows her to scale vertical walls. It can also be used to stall matches, though this is banned. Even after all this, when she uses her [[Peach Parasol|parasol]], she falls much slower.
 
==[[Pichu]]==
Pichu's [[Skull Bash]] allows him to get great horizontal distance, giving him an above-average recovery.
 
==[[Pikachu]]==
The same rules apply for Pikachu's Skull Bash as for Pichu's - except Pikachu doesn't take damage from it.
 
==[[Pikmin and Olimar]]==
You must ''always'' have 6 Pikmin as Olimar if possible. The amount of Pikmin you have directly affects the length of your [[Pikmin Chain]], a tether recovery. However, if your opponent wants to edgehog you, try throwing a Pikmin - preferably yellow - at him/her, as edgehogs are deadly to tether recoveries.
 
==[[Pit]]==
Pit has wings; thus, he has multiple mid-air jumps and can glide. He has an incredible recovery, as seen [[http://www.youtube.com/watch?v=-Z96AS-_8bI | ''here'']].
 
==[[R.O.B.]]==
ROB has an incredible Up-B, which can be used up to four times in midair. Also, his [[bair]] moves him forward a bit, augmenting his recovery.
 
==[[Roy]]==
Roy has no advanced recovery techniques.
 
==[[Samus]]==
[[Samus' bomb]]s can be used to help her recovery (see [[Bomb recovery]]). Additionally, her  [[Grapple Beam]] could grab onto walls in SSBM, and in SSBB, is a tether recovery.
 
==[[Shiek]]==
Shiek's [[Chain]] is a tether recovery in SSBB. Additionally, some people will switch from Shiek to Zelda for her better recovery.
 
==[[Solid Snake]]==
By using snakes down B and then immediately pressing down B again (his remote control C4 explosive)you can potentially blast yourself back to the arena if your damage is high enough or at the very least you can damage yourself and might be able to use another up B.
 
==[[Sonic]]==
''All'' of Sonic's B-Attacks are recoveries. The [[Spin Dash]] and [[Spin Charge]] move him forward considerably, and his [[Homing Attack]] can be good against edgeguarders and edgehoggers. Also, the [[Spring Jump]] has considerable vertical distance, and does not make him helpless (though he cannot use B-Attacks).
 
==[[Squirtle]]==
Squirtle can use [[Withdraw]] to aid its horizontal recovery.
 
==[[Toon Link]]==
See [[Maximum Recovery#Link|above]].
 
==[[Wario]]==
Wario can use his [[Wario Bike|bike]] to aid his horizontal recovery somewhat (this is called Bike Jumping). Also, if he uses a fully charged [[Wario Waft]], it rockets him up farther than his actual recovery.
 
==[[Wolf]]==
[[Wolf Illusion|Wolf's Side Special]] is very good. It sends him farther than Fox's or Falco's, and moves him up at roughly 35 degrees.
 
==[[Yoshi]]==
Yoshi has no advanced recovery techniques.
 
==[[Young Link]]==
See [[Maximum Recovery#Link|above]].
 
==[[Zelda]]==
Zelda has no advanced recovery techniques.
 
==[[Zero Suit Samus]]==
Zero Suit Samus has two tether recoveries ([[Plasma Whip]] and [[Plasma Wire]]). Use them according to the situation.
 
[[Category:Techniques]]

Revision as of 21:44, April 6, 2008

File:Recovery.jpg
Mario recovering from a fall.

A recovery is the attempt to return on-stage after being knocked off. Some tools to achieve this end are the second jump and the third jump (usually an up B attack). It should be noted that some characters do not have an up B attack as their recovery, for example, one of Zero Suit Samus's recovery is her down B attack, the Flip Jump. Also, some characters have a Tether Recovery.

External Links