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Projectile

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Revision as of 20:31, September 11, 2011 by Omega Tyrant (talk | contribs) (Removed Snake's down smash and C4, refined definition, fixed some grammar, and remove the useless information about metal boxes)
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Mario's fireball is an example of a projectile

A projectile is, most commonly, an object or other attack that is expelled through space by an application of force, and whose hitbox operates independently of the character that used it. Common examples of projectiles include the Charge Shot, Blaster shots, and thrown items. Most projectiles can be reflected, while others can also be absorbed.

A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both approaching and camping out opponents' approaches. Projectiles also cause the target to take hitlag while the user does not, which allows a few free frames of action.

The vast majority of enemies in the Subspace Emissary resist projectiles - in fact, only Porky, Meta Ridley, and Tabuu do not. It's currently unknown whether this resistance is against projectiles specifically or against all indirect special attacks.

Number of projectiles per character

This table includes all non-Final Smash projectiles for every character, as well as some important properties of each.

Character Projectiles Reflectable Absorbable Unique/Special Properties
Bowser Fire Breath Yes Yes Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it.
Captain Falcon None.
Diddy Kong Peanut Popgun Yes No Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item.
Banana Peel Yes No Produces a banana peel.
Rocketbarrel Boost (when the barrels come off) Yes No Has a random trajectory. Cannot be shielded.
Donkey Kong None.
Dr. Mario Megavitamins Yes No Affected by gravity, bounces on the ground.
Falco Blaster Yes Yes Follows straight trajectory. Causes flinching, and is also used in his up, back and down throws.
Fox Blaster Yes Yes Follows straight trajectory. Does not cause flinching (except SSB). Also used in Fox's back, down and up throws (except SSB).
Ganondorf None.
Ice Climbers Ice Shot Yes Yes / No Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory. Can freeze opponents. May be absorbed in Melee, but not in Brawl.
Blizzard Yes Yes Can freeze opponents.
Ike None.
Jigglypuff None.
King Dedede Inhale (spit-out character) No No Spits in straight trajectory.
Waddle Dee Toss     Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip can be reflected and absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
Super Dedede Jump (stars produced) Yes Yes  
Kirby Inhale (spit-out character) No No Spits in straight trajectory.
Final Cutter's shock wave Yes Yes Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory.
May copy another character's neutral special projectile.
Link Boomerang/Gale Boomerang Yes No Tries to return to Link. Can be angled. Produces a vacuum on return (only in Brawl).
Bomb Yes No Produces a bomb item. Explode after some seconds. Can damage the user.
Bow/Hero's Bow Yes No Can be charged forever (the charge affects the firing speed and distance); affected by gravity, stops moving when it hits the ground.
Lucas PK Freeze Yes Yes Affected by gravity and can be tilted forward and backwards. Freezes opponents.
PK Fire Yes Yes  
PK Thunder Yes Yes Controllable.
Lucario Aura Sphere Yes Yes Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura).
Force Palm's aura Yes Yes In very close distance, acts as a throw instead.
Luigi Fireball Yes Yes Follows straight trajectory.
Mario Fireball Yes Yes Affected by gravity, bounces on the ground.
F.L.U.D.D. Yes No Pushes opponents and does no damage. Can be tilted up and down.
Marth None.
Meta Knight None.
Mewtwo Shadow Ball Yes Yes Huge recoil when used fully charged. Waves up and down slightly. Can be held forever (damages foes who touch the ball during charging). Small Shadow Balls are launched during Mewtwo's forward throw.
Mr. Game & Watch Chef Yes No Random trajectory. The projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version.
Ness PK Flash Yes Yes Affected by gravity and can be tilted forward and backwards.
PK Fire Yes Yes Creates gravity-affected fire pillar on impact, trajectory changes when used in midair.
PK Thunder Yes Yes Controllable.
Olimar Pikmin Throw Yes No Pikmin latch onto target (unless it's a Purple).
Up smash No No  
Down smash No No  
Forward smash No No  
Grab No No Only known projectile in the series to have a grab hitbox.
Peach Vegetable Yes No Produces a vegetable item, and rarely Bob-ombs, Mr. Saturns, or Beam Swords.
Pichu Thunder Jolt Yes Yes Causes minor self-damage. Hugs the stage.
Thunder Yes Yes Causes minor self-damage if the move connects with Pichu.
Pikachu Thunder Jolt Yes Yes Hugs the stage. Has diagonal trajectory in the air.
Thunder Yes Yes Cannot go through platforms above Pikachu.
Pit Palutena's Arrow Yes No Chargeable and controllable. Can be held for a limited time, and can be aimed up.
Pokémon Trainer Flamethrower (Charizard) Yes Yes Can be tilted up and down. Can be held forever, but fire length gradually decreases.
Rock Smash fragments (Charizard) Yes No  
Bullet Seed (Ivysaur) Yes No Can be held for limited time.
Razor Leaf (Ivysaur) Yes No Can be tilted up and down, but trajectory is fairly random.
Water Gun (Squirtle) Yes No When charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down.
R.O.B. Robo Beam Yes Yes Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically.
Gyro Yes No Produces a Gyro item.
Roy None.
Samus Charge Shot Yes Yes Follows straight trajectory; chargeable.
Missile Yes No Can fire a homing missile or super missile.
Bomb Yes No Detonates either instantly upon contact with an opponent (Melee/SSB64) or after a set period of time (Brawl).
Sheik Needle Storm Yes No Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.
Snake Hand Grenade Yes No Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact.
Remote Missile Yes No Controllable. Shielding against it makes the user lose control of its trajectory.
Cypher (once let go of) Yes No  
Up smash Yes No  
Taunt Yes No Affected by gravity. Can be picked up by opponents (while Snake is still inside of it).
Sonic Spring Jump (aerial usage) No No  
Toon Link Bow Yes No Can be charged forever (the charge affects the firing speed and distance); affected by gravity.
Boomerang Yes No Tries to return to Toon Link. Can be angled.
Bomb Yes No Produces a bomb item. Explode after some seconds. Can damage the user.
Wario Wario Bike (once dismounted, can be thrown) Yes No Can be destroyed (resulting in two tires that can also be picked up and thrown).
Wolf Blaster Yes Yes Follows straight trajectory; acts as a melee attack in close ranges.
Yoshi Egg Toss Yes No Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi).
Yoshi Bomb (stars) Yes Yes  
Young Link Bow Yes No Can be charged forever (the charge affects the firing speed and distance).
Boomerang Yes No Tries to return to Young Link.
Bomb Yes No Produces a bomb item. Explode after some seconds. Can damage the user.
Zelda Din's Fire Yes Yes Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
Zero Suit Samus Paralyzer Yes Yes Stuns opponent in place. Chargeable for a limited amount of time.